mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ecf07ad09e
Co-authored-by: Egon Elbre <egonelbre@gmail.com>
689 lines
19 KiB
Go
689 lines
19 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package graphicscommand
|
|
|
|
import (
|
|
"fmt"
|
|
"image"
|
|
"math"
|
|
"strings"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/debug"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
|
)
|
|
|
|
// command represents a drawing command.
|
|
//
|
|
// A command for drawing that is created when Image functions are called like DrawTriangles,
|
|
// or Fill.
|
|
// A command is not immediately executed after created. Instead, it is queued after created,
|
|
// and executed only when necessary.
|
|
type command interface {
|
|
fmt.Stringer
|
|
|
|
Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error
|
|
}
|
|
|
|
type drawTrianglesCommandPool struct {
|
|
pool []*drawTrianglesCommand
|
|
}
|
|
|
|
func (p *drawTrianglesCommandPool) get() *drawTrianglesCommand {
|
|
if len(p.pool) == 0 {
|
|
return &drawTrianglesCommand{}
|
|
}
|
|
v := p.pool[len(p.pool)-1]
|
|
p.pool = p.pool[:len(p.pool)-1]
|
|
return v
|
|
}
|
|
|
|
func (p *drawTrianglesCommandPool) put(v *drawTrianglesCommand) {
|
|
if len(p.pool) >= 1024 {
|
|
return
|
|
}
|
|
p.pool = append(p.pool, v)
|
|
}
|
|
|
|
// commandQueue is a command queue for drawing commands.
|
|
type commandQueue struct {
|
|
// commands is a queue of drawing commands.
|
|
commands []command
|
|
|
|
// vertices represents a vertices data in OpenGL's array buffer.
|
|
vertices []float32
|
|
indices []uint16
|
|
|
|
tmpNumVertexFloats int
|
|
|
|
drawTrianglesCommandPool drawTrianglesCommandPool
|
|
|
|
uint32sBuffer uint32sBuffer
|
|
}
|
|
|
|
// theCommandQueue is the command queue for the current process.
|
|
var theCommandQueue = &commandQueue{}
|
|
|
|
func (q *commandQueue) appendIndices(indices []uint16, offset uint16) {
|
|
n := len(q.indices)
|
|
q.indices = append(q.indices, indices...)
|
|
for i := range indices {
|
|
q.indices[n+i] += offset
|
|
}
|
|
}
|
|
|
|
// mustUseDifferentVertexBuffer reports whether a different vertex buffer must be used.
|
|
func mustUseDifferentVertexBuffer(nextNumVertexFloats int) bool {
|
|
return nextNumVertexFloats > graphics.MaxVertexFloatsCount
|
|
}
|
|
|
|
// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
|
|
func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageCount]*Image, offsets [graphics.ShaderImageCount - 1][2]float32, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms []uint32, evenOdd bool) {
|
|
if len(vertices) > graphics.MaxVertexFloatsCount {
|
|
panic(fmt.Sprintf("graphicscommand: len(vertices) must equal to or less than %d but was %d", graphics.MaxVertexFloatsCount, len(vertices)))
|
|
}
|
|
|
|
split := false
|
|
if mustUseDifferentVertexBuffer(q.tmpNumVertexFloats + len(vertices)) {
|
|
q.tmpNumVertexFloats = 0
|
|
split = true
|
|
}
|
|
|
|
// Assume that all the image sizes are same.
|
|
// Assume that the images are packed from the front in the slice srcs.
|
|
q.vertices = append(q.vertices, vertices...)
|
|
q.appendIndices(indices, uint16(q.tmpNumVertexFloats/graphics.VertexFloatCount))
|
|
q.tmpNumVertexFloats += len(vertices)
|
|
|
|
// prependPreservedUniforms not only prepends values to the given slice but also creates a new slice.
|
|
// Allocating a new slice is necessary to make EnqueueDrawTrianglesCommand safe so far.
|
|
// TODO: This might cause a performance issue (#2601).
|
|
uniforms = q.prependPreservedUniforms(uniforms, shader, dst, srcs, offsets, dstRegion, srcRegion)
|
|
|
|
// Remove unused uniform variables so that more commands can be merged.
|
|
shader.ir.FilterUniformVariables(uniforms)
|
|
|
|
// TODO: If dst is the screen, reorder the command to be the last.
|
|
if !split && 0 < len(q.commands) {
|
|
if last, ok := q.commands[len(q.commands)-1].(*drawTrianglesCommand); ok {
|
|
if last.CanMergeWithDrawTrianglesCommand(dst, srcs, vertices, blend, shader, uniforms, evenOdd) {
|
|
last.setVertices(q.lastVertices(len(vertices) + last.numVertices()))
|
|
if last.dstRegions[len(last.dstRegions)-1].Region == dstRegion {
|
|
last.dstRegions[len(last.dstRegions)-1].IndexCount += len(indices)
|
|
} else {
|
|
last.dstRegions = append(last.dstRegions, graphicsdriver.DstRegion{
|
|
Region: dstRegion,
|
|
IndexCount: len(indices),
|
|
})
|
|
}
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
c := q.drawTrianglesCommandPool.get()
|
|
c.dst = dst
|
|
c.srcs = srcs
|
|
c.vertices = q.lastVertices(len(vertices))
|
|
c.blend = blend
|
|
c.dstRegions = []graphicsdriver.DstRegion{
|
|
{
|
|
Region: dstRegion,
|
|
IndexCount: len(indices),
|
|
},
|
|
}
|
|
c.shader = shader
|
|
c.uniforms = uniforms
|
|
c.evenOdd = evenOdd
|
|
q.commands = append(q.commands, c)
|
|
}
|
|
|
|
func (q *commandQueue) lastVertices(n int) []float32 {
|
|
return q.vertices[len(q.vertices)-n : len(q.vertices)]
|
|
}
|
|
|
|
// Enqueue enqueues a drawing command other than a draw-triangles command.
|
|
//
|
|
// For a draw-triangles command, use EnqueueDrawTrianglesCommand.
|
|
func (q *commandQueue) Enqueue(command command) {
|
|
// TODO: If dst is the screen, reorder the command to be the last.
|
|
q.commands = append(q.commands, command)
|
|
}
|
|
|
|
// Flush flushes the command queue.
|
|
func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bool) (err error) {
|
|
runOnRenderThread(func() {
|
|
err = q.flush(graphicsDriver, endFrame)
|
|
})
|
|
if endFrame {
|
|
q.uint32sBuffer.reset()
|
|
}
|
|
return
|
|
}
|
|
|
|
// flush must be called the main thread.
|
|
func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool) (err error) {
|
|
// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
|
|
if len(q.commands) == 0 && !endFrame {
|
|
return nil
|
|
}
|
|
|
|
es := q.indices
|
|
vs := q.vertices
|
|
debug.Logf("Graphics commands:\n")
|
|
|
|
if err := graphicsDriver.Begin(); err != nil {
|
|
return err
|
|
}
|
|
|
|
defer func() {
|
|
// Call End even if an error causes, or the graphics driver's state might be stale (#2388).
|
|
if err1 := graphicsDriver.End(endFrame); err1 != nil && err == nil {
|
|
err = err1
|
|
}
|
|
|
|
// Release the commands explicitly (#1803).
|
|
// Apparently, the part of a slice between len and cap-1 still holds references.
|
|
// Then, resetting the length by [:0] doesn't release the references.
|
|
for i, c := range q.commands {
|
|
if c, ok := c.(*drawTrianglesCommand); ok {
|
|
q.drawTrianglesCommandPool.put(c)
|
|
}
|
|
q.commands[i] = nil
|
|
}
|
|
q.commands = q.commands[:0]
|
|
q.vertices = q.vertices[:0]
|
|
q.indices = q.indices[:0]
|
|
q.tmpNumVertexFloats = 0
|
|
}()
|
|
|
|
cs := q.commands
|
|
for len(cs) > 0 {
|
|
nv := 0
|
|
ne := 0
|
|
nc := 0
|
|
for _, c := range cs {
|
|
if dtc, ok := c.(*drawTrianglesCommand); ok {
|
|
if nc > 0 && mustUseDifferentVertexBuffer(nv+dtc.numVertices()) {
|
|
break
|
|
}
|
|
nv += dtc.numVertices()
|
|
ne += dtc.numIndices()
|
|
}
|
|
nc++
|
|
}
|
|
if 0 < ne {
|
|
if err := graphicsDriver.SetVertices(vs[:nv], es[:ne]); err != nil {
|
|
return err
|
|
}
|
|
es = es[ne:]
|
|
vs = vs[nv:]
|
|
}
|
|
indexOffset := 0
|
|
for _, c := range cs[:nc] {
|
|
if err := c.Exec(graphicsDriver, indexOffset); err != nil {
|
|
return err
|
|
}
|
|
debug.Logf(" %s\n", c)
|
|
// TODO: indexOffset should be reset if the command type is different
|
|
// from the previous one. This fix is needed when another drawing command is
|
|
// introduced than drawTrianglesCommand.
|
|
if dtc, ok := c.(*drawTrianglesCommand); ok {
|
|
indexOffset += dtc.numIndices()
|
|
}
|
|
}
|
|
cs = cs[nc:]
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// FlushCommands flushes the command queue and present the screen if needed.
|
|
// If endFrame is true, the current screen might be used to present.
|
|
func FlushCommands(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
|
|
flushImageBuffers()
|
|
return theCommandQueue.Flush(graphicsDriver, endFrame)
|
|
}
|
|
|
|
// drawTrianglesCommand represents a drawing command to draw an image on another image.
|
|
type drawTrianglesCommand struct {
|
|
dst *Image
|
|
srcs [graphics.ShaderImageCount]*Image
|
|
vertices []float32
|
|
blend graphicsdriver.Blend
|
|
dstRegions []graphicsdriver.DstRegion
|
|
shader *Shader
|
|
uniforms []uint32
|
|
evenOdd bool
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) String() string {
|
|
// TODO: Improve readability
|
|
blend := fmt.Sprintf("{src-color: %d, src-alpha: %d, dst-color: %d, dst-alpha: %d, op-color: %d, op-alpha: %d}",
|
|
c.blend.BlendFactorSourceRGB,
|
|
c.blend.BlendFactorSourceAlpha,
|
|
c.blend.BlendFactorDestinationRGB,
|
|
c.blend.BlendFactorDestinationAlpha,
|
|
c.blend.BlendOperationRGB,
|
|
c.blend.BlendOperationAlpha)
|
|
|
|
dst := fmt.Sprintf("%d", c.dst.id)
|
|
if c.dst.screen {
|
|
dst += " (screen)"
|
|
}
|
|
|
|
var srcstrs [graphics.ShaderImageCount]string
|
|
for i, src := range c.srcs {
|
|
if src == nil {
|
|
srcstrs[i] = "(nil)"
|
|
continue
|
|
}
|
|
srcstrs[i] = fmt.Sprintf("%d", src.id)
|
|
if src.screen {
|
|
srcstrs[i] += " (screen)"
|
|
}
|
|
}
|
|
|
|
return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], num of dst regions: %d, num of indices: %d, blend: %s, even-odd: %t", dst, strings.Join(srcstrs[:], ", "), len(c.dstRegions), c.numIndices(), blend, c.evenOdd)
|
|
}
|
|
|
|
// Exec executes the drawTrianglesCommand.
|
|
func (c *drawTrianglesCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
|
|
// TODO: Is it ok not to bind any framebuffer here?
|
|
if len(c.dstRegions) == 0 {
|
|
return nil
|
|
}
|
|
|
|
var imgs [graphics.ShaderImageCount]graphicsdriver.ImageID
|
|
for i, src := range c.srcs {
|
|
if src == nil {
|
|
imgs[i] = graphicsdriver.InvalidImageID
|
|
continue
|
|
}
|
|
imgs[i] = src.image.ID()
|
|
}
|
|
|
|
return graphicsDriver.DrawTriangles(c.dst.image.ID(), imgs, c.shader.shader.ID(), c.dstRegions, indexOffset, c.blend, c.uniforms, c.evenOdd)
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) numVertices() int {
|
|
return len(c.vertices)
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) numIndices() int {
|
|
var nindices int
|
|
for _, dstRegion := range c.dstRegions {
|
|
nindices += dstRegion.IndexCount
|
|
}
|
|
return nindices
|
|
}
|
|
|
|
func (c *drawTrianglesCommand) setVertices(vertices []float32) {
|
|
c.vertices = vertices
|
|
}
|
|
|
|
// CanMergeWithDrawTrianglesCommand returns a boolean value indicating whether the other drawTrianglesCommand can be merged
|
|
// with the drawTrianglesCommand c.
|
|
func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageCount]*Image, vertices []float32, blend graphicsdriver.Blend, shader *Shader, uniforms []uint32, evenOdd bool) bool {
|
|
if c.shader != shader {
|
|
return false
|
|
}
|
|
if len(c.uniforms) != len(uniforms) {
|
|
return false
|
|
}
|
|
for i := range c.uniforms {
|
|
if c.uniforms[i] != uniforms[i] {
|
|
return false
|
|
}
|
|
}
|
|
if c.dst != dst {
|
|
return false
|
|
}
|
|
if c.srcs != srcs {
|
|
return false
|
|
}
|
|
if c.blend != blend {
|
|
return false
|
|
}
|
|
if c.evenOdd != evenOdd {
|
|
return false
|
|
}
|
|
if c.evenOdd && mightOverlapDstRegions(c.vertices, vertices) {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
var (
|
|
posInf32 = float32(math.Inf(1))
|
|
negInf32 = float32(math.Inf(-1))
|
|
)
|
|
|
|
func dstRegionFromVertices(vertices []float32) (minX, minY, maxX, maxY float32) {
|
|
minX = posInf32
|
|
minY = posInf32
|
|
maxX = negInf32
|
|
maxY = negInf32
|
|
|
|
for i := 0; i < len(vertices)/graphics.VertexFloatCount; i++ {
|
|
x := vertices[graphics.VertexFloatCount*i]
|
|
y := vertices[graphics.VertexFloatCount*i+1]
|
|
if x < minX {
|
|
minX = x
|
|
}
|
|
if y < minY {
|
|
minY = y
|
|
}
|
|
if maxX < x {
|
|
maxX = x
|
|
}
|
|
if maxY < y {
|
|
maxY = y
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
func mightOverlapDstRegions(vertices1, vertices2 []float32) bool {
|
|
minX1, minY1, maxX1, maxY1 := dstRegionFromVertices(vertices1)
|
|
minX2, minY2, maxX2, maxY2 := dstRegionFromVertices(vertices2)
|
|
const mergin = 1
|
|
return minX1 < maxX2+mergin && minX2 < maxX1+mergin && minY1 < maxY2+mergin && minY2 < maxY1+mergin
|
|
}
|
|
|
|
// writePixelsCommand represents a command to replace pixels of an image.
|
|
type writePixelsCommand struct {
|
|
dst *Image
|
|
args []*graphicsdriver.WritePixelsArgs
|
|
}
|
|
|
|
func (c *writePixelsCommand) String() string {
|
|
return fmt.Sprintf("write-pixels: dst: %d, len(args): %d", c.dst.id, len(c.args))
|
|
}
|
|
|
|
// Exec executes the writePixelsCommand.
|
|
func (c *writePixelsCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
|
|
if len(c.args) == 0 {
|
|
return nil
|
|
}
|
|
if err := c.dst.image.WritePixels(c.args); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type readPixelsCommand struct {
|
|
result []byte
|
|
img *Image
|
|
region image.Rectangle
|
|
}
|
|
|
|
// Exec executes a readPixelsCommand.
|
|
func (c *readPixelsCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
|
|
if err := c.img.image.ReadPixels(c.result, c.region); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (c *readPixelsCommand) String() string {
|
|
return fmt.Sprintf("read-pixels: image: %d", c.img.id)
|
|
}
|
|
|
|
// disposeImageCommand represents a command to dispose an image.
|
|
type disposeImageCommand struct {
|
|
target *Image
|
|
}
|
|
|
|
func (c *disposeImageCommand) String() string {
|
|
return fmt.Sprintf("dispose-image: target: %d", c.target.id)
|
|
}
|
|
|
|
// Exec executes the disposeImageCommand.
|
|
func (c *disposeImageCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
|
|
c.target.image.Dispose()
|
|
return nil
|
|
}
|
|
|
|
// disposeShaderCommand represents a command to dispose a shader.
|
|
type disposeShaderCommand struct {
|
|
target *Shader
|
|
}
|
|
|
|
func (c *disposeShaderCommand) String() string {
|
|
return fmt.Sprintf("dispose-shader: target")
|
|
}
|
|
|
|
// Exec executes the disposeShaderCommand.
|
|
func (c *disposeShaderCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
|
|
c.target.shader.Dispose()
|
|
return nil
|
|
}
|
|
|
|
// newImageCommand represents a command to create an empty image with given width and height.
|
|
type newImageCommand struct {
|
|
result *Image
|
|
width int
|
|
height int
|
|
screen bool
|
|
}
|
|
|
|
func (c *newImageCommand) String() string {
|
|
return fmt.Sprintf("new-image: result: %d, width: %d, height: %d, screen: %t", c.result.id, c.width, c.height, c.screen)
|
|
}
|
|
|
|
// Exec executes a newImageCommand.
|
|
func (c *newImageCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
|
|
var err error
|
|
if c.screen {
|
|
c.result.image, err = graphicsDriver.NewScreenFramebufferImage(c.width, c.height)
|
|
} else {
|
|
c.result.image, err = graphicsDriver.NewImage(c.width, c.height)
|
|
}
|
|
return err
|
|
}
|
|
|
|
// newShaderCommand is a command to create a shader.
|
|
type newShaderCommand struct {
|
|
result *Shader
|
|
ir *shaderir.Program
|
|
}
|
|
|
|
func (c *newShaderCommand) String() string {
|
|
return fmt.Sprintf("new-shader")
|
|
}
|
|
|
|
// Exec executes a newShaderCommand.
|
|
func (c *newShaderCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
|
|
s, err := graphicsDriver.NewShader(c.ir)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
c.result.shader = s
|
|
return nil
|
|
}
|
|
|
|
type isInvalidatedCommand struct {
|
|
result bool
|
|
image *Image
|
|
}
|
|
|
|
func (c *isInvalidatedCommand) String() string {
|
|
return fmt.Sprintf("is-invalidated: image: %d", c.image.id)
|
|
}
|
|
|
|
func (c *isInvalidatedCommand) Exec(graphicsDriver graphicsdriver.Graphics, indexOffset int) error {
|
|
c.result = c.image.image.IsInvalidated()
|
|
return nil
|
|
}
|
|
|
|
// InitializeGraphicsDriverState initialize the current graphics driver state.
|
|
func InitializeGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) (err error) {
|
|
runOnRenderThread(func() {
|
|
err = graphicsDriver.Initialize()
|
|
})
|
|
return
|
|
}
|
|
|
|
// ResetGraphicsDriverState resets the current graphics driver state.
|
|
// If the graphics driver doesn't have an API to reset, ResetGraphicsDriverState does nothing.
|
|
func ResetGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) (err error) {
|
|
if r, ok := graphicsDriver.(graphicsdriver.Resetter); ok {
|
|
runOnRenderThread(func() {
|
|
err = r.Reset()
|
|
})
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// MaxImageSize returns the maximum size of an image.
|
|
func MaxImageSize(graphicsDriver graphicsdriver.Graphics) int {
|
|
var size int
|
|
runOnRenderThread(func() {
|
|
size = graphicsDriver.MaxImageSize()
|
|
})
|
|
return size
|
|
}
|
|
|
|
func max(a, b int) int {
|
|
if a < b {
|
|
return b
|
|
}
|
|
return a
|
|
}
|
|
|
|
func roundUpPower2(x int) int {
|
|
p2 := 1
|
|
for p2 < x {
|
|
p2 *= 2
|
|
}
|
|
return p2
|
|
}
|
|
|
|
func (q *commandQueue) prependPreservedUniforms(uniforms []uint32, shader *Shader, dst *Image, srcs [graphics.ShaderImageCount]*Image, offsets [graphics.ShaderImageCount - 1][2]float32, dstRegion, srcRegion graphicsdriver.Region) []uint32 {
|
|
origUniforms := uniforms
|
|
uniforms = q.uint32sBuffer.alloc(len(origUniforms) + graphics.PreservedUniformUint32Count)
|
|
copy(uniforms[graphics.PreservedUniformUint32Count:], origUniforms)
|
|
// Check the slice length explicitly to reduce boundary checks.
|
|
_ = uniforms[:graphics.PreservedUniformUint32Count]
|
|
|
|
// Set the destination texture size.
|
|
dw, dh := dst.InternalSize()
|
|
uniforms[0] = math.Float32bits(float32(dw))
|
|
uniforms[1] = math.Float32bits(float32(dh))
|
|
|
|
// Set the source texture sizes.
|
|
if srcs[0] != nil {
|
|
w, h := srcs[0].InternalSize()
|
|
uniforms[2] = math.Float32bits(float32(w))
|
|
uniforms[3] = math.Float32bits(float32(h))
|
|
}
|
|
if srcs[1] != nil {
|
|
w, h := srcs[1].InternalSize()
|
|
uniforms[4] = math.Float32bits(float32(w))
|
|
uniforms[5] = math.Float32bits(float32(h))
|
|
}
|
|
if srcs[2] != nil {
|
|
w, h := srcs[2].InternalSize()
|
|
uniforms[6] = math.Float32bits(float32(w))
|
|
uniforms[7] = math.Float32bits(float32(h))
|
|
}
|
|
if srcs[3] != nil {
|
|
w, h := srcs[3].InternalSize()
|
|
uniforms[8] = math.Float32bits(float32(w))
|
|
uniforms[9] = math.Float32bits(float32(h))
|
|
}
|
|
|
|
if shader.unit() == shaderir.Texel {
|
|
dstRegion.X /= float32(dw)
|
|
dstRegion.Y /= float32(dh)
|
|
dstRegion.Width /= float32(dw)
|
|
dstRegion.Height /= float32(dh)
|
|
}
|
|
|
|
// Set the destination region.
|
|
uniforms[10] = math.Float32bits(dstRegion.X)
|
|
uniforms[11] = math.Float32bits(dstRegion.Y)
|
|
uniforms[12] = math.Float32bits(dstRegion.Width)
|
|
uniforms[13] = math.Float32bits(dstRegion.Height)
|
|
|
|
if shader.unit() == shaderir.Texel && srcs[0] != nil {
|
|
w, h := srcs[0].InternalSize()
|
|
srcRegion.X /= float32(w)
|
|
srcRegion.Y /= float32(h)
|
|
srcRegion.Width /= float32(w)
|
|
srcRegion.Height /= float32(h)
|
|
}
|
|
|
|
// Set the source offsets.
|
|
uniforms[14] = math.Float32bits(offsets[0][0])
|
|
uniforms[15] = math.Float32bits(offsets[0][1])
|
|
uniforms[16] = math.Float32bits(offsets[1][0])
|
|
uniforms[17] = math.Float32bits(offsets[1][1])
|
|
uniforms[18] = math.Float32bits(offsets[2][0])
|
|
uniforms[19] = math.Float32bits(offsets[2][1])
|
|
|
|
// Set the source region of texture0.
|
|
uniforms[20] = math.Float32bits(srcRegion.X)
|
|
uniforms[21] = math.Float32bits(srcRegion.Y)
|
|
uniforms[22] = math.Float32bits(srcRegion.Width)
|
|
uniforms[23] = math.Float32bits(srcRegion.Height)
|
|
|
|
uniforms[24] = math.Float32bits(2 / float32(dw))
|
|
uniforms[25] = 0
|
|
uniforms[26] = 0
|
|
uniforms[27] = 0
|
|
uniforms[28] = 0
|
|
uniforms[29] = math.Float32bits(2 / float32(dh))
|
|
uniforms[30] = 0
|
|
uniforms[31] = 0
|
|
uniforms[32] = 0
|
|
uniforms[33] = 0
|
|
uniforms[34] = math.Float32bits(1)
|
|
uniforms[35] = 0
|
|
uniforms[36] = math.Float32bits(-1)
|
|
uniforms[37] = math.Float32bits(-1)
|
|
uniforms[38] = 0
|
|
uniforms[39] = math.Float32bits(1)
|
|
|
|
return uniforms
|
|
}
|
|
|
|
// uint32sBuffer is a reusable buffer to allocate []uint32.
|
|
type uint32sBuffer struct {
|
|
buf [2][]uint32
|
|
|
|
// index is switched at the end of the frame,
|
|
// and the buffer of the original index is kept until the next frame ends.
|
|
index int
|
|
}
|
|
|
|
func (b *uint32sBuffer) alloc(n int) []uint32 {
|
|
buf := b.buf[b.index]
|
|
if len(buf)+n > cap(buf) {
|
|
buf = make([]uint32, 0, max(roundUpPower2(len(buf)+n), 16))
|
|
}
|
|
s := buf[len(buf) : len(buf)+n]
|
|
b.buf[b.index] = buf[:len(buf)+n]
|
|
return s
|
|
}
|
|
|
|
func (b *uint32sBuffer) reset() {
|
|
b.buf[b.index] = b.buf[b.index][:0]
|
|
b.index++
|
|
b.index %= len(b.buf)
|
|
}
|