ebiten/internal/graphicscommand
Hajime Hoshi fcd4453e4f ebiten: remove RunOnMainThread
Unfortunately, there are several issues in RunOnMainThread:

 * RunOnMainThread cannot be portable: It is impossible to implement this
   correctly on mobiles.
 * RunOnMainThread doesn't make sense on mobiles: the rendering works on
   a different thread (goroutine) on mobiles.
 * RunOnMainThread can cause deadlocks very easily.

Until we find a better solution, let's remove this.

Closes #1945
2022-02-14 01:49:42 +09:00
..
command.go ebiten: remove RunOnMainThread 2022-02-14 01:49:42 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_test.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
image.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
shader.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
thread.go ebiten: remove RunOnMainThread 2022-02-14 01:49:42 +09:00