.builds
examples: remove example
build tag ( #2433 )
2022-11-03 20:24:09 +09:00
.github
.github/workflows: use Go 1.20.0-rc.2
2023-01-05 19:20:34 +09:00
audio
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
cmd /ebitenmobile
cmd/ebitenmobile: use an independent thread for rendering on iOS
2022-12-28 23:37:13 +09:00
colorm
colorm: copy ColorM definition to improve documentations
2022-11-27 13:45:36 +09:00
ebitenutil
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
examples
ebiten: add KeyName for desktops and browsers
2022-12-25 03:37:29 +09:00
inpututil
ebiten: add additional MouseButtons ( #2467 )
2022-11-23 04:28:34 +09:00
internal
internal/graphicsdriver/opengl/gl/: refactoring
2023-01-07 17:01:00 +09:00
misc
misc: update README
2022-05-26 00:05:31 +09:00
mobile
internal/ui: freeze the input state for each frame
2022-12-18 23:54:43 +09:00
text
text: improve rendering quality with HintingVertical
2022-11-25 16:45:37 +09:00
vector
ebiten: rename ColorSclaeFormat -> ColorScaleMode
2022-11-01 13:09:52 +09:00
.gitignore
all: add .idea
in .gitignore
( #2432 )
2022-11-03 16:14:37 +09:00
blend.go
ebiten: add blend factors
2022-10-18 00:21:13 +09:00
CODE_OF_CONDUCT.md
updated an outdated URL in CoC
2022-08-27 13:26:52 +09:00
colorm.go
colorm: copy ColorM definition to improve documentations
2022-11-27 13:45:36 +09:00
colorscale.go
ebiten: separate a package for ColorM: colorm
2022-11-08 23:50:04 +09:00
CONTRIBUTING.md
examples: remove example
build tag ( #2433 )
2022-11-03 20:24:09 +09:00
cursor.go
internal/driver: move some definitions to internal/ui
2022-02-06 18:13:45 +09:00
doc.go
internal/ui: use a separate render thread for Nintendo Switch
2023-01-03 21:12:18 +09:00
export_test.go
internal/ui: move the error handlings to the ui package
2022-03-20 16:26:26 +09:00
gameforui.go
internal/ui: bug fix: input states must be updated before the hook
2022-12-21 11:46:58 +09:00
gamepad.go
internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton
2022-02-05 23:11:09 +09:00
generate.go
Bug fix: some generators did not work due to a lacked package
2020-03-23 01:36:21 +09:00
genevents.go
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
genkeys.go
internal/ui: stop panicking at Key.String
2022-12-25 00:33:08 +09:00
geom_test.go
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
geom.go
ebiten: fixes a typo ( #1930 )
2022-01-05 15:06:41 +09:00
go.mod
update Oto and purego
2023-01-07 18:58:04 +09:00
go.sum
update Oto and purego
2023-01-07 18:58:04 +09:00
graphics.go
ebiten: add RunGameWithOptions to specify graphics library
2022-12-09 21:27:31 +09:00
image_test.go
ebiten: separate a package for ColorM: colorm
2022-11-08 23:50:04 +09:00
image.go
ebiten: add RunGameWithOptions to specify graphics library
2022-12-09 21:27:31 +09:00
imagedumper.go
ebiten: add RunGameOptions.ScreenTransparent
2022-12-09 22:50:57 +09:00
imagetobytes_test.go
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
imagetobytes.go
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
2020-07-03 03:01:48 +09:00
input.go
ebiten: add KeyName for desktops and browsers
2022-12-25 03:37:29 +09:00
keys.go
ebiten: add Key.MarshalText and Key.UnmarshalText
2022-06-24 03:13:13 +09:00
LICENSE
Adjust LICENSE file
2017-01-30 18:57:49 +09:00
mousebuttons.go
ebiten: swap the definition MouseButtonMiddle and MouseButtonRight
2022-11-27 13:51:09 +09:00
README.md
update README for colorm
2022-11-08 23:52:36 +09:00
run_mobile.go
ebiten: add RunGameOptions.ScreenTransparent
2022-12-09 22:50:57 +09:00
run.go
ebiten: update comments
2022-12-20 03:09:03 +09:00
shader_test.go
internal/shader: bug fix: % operators for integer vecs didn't work
2022-11-21 01:39:20 +09:00
shader.go
internal/ui: refactoring: reduce APIs
2022-12-09 00:05:22 +09:00
vibrate.go
ebiten: typo
2022-09-24 09:37:59 +09:00
window.go
ebiten: update comments
2022-10-22 16:15:13 +09:00