mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
262 lines
6.9 KiB
Go
262 lines
6.9 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"image"
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"image/color"
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"image/draw"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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type images struct {
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images map[*imageImpl]struct{}
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m sync.Mutex
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}
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var theImages = images{
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images: map[*imageImpl]struct{}{},
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}
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func (i *images) add(img *imageImpl) (*Image, error) {
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i.m.Lock()
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defer i.m.Unlock()
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i.images[img] = struct{}{}
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eimg := &Image{img}
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runtime.SetFinalizer(eimg, theImages.remove)
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return eimg, nil
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}
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func (i *images) remove(img *Image) {
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i.m.Lock()
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defer i.m.Unlock()
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delete(i.images, img.impl)
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}
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func (i *images) savePixels(context *opengl.Context) error {
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i.m.Lock()
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defer i.m.Unlock()
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for img := range i.images {
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if err := img.savePixels(context); err != nil {
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return err
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}
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}
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return nil
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}
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func (i *images) restorePixels(context *opengl.Context) error {
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i.m.Lock()
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defer i.m.Unlock()
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// Dispose all images first because framebuffer/texture numbers can be reused.
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// If framebuffers/textures are not disposed here, a newly created framebuffer/texture
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// number can be a same number as existing one.
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for img := range i.images {
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if img.isDisposed() {
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continue
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}
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if err := img.image.Dispose(); err != nil {
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return err
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}
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}
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for img := range i.images {
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if err := img.restorePixels(); err != nil {
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return err
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}
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}
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return nil
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}
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// Image represents an image.
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// The pixel format is alpha-premultiplied.
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// Image implements image.Image.
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type Image struct {
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impl *imageImpl
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}
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// Size returns the size of the image.
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//
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// This function is concurrent-safe.
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func (i *Image) Size() (width, height int) {
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return i.impl.width, i.impl.height
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}
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// Clear resets the pixels of the image into 0.
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//
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// This function is concurrent-safe.
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func (i *Image) Clear() error {
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return i.impl.Fill(color.Transparent)
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}
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// Fill fills the image with a solid color.
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//
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// This function is concurrent-safe.
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func (i *Image) Fill(clr color.Color) error {
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return i.impl.Fill(clr)
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}
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// DrawImage draws the given image on the receiver image.
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//
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// This method accepts the options.
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// The parts of the given image at the parts of the destination.
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// After determining parts to draw, this applies the geometry matrix and the color matrix.
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//
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// Here are the default values:
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// ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height)
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// (i.e. the whole source image)
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// GeoM: Identity matrix
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// ColorM: Identity matrix (that changes no colors)
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// CompositeMode: CompositeModeSourceOver (regular alpha blending)
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//
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// Note that this function returns immediately and actual drawing is done lazily.
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//
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// This function is concurrent-safe.
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func (i *Image) DrawImage(image *Image, options *DrawImageOptions) error {
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return i.impl.DrawImage(image, options)
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}
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// Bounds returns the bounds of the image.
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//
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// This function is concurrent-safe.
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func (i *Image) Bounds() image.Rectangle {
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return image.Rect(0, 0, i.impl.width, i.impl.height)
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}
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// ColorModel returns the color model of the image.
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//
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// This function is concurrent-safe.
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func (i *Image) ColorModel() color.Model {
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return color.RGBAModel
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}
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// At returns the color of the image at (x, y).
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//
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// This method loads pixels from VRAM to system memory if necessary.
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//
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// This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha).
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//
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// This function is concurrent-safe.
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func (i *Image) At(x, y int) color.Color {
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return i.impl.At(x, y)
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}
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// Dispose disposes the image data. After disposing, the image becomes invalid.
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// This is useful to save memory.
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//
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// The behavior of any functions for a disposed image is undefined.
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//
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// This function is concurrent-safe.
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func (i *Image) Dispose() error {
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return i.impl.Dispose()
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}
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// ReplacePixels replaces the pixels of the image with p.
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//
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// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
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//
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// This function may be slow (as for implementation, this calls glTexSubImage2D).
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//
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// This function is concurrent-safe.
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//
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// BUG(hajimehoshi) This might not work on Android (#211).
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func (i *Image) ReplacePixels(p []uint8) error {
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return i.impl.ReplacePixels(p)
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}
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// A DrawImageOptions represents options to render an image on an image.
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type DrawImageOptions struct {
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ImageParts ImageParts
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GeoM GeoM
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ColorM ColorM
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CompositeMode CompositeMode
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// Deprecated (as of 1.1.0-alpha): Use ImageParts instead.
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Parts []ImagePart
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}
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// NewImage returns an empty image.
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//
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// NewImage generates a new texture and a new framebuffer.
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//
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// This function is concurrent-safe.
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func NewImage(width, height int, filter Filter) (*Image, error) {
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i, err := graphics.NewImage(width, height, glFilter(filter))
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if err != nil {
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return nil, err
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}
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img, err := newImageImpl(i, filter)
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if err != nil {
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return nil, err
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}
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if err := img.Fill(color.Transparent); err != nil {
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return nil, err
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}
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eimg, err := theImages.add(img)
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if err != nil {
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return nil, err
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}
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return eimg, nil
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}
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// NewImageFromImage creates a new image with the given image (source).
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//
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// NewImageFromImage generates a new texture and a new framebuffer.
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//
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// This function is concurrent-safe.
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func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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size := source.Bounds().Size()
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w, h := size.X, size.Y
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// TODO: Return error when the image is too big!
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// Don't lock while manipulating an image.Image interface.
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rgbaImg, ok := source.(*image.RGBA)
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if !ok || source.Bounds().Min != image.ZP {
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origImg := source
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newImg := image.NewRGBA(image.Rect(0, 0, w, h))
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draw.Draw(newImg, newImg.Bounds(), origImg, origImg.Bounds().Min, draw.Src)
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rgbaImg = newImg
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}
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pixels := make([]uint8, 4*w*h)
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for j := 0; j < h; j++ {
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copy(pixels[j*w*4:(j+1)*w*4], rgbaImg.Pix[j*rgbaImg.Stride:])
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}
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i, err := graphics.NewImageFromImage(rgbaImg, glFilter(filter))
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if err != nil {
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// TODO: texture should be removed here?
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return nil, err
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}
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img, err := newImageImpl(i, filter)
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img.pixels = pixels
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eimg, err := theImages.add(img)
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if err != nil {
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return nil, err
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}
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return eimg, nil
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}
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func newImageWithScreenFramebuffer(width, height int) (*Image, error) {
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i, err := graphics.NewScreenFramebufferImage(width, height)
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if err != nil {
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return nil, err
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}
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img, err := newImageImpl(i, FilterNearest)
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if err != nil {
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return nil, err
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}
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return &Image{img}, nil
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}
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