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https://github.com/hajimehoshi/ebiten.git
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139 lines
4.7 KiB
HTML
139 lines
4.7 KiB
HTML
<!DOCTYPE html>
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<meta charset="utf-8">
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<meta property="og:image" itemprop="image primaryImageOfPage" content="https://hajimehoshi.github.io/ebiten/images/examples/infinitescroll.png">
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<meta name="description" content="Ebiten example - infinitescroll">
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<link rel="shortcut icon" href="../favicon.png" type="image/png" >
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<link rel="icon" href="../favicon.png" type="image/png" >
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<title>Ebiten example - infinitescroll</title>
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<link rel="stylesheet" href="../stylesheets/bootstrap.min.css">
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<link rel="stylesheet" href="../stylesheets/highlight-github.css">
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<link rel="stylesheet" href="../stylesheets/ebiten.css">
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<script src="../scripts/googleanalytics.js"></script>
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<nav class="navbar"><div class="container">
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<nav class="d-flex flex-row" style="width: 100%;">
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<div class="nav mr-auto"><a class="navbar-brand" href="../"><img src="../images/logo_white.svg" alt="EBITEN"></a></div>
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<ul class="nav">
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<li class="nav-item"><a class="nav-link" href="https://github.com/hajimehoshi/ebiten">GitHub</a></li>
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<li class="nav-item"><a class="nav-link" href="https://godoc.org/github.com/hajimehoshi/ebiten">GoDoc</a></li>
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<li class="nav-item"><a class="nav-link" href="https://github.com/hajimehoshi/ebiten/wiki">Wiki</a>
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<li class="nav-item"><a class="nav-link" href="https://ebiten-playground.github.io/">Playground</a>
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</ul>
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</nav>
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</div></nav>
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<main><div class="container">
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<h2>Ebiten example - infinitescroll</h2>
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<iframe src="infinitescroll.content.html" width="640" height="480"></iframe>
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<div class="card"><pre class="card-body"><code class="language-go">// +build example jsgo
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package main
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import (
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"bytes"
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"fmt"
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"image"
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_ "image/png"
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"log"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/examples/resources/images"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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var (
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bgImage *ebiten.Image
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)
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func init() {
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// Decode image from a byte slice instead of a file so that
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// this example works in any working directory.
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// If you want to use a file, there are some options:
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// 1) Use os.Open and pass the file to the image decoder.
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// This is a very regular way, but doesn't work on browsers.
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// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
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// This works even on browsers.
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// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
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// This also works on browsers.
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img, _, err := image.Decode(bytes.NewReader(images.Tile_png))
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if err != nil {
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log.Fatal(err)
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}
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bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
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}
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var (
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theViewport = &viewport{}
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)
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type viewport struct {
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x16 int
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y16 int
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}
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func (p *viewport) Move() {
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w, h := bgImage.Size()
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maxX16 := w * 16
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maxY16 := h * 16
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p.x16 += w / 32
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p.y16 += h / 32
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p.x16 %= maxX16
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p.y16 %= maxY16
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}
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func (p *viewport) Position() (int, int) {
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return p.x16, p.y16
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}
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func update(screen *ebiten.Image) error {
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theViewport.Move()
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if ebiten.IsRunningSlowly() {
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return nil
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}
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x16, y16 := theViewport.Position()
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offsetX, offsetY := float64(-x16)/16, float64(-y16)/16
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// Draw bgImage on the screen repeatedly.
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const repeat = 3
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w, h := bgImage.Size()
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for j := 0; j < repeat; j++ {
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for i := 0; i < repeat; i++ {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(w*i), float64(h*j))
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op.GeoM.Translate(offsetX, offsetY)
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screen.DrawImage(bgImage, op)
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}
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}
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ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS()))
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Infinite Scroll (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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</code></pre></div>
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</div></main>
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<footer><div class="container">
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<p>© 2013 Hajime Hoshi</p>
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<p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">the Apache License 2.0</a>.</p>
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<p>The content of this page is licensed under <a href="https://creativecommons.org/licenses/by/4.0/">the Creative Commons Attribution 4.0 License</a>.</p>
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</div></footer>
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<script src="../scripts/highlight.pack.js"></script>
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<script>hljs.initHighlightingOnLoad();</script>
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