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It should be safe to assume 0 is an invalid texture ID in OpenGL. https://registry.khronos.org/OpenGL-Refpages/gl4/html/glIsTexture.xhtml > If texture is zero, or is a non-zero value that is not currently the > name of a texture, or if an error occurs, glIsTexture returns GL_FALSE. |
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directx | ||
metal | ||
opengl | ||
blend.go | ||
graphics.go |