mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
dd4c8be988
Updates #1127
318 lines
9.1 KiB
Go
318 lines
9.1 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package ebitenmobileview
|
|
|
|
import (
|
|
"encoding/hex"
|
|
"hash/crc32"
|
|
"unicode"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/uidriver/mobile"
|
|
)
|
|
|
|
// https://developer.android.com/reference/android/view/KeyEvent
|
|
const (
|
|
keycodeButtonA = 0x00000060
|
|
keycodeButtonB = 0x00000061
|
|
keycodeButtonC = 0x00000062
|
|
keycodeButtonX = 0x00000063
|
|
keycodeButtonY = 0x00000064
|
|
keycodeButtonZ = 0x00000065
|
|
keycodeButtonL1 = 0x00000066
|
|
keycodeButtonR1 = 0x00000067
|
|
keycodeButtonL2 = 0x00000068
|
|
keycodeButtonR2 = 0x00000069
|
|
keycodeButtonThumbl = 0x0000006a
|
|
keycodeButtonThumbr = 0x0000006b
|
|
keycodeButtonStart = 0x0000006c
|
|
keycodeButtonSelect = 0x0000006d
|
|
keycodeButtonMode = 0x0000006e
|
|
keycodeButton1 = 0x000000bc
|
|
keycodeButton2 = 0x000000bd
|
|
keycodeButton3 = 0x000000be
|
|
keycodeButton4 = 0x000000bf
|
|
keycodeButton5 = 0x000000c0
|
|
keycodeButton6 = 0x000000c1
|
|
keycodeButton7 = 0x000000c2
|
|
keycodeButton8 = 0x000000c3
|
|
keycodeButton9 = 0x000000c4
|
|
keycodeButton10 = 0x000000c5
|
|
keycodeButton11 = 0x000000c6
|
|
keycodeButton12 = 0x000000c7
|
|
keycodeButton13 = 0x000000c8
|
|
keycodeButton14 = 0x000000c9
|
|
keycodeButton15 = 0x000000ca
|
|
keycodeButton16 = 0x000000cb
|
|
|
|
keycodeDpadUp = 0x00000013
|
|
keycodeDpadDown = 0x00000014
|
|
keycodeDpadLeft = 0x00000015
|
|
keycodeDpadRight = 0x00000016
|
|
)
|
|
|
|
// https://developer.android.com/reference/android/view/InputDevice
|
|
const (
|
|
sourceKeyboard = 0x00000101
|
|
sourceGamepad = 0x00000401
|
|
sourceJoystick = 0x01000010
|
|
)
|
|
|
|
var androidKeyToGamepadButton = map[int]driver.GamepadButton{
|
|
keycodeButtonA: driver.GamepadButton0,
|
|
keycodeButtonB: driver.GamepadButton1,
|
|
keycodeButtonC: driver.GamepadButton2,
|
|
keycodeButtonX: driver.GamepadButton3,
|
|
keycodeButtonY: driver.GamepadButton4,
|
|
keycodeButtonZ: driver.GamepadButton5,
|
|
keycodeButtonL1: driver.GamepadButton6,
|
|
keycodeButtonR1: driver.GamepadButton7,
|
|
keycodeButtonL2: driver.GamepadButton8,
|
|
keycodeButtonR2: driver.GamepadButton9,
|
|
keycodeButtonThumbl: driver.GamepadButton10,
|
|
keycodeButtonThumbr: driver.GamepadButton11,
|
|
keycodeButtonStart: driver.GamepadButton12,
|
|
keycodeButtonSelect: driver.GamepadButton13,
|
|
keycodeButtonMode: driver.GamepadButton14,
|
|
keycodeButton1: driver.GamepadButton15,
|
|
keycodeButton2: driver.GamepadButton16,
|
|
keycodeButton3: driver.GamepadButton17,
|
|
keycodeButton4: driver.GamepadButton18,
|
|
keycodeButton5: driver.GamepadButton19,
|
|
keycodeButton6: driver.GamepadButton20,
|
|
keycodeButton7: driver.GamepadButton21,
|
|
keycodeButton8: driver.GamepadButton22,
|
|
keycodeButton9: driver.GamepadButton23,
|
|
keycodeButton10: driver.GamepadButton24,
|
|
keycodeButton11: driver.GamepadButton25,
|
|
keycodeButton12: driver.GamepadButton26,
|
|
keycodeButton13: driver.GamepadButton27,
|
|
keycodeButton14: driver.GamepadButton28,
|
|
keycodeButton15: driver.GamepadButton29,
|
|
keycodeButton16: driver.GamepadButton30,
|
|
}
|
|
|
|
// Axis constant definitions for joysticks only.
|
|
// https://developer.android.com/reference/android/view/MotionEvent
|
|
const (
|
|
axisX = 0x00000000
|
|
axisY = 0x00000001
|
|
axisZ = 0x0000000b
|
|
axisRx = 0x0000000c
|
|
axisRy = 0x0000000d
|
|
axisRz = 0x0000000e
|
|
axisHatX = 0x0000000f
|
|
axisHatY = 0x00000010
|
|
axisLtrigger = 0x00000011
|
|
axisRtrigger = 0x00000012
|
|
axisThrottle = 0x00000013
|
|
axisRudder = 0x00000014
|
|
axisWheel = 0x00000015
|
|
axisGas = 0x00000016
|
|
axisBrake = 0x00000017
|
|
axisGeneric1 = 0x00000020
|
|
axisGeneric2 = 0x00000021
|
|
axisGeneric3 = 0x00000022
|
|
axisGeneric4 = 0x00000023
|
|
axisGeneric5 = 0x00000024
|
|
axisGeneric6 = 0x00000025
|
|
axisGeneric7 = 0x00000026
|
|
axisGeneric8 = 0x00000027
|
|
axisGeneric9 = 0x00000028
|
|
axisGeneric10 = 0x00000029
|
|
axisGeneric11 = 0x0000002a
|
|
axisGeneric12 = 0x0000002b
|
|
axisGeneric13 = 0x0000002c
|
|
axisGeneric14 = 0x0000002d
|
|
axisGeneric15 = 0x0000002e
|
|
axisGeneric16 = 0x0000002f
|
|
)
|
|
|
|
var androidAxisIDToAxisID = map[int]int{
|
|
axisX: 0,
|
|
axisY: 1,
|
|
axisZ: 2,
|
|
axisRx: 3,
|
|
axisRy: 4,
|
|
axisRz: 5,
|
|
axisHatX: 6,
|
|
axisHatY: 7,
|
|
axisLtrigger: 8,
|
|
axisRtrigger: 9,
|
|
axisThrottle: 10,
|
|
axisRudder: 11,
|
|
axisWheel: 12,
|
|
axisGas: 13,
|
|
axisBrake: 14,
|
|
axisGeneric1: 15,
|
|
axisGeneric2: 16,
|
|
axisGeneric3: 17,
|
|
axisGeneric4: 18,
|
|
axisGeneric5: 19,
|
|
axisGeneric6: 20,
|
|
axisGeneric7: 21,
|
|
axisGeneric8: 22,
|
|
axisGeneric9: 23,
|
|
axisGeneric10: 24,
|
|
axisGeneric11: 25,
|
|
axisGeneric12: 26,
|
|
axisGeneric13: 27,
|
|
axisGeneric14: 28,
|
|
axisGeneric15: 29,
|
|
axisGeneric16: 30,
|
|
}
|
|
|
|
var (
|
|
// deviceIDToGamepadID is a map from Android device IDs to Ebiten gamepad IDs.
|
|
// As convention, Ebiten gamepad IDs start with 0, and many applications depend on this fact.
|
|
deviceIDToGamepadID = map[int]int{}
|
|
)
|
|
|
|
func gamepadIDFromDeviceID(deviceID int) int {
|
|
if id, ok := deviceIDToGamepadID[deviceID]; ok {
|
|
return id
|
|
}
|
|
ids := map[int]struct{}{}
|
|
for _, id := range deviceIDToGamepadID {
|
|
ids[id] = struct{}{}
|
|
}
|
|
for i := 0; ; i++ {
|
|
if _, ok := ids[i]; ok {
|
|
continue
|
|
}
|
|
deviceIDToGamepadID[deviceID] = i
|
|
return i
|
|
}
|
|
panic("ebitenmobileview: a gamepad ID cannot be determined")
|
|
}
|
|
|
|
func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
|
switch action {
|
|
case 0x00, 0x05, 0x02: // ACTION_DOWN, ACTION_POINTER_DOWN, ACTION_MOVE
|
|
touches[id] = position{x, y}
|
|
updateInput()
|
|
case 0x01, 0x06: // ACTION_UP, ACTION_POINTER_UP
|
|
delete(touches, id)
|
|
updateInput()
|
|
}
|
|
}
|
|
|
|
func OnKeyDownOnAndroid(keyCode int, unicodeChar int, source int, deviceID int) {
|
|
switch {
|
|
case source&sourceGamepad == sourceGamepad:
|
|
// A gamepad can be detected as a keyboard. Detect the device as a gamepad first.
|
|
if button, ok := androidKeyToGamepadButton[keyCode]; ok {
|
|
id := gamepadIDFromDeviceID(deviceID)
|
|
g, ok := gamepads[id]
|
|
if !ok {
|
|
return
|
|
}
|
|
g.Buttons[button] = true
|
|
updateInput()
|
|
}
|
|
case source&sourceJoystick == sourceJoystick:
|
|
// DPAD keys can come here, but they are also treated as an axis at a motion event. Ignore them.
|
|
case source&sourceKeyboard == sourceKeyboard:
|
|
if key, ok := androidKeyToDriverKey[keyCode]; ok {
|
|
keys[key] = struct{}{}
|
|
if r := rune(unicodeChar); r != 0 && unicode.IsPrint(r) {
|
|
runes = []rune{r}
|
|
}
|
|
updateInput()
|
|
}
|
|
}
|
|
}
|
|
|
|
func OnKeyUpOnAndroid(keyCode int, source int, deviceID int) {
|
|
switch {
|
|
case source&sourceGamepad == sourceGamepad:
|
|
// A gamepad can be detected as a keyboard. Detect the device as a gamepad first.
|
|
if button, ok := androidKeyToGamepadButton[keyCode]; ok {
|
|
id := gamepadIDFromDeviceID(deviceID)
|
|
g, ok := gamepads[id]
|
|
if !ok {
|
|
return
|
|
}
|
|
g.Buttons[button] = false
|
|
updateInput()
|
|
}
|
|
case source&sourceJoystick == sourceJoystick:
|
|
// DPAD keys can come here, but they are also treated as an axis at a motion event. Ignore them.
|
|
case source&sourceKeyboard == sourceKeyboard:
|
|
if key, ok := androidKeyToDriverKey[keyCode]; ok {
|
|
delete(keys, key)
|
|
updateInput()
|
|
}
|
|
}
|
|
}
|
|
|
|
func OnGamepadAxesChanged(deviceID int, axisID int, value float32) {
|
|
did := gamepadIDFromDeviceID(deviceID)
|
|
g, ok := gamepads[did]
|
|
if !ok {
|
|
return
|
|
}
|
|
aid, ok := androidAxisIDToAxisID[axisID]
|
|
if !ok {
|
|
// Unexpected axis value.
|
|
return
|
|
}
|
|
g.Axes[aid] = value
|
|
updateInput()
|
|
}
|
|
|
|
func OnGamepadAdded(deviceID int, name string, buttonNum int, axisNum int, descriptor string, vendorID int, productID int, buttonMask int, axisMask int) {
|
|
// This emulates the implementation of Android_AddJoystick.
|
|
// https://hg.libsdl.org/SDL/file/bc90ce38f1e2/src/joystick/android/SDL_sysjoystick.c#l386
|
|
const SDL_HARDWARE_BUS_BLUETOOTH = 0x05
|
|
|
|
var sdlid [16]byte
|
|
sdlid[0] = byte(SDL_HARDWARE_BUS_BLUETOOTH)
|
|
sdlid[1] = byte(SDL_HARDWARE_BUS_BLUETOOTH >> 8)
|
|
if vendorID != 0 && productID != 0 {
|
|
sdlid[4] = byte(vendorID)
|
|
sdlid[5] = byte(vendorID >> 8)
|
|
sdlid[8] = byte(productID)
|
|
sdlid[9] = byte(productID >> 8)
|
|
} else {
|
|
crc := crc32.ChecksumIEEE(([]byte)(descriptor))
|
|
copy(sdlid[4:8], ([]byte)(descriptor))
|
|
sdlid[8] = byte(crc)
|
|
sdlid[9] = byte(crc >> 8)
|
|
sdlid[10] = byte(crc >> 16)
|
|
sdlid[11] = byte(crc >> 24)
|
|
}
|
|
sdlid[12] = byte(buttonMask)
|
|
sdlid[13] = byte(buttonMask >> 8)
|
|
sdlid[14] = byte(axisMask)
|
|
sdlid[15] = byte(axisMask >> 8)
|
|
|
|
id := gamepadIDFromDeviceID(deviceID)
|
|
gamepads[id] = &mobile.Gamepad{
|
|
ID: id,
|
|
SDLID: hex.EncodeToString(sdlid[:]),
|
|
Name: name,
|
|
ButtonNum: buttonNum,
|
|
AxisNum: axisNum,
|
|
}
|
|
}
|
|
|
|
func OnInputDeviceRemoved(deviceID int) {
|
|
if id, ok := deviceIDToGamepadID[deviceID]; ok {
|
|
delete(gamepads, id)
|
|
delete(deviceIDToGamepadID, deviceID)
|
|
}
|
|
}
|