mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
b1d7a5f595
With WebGL1, an extension is required for dFdx. On the other hand, with WebGL2, GLSL ES 300 is required and the extension is forbidden. This change fixes shaderir/glsl to switch the output depends on the WebGL version. This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1. Updates #1404
20 lines
663 B
Go
20 lines
663 B
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build !ebitenwebgl1
|
|
|
|
package opengl
|
|
|
|
const forceWebGL1 = false
|