ebiten/internal/graphicsdriver
Hajime Hoshi ee2f891fcc internal/graphicsdriver/metal: Reuse MTLBuffer objects
In Metal, MTLBuffer objects are not 'transient' and are expensive
to create. Reuse them whenever possible.

See also: https://developer.apple.com/library/archive/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/Cmd-Submiss/Cmd-Submiss.html

Updates #1196
2021-07-06 21:48:54 +09:00
..
metal internal/graphicsdriver/metal: Reuse MTLBuffer objects 2021-07-06 21:48:54 +09:00
opengl ebiten: Bug fix: Stencil buffers should not be cleared until all the vertices are rendered 2021-07-05 17:41:06 +09:00