mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
86e694941f
Closes #1462
91 lines
2.1 KiB
Go
91 lines
2.1 KiB
Go
// Copyright 2021 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"fmt"
|
|
"math/rand"
|
|
"time"
|
|
)
|
|
|
|
// Level represents a Game level.
|
|
type Level struct {
|
|
w, h int
|
|
|
|
tiles [][]*Tile // (Y,X) array of tiles
|
|
tileSize int
|
|
}
|
|
|
|
// Tile returns the tile at the provided coordinates, or nil.
|
|
func (l *Level) Tile(x, y int) *Tile {
|
|
if x >= 0 && y >= 0 && x < l.w && y < l.h {
|
|
return l.tiles[y][x]
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Size returns the size of the Level.
|
|
func (l *Level) Size() (width, height int) {
|
|
return l.w, l.h
|
|
}
|
|
|
|
// NewLevel returns a new randomly generated Level.
|
|
func NewLevel() (*Level, error) {
|
|
// Create a 108x108 Level.
|
|
l := &Level{
|
|
w: 108,
|
|
h: 108,
|
|
tileSize: 64,
|
|
}
|
|
|
|
// Load embedded SpriteSheet.
|
|
ss, err := LoadSpriteSheet(l.tileSize)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("failed to load embedded spritesheet: %s", err)
|
|
}
|
|
|
|
// Generate a unique permutation each time.
|
|
r := rand.New(rand.NewSource(time.Now().UTC().UnixNano()))
|
|
|
|
// Fill each tile with one or more sprites randomly.
|
|
l.tiles = make([][]*Tile, l.h)
|
|
for y := 0; y < l.h; y++ {
|
|
l.tiles[y] = make([]*Tile, l.w)
|
|
for x := 0; x < l.w; x++ {
|
|
t := &Tile{}
|
|
isBorderSpace := x == 0 || y == 0 || x == l.w-1 || y == l.h-1
|
|
val := r.Intn(1000)
|
|
switch {
|
|
case isBorderSpace || val < 275:
|
|
t.AddSprite(ss.Wall)
|
|
case val < 285:
|
|
t.AddSprite(ss.Statue)
|
|
case val < 288:
|
|
t.AddSprite(ss.Crown)
|
|
case val < 289:
|
|
t.AddSprite(ss.Floor)
|
|
t.AddSprite(ss.Tube)
|
|
case val < 290:
|
|
t.AddSprite(ss.Portal)
|
|
default:
|
|
t.AddSprite(ss.Floor)
|
|
}
|
|
l.tiles[y][x] = t
|
|
}
|
|
}
|
|
|
|
return l, nil
|
|
}
|