ebiten/internal/shader/testdata/out2.expected.vs

37 lines
685 B
GLSL

void F0(out float l0, out float l1[4], out vec4 l2);
void F1(out float l0, out float l1[4], out vec4 l2);
void F0(out float l0, out float l1[4], out vec4 l2) {
l0 = float(0);
l1[0] = float(0);
l1[1] = float(0);
l1[2] = float(0);
l1[3] = float(0);
l2 = vec4(0);
return;
}
void F1(out float l0, out float l1[4], out vec4 l2) {
float l3 = float(0);
float l4[4];
l4[0] = float(0);
l4[1] = float(0);
l4[2] = float(0);
l4[3] = float(0);
vec4 l5 = vec4(0);
l0 = float(0);
l1[0] = float(0);
l1[1] = float(0);
l1[2] = float(0);
l1[3] = float(0);
l2 = vec4(0);
F0(l3, l4, l5);
l0 = l3;
l1[0] = l4[0];
l1[1] = l4[1];
l1[2] = l4[2];
l1[3] = l4[3];
l2 = l5;
return;
}