ebiten/image.go
2017-05-03 23:15:03 +09:00

295 lines
8.8 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"fmt"
"image"
"image/color"
"runtime"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/opengl"
"github.com/hajimehoshi/ebiten/internal/restorable"
)
func glContext() *opengl.Context {
// This is called from finalizers even when the context or the program is not set.
g, ok := theGraphicsContext.Load().(*graphicsContext)
if !ok {
return nil
}
if g == nil {
return nil
}
return g.GLContext()
}
// Image represents an image.
// The pixel format is alpha-premultiplied.
// Image implements image.Image.
//
// Functions of Image never returns error as of 1.5.0-alpha, and error values are always nil.
type Image struct {
restorable *restorable.Image
}
// Size returns the size of the image.
func (i *Image) Size() (width, height int) {
return i.restorable.Size()
}
// Clear resets the pixels of the image into 0.
//
// When the image is disposed, Clear does nothing.
//
// Clear always returns nil as of 1.5.0-alpha.
func (i *Image) Clear() error {
i.restorable.Fill(color.RGBA{})
return nil
}
// Fill fills the image with a solid color.
//
// When the image is disposed, Fill does nothing.
//
// Fill always returns nil as of 1.5.0-alpha.
func (i *Image) Fill(clr color.Color) error {
rgba := color.RGBAModel.Convert(clr).(color.RGBA)
i.restorable.Fill(rgba)
return nil
}
// DrawImage draws the given image on the receiver image.
//
// This method accepts the options.
// The parts of the given image at the parts of the destination.
// After determining parts to draw, this applies the geometry matrix and the color matrix.
//
// Here are the default values:
// ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height)
// (i.e. the whole source image)
// GeoM: Identity matrix
// ColorM: Identity matrix (that changes no colors)
// CompositeMode: CompositeModeSourceOver (regular alpha blending)
//
// For drawing, the pixels of the argument image at the time of this call is adopted.
// Even if the argument image is mutated after this call,
// the drawing result is never affected.
//
// When the image is disposed, DrawImage does nothing.
//
// When image is as same as i, DrawImage panics.
//
// DrawImage always returns nil as of 1.5.0-alpha.
func (i *Image) DrawImage(image *Image, options *DrawImageOptions) error {
if i.restorable == nil {
return nil
}
// Calculate vertices before locking because the user can do anything in
// options.ImageParts interface without deadlock (e.g. Call Image functions).
if options == nil {
options = &DrawImageOptions{}
}
parts := options.ImageParts
if parts == nil {
// Check options.Parts for backward-compatibility.
dparts := options.Parts
if dparts != nil {
parts = imageParts(dparts)
} else {
w, h := image.restorable.Size()
parts = &wholeImage{w, h}
}
}
w, h := image.restorable.Size()
vs := vertices(parts, w, h, &options.GeoM.impl)
if len(vs) == 0 {
return nil
}
if i == image {
panic("ebiten: Image.DrawImage: image must be different from the receiver")
}
mode := opengl.CompositeMode(options.CompositeMode)
i.restorable.DrawImage(image.restorable, vs, options.ColorM.impl, mode)
return nil
}
// Bounds returns the bounds of the image.
func (i *Image) Bounds() image.Rectangle {
w, h := i.restorable.Size()
return image.Rect(0, 0, w, h)
}
// ColorModel returns the color model of the image.
func (i *Image) ColorModel() color.Model {
return color.RGBAModel
}
// At returns the color of the image at (x, y).
//
// This method loads pixels from VRAM to system memory if necessary.
//
// This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha).
func (i *Image) At(x, y int) color.Color {
if i.restorable == nil {
return color.Transparent
}
// TODO: Error should be delayed until flushing. Do not panic here.
clr, err := i.restorable.At(x, y, glContext())
if err != nil {
panic(err)
}
return clr
}
// Dispose disposes the image data. After disposing, the image becomes invalid.
// This is useful to save memory.
//
// The behavior of any functions for a disposed image is undefined.
//
// When the image is disposed, Dipose does nothing.
//
// Dipose always return nil as of 1.5.0-alpha.
func (i *Image) Dispose() error {
if i.restorable == nil {
return nil
}
restorable.Images().Remove(i.restorable)
i.restorable = nil
runtime.SetFinalizer(i, nil)
return nil
}
// ReplacePixels replaces the pixels of the image with p.
//
// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
//
// ReplacePixels may be slow (as for implementation, this calls glTexSubImage2D).
//
// When len(p) is not 4 * (width) * (height), ReplacePixels panics.
//
// When the image is disposed, ReplacePixels does nothing.
//
// ReplacePixels always returns nil as of 1.5.0-alpha.
func (i *Image) ReplacePixels(p []uint8) error {
if i.restorable == nil {
return nil
}
w, h := i.restorable.Size()
if l := 4 * w * h; len(p) != l {
panic(fmt.Sprintf("ebiten: len(p) was %d but must be %d", len(p), l))
}
w2, h2 := graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h)
pix := make([]uint8, 4*w2*h2)
for j := 0; j < h; j++ {
copy(pix[j*w2*4:], p[j*w*4:(j+1)*w*4])
}
i.restorable.ReplacePixels(pix)
return nil
}
// A DrawImageOptions represents options to render an image on an image.
type DrawImageOptions struct {
ImageParts ImageParts
GeoM GeoM
ColorM ColorM
CompositeMode CompositeMode
// Deprecated (as of 1.1.0-alpha): Use ImageParts instead.
Parts []ImagePart
}
// NewImage returns an empty image.
//
// If width or height is less than 1 or more than MaxImageSize, NewImage panics.
//
// Error returned by NewImage is always nil as of 1.5.0-alpha.
func NewImage(width, height int, filter Filter) (*Image, error) {
checkSize(width, height)
r := restorable.NewImage(width, height, glFilter(filter), false)
r.Fill(color.RGBA{})
restorable.Images().Add(r)
i := &Image{r}
runtime.SetFinalizer(i, (*Image).Dispose)
return i, nil
}
// newVolatileImage returns an empty 'volatile' image.
// A volatile image is always cleared at the start of a frame.
//
// This is suitable for offscreen images that pixels are changed often.
//
// Pixels in regular non-volatile images are saved at each end of a frame if the image
// is changed, and restored automatically from the saved pixels on GL context lost.
// On the other hand, pixels in volatile images are not saved.
// Saving pixels is an expensive operation, and it is desirable to avoid it if possible.
//
// If width or height is less than 1 or more than MaxImageSize, newVolatileImage panics.
//
// Error returned by newVolatileImage is always nil as of 1.5.0-alpha.
func newVolatileImage(width, height int, filter Filter) (*Image, error) {
checkSize(width, height)
r := restorable.NewImage(width, height, glFilter(filter), true)
r.Fill(color.RGBA{})
restorable.Images().Add(r)
i := &Image{r}
runtime.SetFinalizer(i, (*Image).Dispose)
return i, nil
}
// NewImageFromImage creates a new image with the given image (source).
//
// If source's width or height is less than 1 or more than MaxImageSize, NewImageFromImage panics.
//
// Error returned by NewImageFromImage is always nil as of 1.5.0-alpha.
func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
size := source.Bounds().Size()
w, h := size.X, size.Y
checkSize(w, h)
rgbaImg := graphics.CopyImage(source)
r := restorable.NewImageFromImage(rgbaImg, w, h, glFilter(filter))
restorable.Images().Add(r)
i := &Image{r}
runtime.SetFinalizer(i, (*Image).Dispose)
return i, nil
}
func newImageWithScreenFramebuffer(width, height int) (*Image, error) {
checkSize(width, height)
r := restorable.NewScreenFramebufferImage(width, height)
restorable.Images().Add(r)
i := &Image{r}
runtime.SetFinalizer(i, (*Image).Dispose)
return i, nil
}
const MaxImageSize = graphics.MaxImageSize
func checkSize(width, height int) {
if width <= 0 {
panic("ebiten: width must be more than 0")
}
if height <= 0 {
panic("ebiten: height must be more than 0")
}
if width > MaxImageSize {
panic(fmt.Sprintf("ebiten: width must be less than or equal to %d", MaxImageSize))
}
if height > MaxImageSize {
panic(fmt.Sprintf("ebiten: height must be less than or equal to %d", MaxImageSize))
}
}