ebiten/internal/shader/testdata/blocks3.expected.vs

23 lines
318 B
GLSL

void F0(in vec2 l0, out vec4 l1);
void F0(in vec2 l0, out vec4 l1) {
vec4 l2 = vec4(0);
{
vec3 l3 = vec3(0);
vec3 l4 = vec3(0);
(l2).x = (l0).x;
{
vec4 l4 = vec4(0);
(l2).y = (l3).y;
(l2).z = (l4).z;
}
{
vec4 l5 = vec4(0);
(l2).y = (l3).y;
(l2).z = (l4).z;
}
}
l1 = l2;
return;
}