mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
217 lines
5.1 KiB
Go
217 lines
5.1 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package vector provides functions for vector graphics rendering.
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//
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// This package is under experiments and the API might be changed with breaking backward compatibility.
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package vector
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/vector/internal/math"
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)
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var emptyImage *ebiten.Image
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func init() {
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const w, h = 16, 16
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emptyImage, _ = ebiten.NewImage(w, h, ebiten.FilterDefault)
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emptyImage.Fill(color.White)
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}
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// Path represents a collection of paths.
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type Path struct {
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segs [][]math.Segment
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cur math.Point
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}
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// MoveTo skips the current position of the path to the given position (x, y) without adding any strokes.
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func (p *Path) MoveTo(x, y float32) {
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p.cur = math.Point{X: x, Y: y}
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if len(p.segs) > 0 && len(p.segs[len(p.segs)-1]) == 0 {
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return
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}
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p.segs = append(p.segs, []math.Segment{})
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}
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// LineTo adds a math.Segment to the path, which starts from the current position and ends to the given position (x, y).
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//
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// LineTo updates the current position to (x, y).
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func (p *Path) LineTo(x, y float32) {
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if len(p.segs) == 0 {
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p.segs = append(p.segs, []math.Segment{})
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}
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p.segs[len(p.segs)-1] = append(p.segs[len(p.segs)-1], math.Segment{P0: p.cur, P1: math.Point{X: x, Y: y}})
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p.cur = math.Point{X: x, Y: y}
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}
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func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []ebiten.Vertex, indices []uint16) {
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const miterLimit = 10
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if len(p.segs) == 0 {
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return nil, nil
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}
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r, g, b, a := clr.RGBA()
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rf, gf, bf, af := float32(r)/0xffff, float32(g)/0xffff, float32(b)/0xffff, float32(a)/0xffff
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for _, ss := range p.segs {
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idx := uint16(len(vertices))
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for i, s := range ss {
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s0 := s.Translate(-lineWidth / 2)
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s1 := s.Translate(lineWidth / 2)
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if i == 0 {
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v0 := s0.P0
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v1 := s1.P0
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vertices = append(vertices,
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ebiten.Vertex{
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DstX: v0.X,
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DstY: v0.Y,
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SrcX: v0.X,
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SrcY: v0.Y,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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ebiten.Vertex{
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DstX: v1.X,
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DstY: v1.Y,
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SrcX: v1.X,
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SrcY: v1.Y,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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})
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}
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v2 := s0.P1
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v3 := s1.P1
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cut := false
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if i != len(ss)-1 {
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ns := ss[i+1]
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nv2 := ns.Translate(-lineWidth / 2).IntersectionAsLines(s0)
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nv3 := ns.Translate(lineWidth / 2).IntersectionAsLines(s1)
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l := lineWidth / 2 * miterLimit
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if (nv2.X-nv3.X)*(nv2.X-nv3.X)+(nv2.Y-nv3.Y)*(nv2.Y-nv3.Y) < l*l {
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v2 = nv2
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v3 = nv3
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} else {
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cut = true
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}
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}
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if cut {
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ns := ss[i+1]
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s2 := ns.Translate(-lineWidth / 2)
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s3 := ns.Translate(lineWidth / 2)
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vertices = append(vertices,
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ebiten.Vertex{
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DstX: s0.P1.X,
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DstY: s0.P1.Y,
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SrcX: s0.P1.X,
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SrcY: s0.P1.Y,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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ebiten.Vertex{
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DstX: s1.P1.X,
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DstY: s1.P1.Y,
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SrcX: s1.P1.X,
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SrcY: s1.P1.Y,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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ebiten.Vertex{
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DstX: s2.P0.X,
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DstY: s2.P0.Y,
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SrcX: s2.P0.X,
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SrcY: s2.P0.Y,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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ebiten.Vertex{
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DstX: s3.P0.X,
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DstY: s3.P0.Y,
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SrcX: s3.P0.X,
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SrcY: s3.P0.Y,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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})
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indices = append(indices, idx, idx+1, idx+2, idx+1, idx+2, idx+3,
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idx+2, idx+3, idx+4, idx+3, idx+4, idx+5)
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idx += 4
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} else {
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vertices = append(vertices,
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ebiten.Vertex{
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DstX: v2.X,
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DstY: v2.Y,
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SrcX: v2.X,
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SrcY: v2.Y,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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ebiten.Vertex{
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DstX: v3.X,
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DstY: v3.Y,
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SrcX: v3.X,
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SrcY: v3.Y,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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})
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indices = append(indices, idx, idx+1, idx+2, idx+1, idx+2, idx+3)
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idx += 2
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}
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}
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}
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return
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}
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// DrawPathOptions is the options specified at (*Path).Draw.
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type DrawPathOptions struct {
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LineWidth float32
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StrokeColor color.Color
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}
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// Draw draws the path by rendering its stroke or filling.
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func (p *Path) Draw(target *ebiten.Image, op *DrawPathOptions) {
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if op == nil {
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return
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}
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// TODO: Implement filling
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if op.StrokeColor != nil {
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vs, is := p.strokeVertices(op.LineWidth, op.StrokeColor)
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op := &ebiten.DrawTrianglesOptions{}
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op.Address = ebiten.AddressRepeat
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target.DrawTriangles(vs, is, emptyImage, op)
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}
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}
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