ebiten/internal/graphicsdriver
Hajime Hoshi f08983e14d internal/graphicsdriver/opengl: remove unused variables
It should be safe to assume 0 is an invalid texture ID in OpenGL.

https://registry.khronos.org/OpenGL-Refpages/gl4/html/glIsTexture.xhtml
> If texture is zero, or is a non-zero value that is not currently the
> name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.
2022-11-17 10:53:28 +09:00
..
directx internal/graphicsdriver/directx: bug fix: a software adaptor was unexpectedly chosen 2022-11-16 15:46:17 +09:00
metal all: use RTLD_LAZY in dlopen for darwin (#2453) 2022-11-14 04:44:51 +09:00
opengl internal/graphicsdriver/opengl: remove unused variables 2022-11-17 10:53:28 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
graphics.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00