ebiten/internal/affine/geom.go

186 lines
3.9 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package affine
import (
"fmt"
"math"
)
// GeoMDim is a dimension of a GeoM.
const GeoMDim = 3
// A GeoM represents a matrix to transform geometry when rendering an image.
//
// The nil and initial value is identity.
type GeoM struct {
a_1 float64 // The actual 'a' value minus 1
b float64
c float64
d_1 float64 // The actual 'd' value minus 1
tx float64
ty float64
}
func (g *GeoM) Apply(x, y float64) (x2, y2 float64) {
if g == nil {
return x, y
}
return (g.a_1+1)*x + g.b*y + g.tx, g.c*x + (g.d_1+1)*y + g.ty
}
func (g *GeoM) Apply32(x, y float64) (x2, y2 float32) {
if g == nil {
return float32(x), float32(y)
}
return float32((g.a_1+1)*x + g.b*y + g.tx), float32(g.c*x + (g.d_1+1)*y + g.ty)
}
func (g *GeoM) Elements() (a, b, c, d, tx, ty float64) {
if g == nil {
return 1, 0, 0, 1, 0, 0
}
return g.a_1 + 1, g.b, g.c, g.d_1 + 1, g.tx, g.ty
}
// SetElement sets an element at (i, j).
func (g *GeoM) SetElement(i, j int, element float64) *GeoM {
a, b, c, d, tx, ty := 1.0, 0.0, 0.0, 1.0, 0.0, 0.0
if g != nil {
a, b, c, d, tx, ty = g.a_1+1, g.b, g.c, g.d_1+1, g.tx, g.ty
}
switch {
case i == 0 && j == 0:
a = element
case i == 0 && j == 1:
b = element
case i == 0 && j == 2:
tx = element
case i == 1 && j == 0:
c = element
case i == 1 && j == 1:
d = element
case i == 1 && j == 2:
ty = element
default:
panic(fmt.Sprintf("affine: i or j is out of index: (%d, %d)", i, j))
}
return &GeoM{
a_1: a - 1,
b: b,
c: c,
d_1: d - 1,
tx: tx,
ty: ty,
}
}
// Concat multiplies a geometry matrix with the other geometry matrix.
// This is same as muptiplying the matrix other and the matrix g in this order.
func (g *GeoM) Concat(other *GeoM) *GeoM {
if g == nil {
return other
}
if other == nil {
return g
}
return &GeoM{
a_1: (other.a_1+1)*(g.a_1+1) + other.b*g.c - 1,
b: (other.a_1+1)*g.b + other.b*(g.d_1+1),
tx: (other.a_1+1)*g.tx + other.b*g.ty + other.tx,
c: other.c*(g.a_1+1) + (other.d_1+1)*g.c,
d_1: other.c*g.b + (other.d_1+1)*(g.d_1+1) - 1,
ty: other.c*g.tx + (other.d_1+1)*g.ty + other.ty,
}
}
// Add is deprecated.
func (g *GeoM) Add(other *GeoM) *GeoM {
if g == nil {
g = &GeoM{}
}
if other == nil {
other = &GeoM{}
}
return &GeoM{
a_1: (g.a_1 + 1) + (other.a_1 + 1) - 1,
b: g.b + other.b,
c: g.c + other.c,
d_1: (g.d_1 + 1) + (other.d_1 + 1) - 1,
tx: g.tx + other.tx,
ty: g.ty + other.ty,
}
}
// Scale scales the matrix by (x, y).
func (g *GeoM) Scale(x, y float64) *GeoM {
if g == nil {
return &GeoM{
a_1: x - 1,
b: 0,
c: 0,
d_1: y - 1,
}
}
return &GeoM{
a_1: (g.a_1+1)*x - 1,
b: g.b * x,
tx: g.tx * x,
c: g.c * y,
d_1: (g.d_1+1)*y - 1,
ty: g.ty * y,
}
}
// Translate translates the matrix by (x, y).
func (g *GeoM) Translate(tx, ty float64) *GeoM {
if g == nil {
return &GeoM{
tx: tx,
ty: ty,
}
}
return &GeoM{
a_1: g.a_1,
b: g.b,
c: g.c,
d_1: g.d_1,
tx: g.tx + tx,
ty: g.ty + ty,
}
}
// Rotate rotates the matrix by theta.
func (g *GeoM) Rotate(theta float64) *GeoM {
sin, cos := math.Sincos(theta)
if g == nil {
return &GeoM{
a_1: cos - 1,
b: -sin,
c: sin,
d_1: cos - 1,
}
}
return &GeoM{
a_1: cos*(g.a_1+1) - sin*g.c - 1,
b: cos*g.b - sin*(g.d_1+1),
tx: cos*g.tx - sin*g.ty,
c: sin*(g.a_1+1) + cos*g.c,
d_1: sin*g.b + cos*(g.d_1+1) - 1,
ty: sin*g.tx + cos*g.ty,
}
}