mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
52 lines
1.7 KiB
Go
52 lines
1.7 KiB
Go
// Copyright 2024 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build playstation5
|
|
|
|
package shaderprecomp
|
|
|
|
import (
|
|
"io"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/playstation5"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/pssl"
|
|
)
|
|
|
|
// CompileToPSSL compiles the shader source to PlayStaton Shader Language to writers.
|
|
//
|
|
// CompileToPSSL is concurrent-safe.
|
|
func CompileToPSSL(vertexWriter, pixelWriter io.Writer, source *ShaderSource) error {
|
|
ir, err := graphics.CompileShader(source.source)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
vs, ps := pssl.Compile(ir)
|
|
if _, err = vertexWriter.Write([]byte(vs)); err != nil {
|
|
return err
|
|
}
|
|
if _, err = pixelWriter.Write([]byte(ps)); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// RegisterPlayStationShaders registers a precompiled PlayStation Shader for a shader source.
|
|
//
|
|
// RegisterPlayStationShaders is concurrent-safe.
|
|
func RegisterPlayStationShaders(source *ShaderSource, vertexShader, pixelShader []byte) {
|
|
playstation5.RegisterPrecompiledShaders(shaderir.SourceHash(source.ID()), vertexShader, pixelShader)
|
|
}
|