Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi ec68534c73 internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL replacing ebitenginewebgl1
This change inroduces a new environment variable `EBITENGINE_OPENGL`
to replace the build tag `ebitenginewebgl1`.
2022-08-28 01:45:58 +09:00
.builds .build: add arch.yml again 2022-08-24 10:34:00 +09:00
.github internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL replacing ebitenginewebgl1 2022-08-28 01:45:58 +09:00
audio remove the dependency on file2byteslice 2022-08-23 16:34:55 +09:00
cmd/ebitenmobile remove the dependency on file2byteslice 2022-08-23 16:34:55 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil remove the dependency on file2byteslice 2022-08-23 16:34:55 +09:00
examples gofmt -s -w 2022-08-28 00:04:32 +09:00
inpututil inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition 2022-08-16 02:21:55 +09:00
internal internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL replacing ebitenginewebgl1 2022-08-28 01:45:58 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
text ebiten: typo 2022-08-21 20:02:53 +09:00
vector vector: fix spelling error in vector/path.go (#2078) 2022-04-24 12:14:18 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go internal/graphicscommand: better strings for ColorM 2022-06-30 11:13:02 +09:00
CONTRIBUTING.md update CONTRIBUTING.md 2022-05-27 02:09:27 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL replacing ebitenginewebgl1 2022-08-28 01:45:58 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: add NewImageWithOptions and NewImageOptions 2022-06-15 02:20:19 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
genkeys.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto (a fix was applied for the main branch) 2022-08-26 01:26:30 +09:00
go.sum update Oto (a fix was applied for the main branch) 2022-08-26 01:26:30 +09:00
graphics.go ebiten: update comments 2022-08-08 04:37:04 +09:00
image_test.go ebiten: add WritePixels replacing ReplacePixels 2022-08-08 03:50:27 +09:00
image.go ebiten: typo 2022-08-21 23:01:25 +09:00
imagedumper_mobile.go internal/graphicscommand: browser screenshot/image dump support (#2269) 2022-08-27 12:51:30 +09:00
imagedumper_notmobile.go internal/graphicscommand: browser screenshot/image dump support (#2269) 2022-08-27 12:51:30 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) 2022-08-11 12:35:20 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update the link to the subreddit 2022-08-27 13:53:06 +09:00
run_mobile.go internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
run.go ebiten: add Termination for a regular termination (#2272) 2022-08-27 21:33:40 +09:00
shader_test.go ebiten: bug fix: add an indirect function call for a fragment shader 2022-08-17 16:37:37 +09:00
shader.go internal/ui: move convertUniforms to ui.Shader 2022-08-26 17:41:26 +09:00
vibrate.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
window.go ebiten: typo 2022-08-21 20:02:53 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebitengine (formerly known as Ebiten) is an open source game library for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.