Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi efb6f9c453 graphicscommand: Remove CopyPixels command
This is an optimization. This change enables to avoid reading
pixels from GPU when extending an image.

Updates #897
2019-07-17 23:19:57 +09:00
audio Add jsutil package for new API of Go 1.13 2019-06-15 00:49:57 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Add jsutil package for new API of Go 1.13 2019-06-15 00:49:57 +09:00
examples examples/contextlost: Bug fix: Add 'js' build tag 2019-05-01 17:55:12 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal graphicscommand: Remove CopyPixels command 2019-07-17 23:19:57 +09:00
mobile mobile: Unify the empty implementation into one file 2019-06-27 01:44:53 +09:00
text graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
vector vector: Implement miter limit 2019-04-20 23:08:20 +09:00
.gitignore Clean up .gitignore 2018-05-30 03:13:01 +09:00
.travis.yml Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
AUTHORS Add Acid147 to AUTHORS 2019-05-26 18:07:45 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Misspelling 2018-10-13 00:07:48 +09:00
CONTRIBUTING.md Add CONTRIBUTING.md 2019-02-08 16:23:48 -10:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix comments 2019-01-19 02:30:06 +09:00
export_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod Update dependencies 2019-07-15 13:16:57 +09:00
go.sum Update dependencies 2019-07-15 13:16:57 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics_mac.go graphics: Fix comments again 2019-06-24 17:22:38 +09:00
graphics_opengl.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
graphics_playground.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
image_test.go graphics: Remove println 2019-07-15 03:12:53 +09:00
image.go graphics: Refactoring 2019-07-15 03:10:37 +09:00
imagedumper_desktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go input: Improve CursorPosition document 2019-04-13 12:46:32 +09:00
keys.go input: Move Key to driver package 2019-03-30 23:39:56 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mipmap_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
mipmap.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md docs: Update 'cheat sheet' link to ebiten.org 2019-07-16 15:00:38 +09:00
run.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
ui_glfw.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
ui_js.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
ui_mobile.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
ui_playground.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
uicontext.go shareable: Update page sizes dynamically 2019-06-22 23:05:28 +09:00
vertex.go graphics: Move the vertices backend to ebiten package 2019-06-22 00:02:22 +09:00

Ebiten

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

flappy

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.