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4276e2964e
There were sometimes slight noises on a low-end device like Asus Zenfone (ASUS_X013DB). Updates #1662
196 lines
5.7 KiB
C++
Vendored
196 lines
5.7 KiB
C++
Vendored
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "binding_android.h"
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#include "_cgo_export.h"
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#include "oboe_oboe_Oboe_android.h"
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <vector>
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namespace {
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class Player;
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class Stream : public oboe::AudioStreamDataCallback {
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public:
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// GetInstance returns the instance of Stream. Only one Stream object is used
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// in one process. It is because multiple streams can be problematic in both
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// AAudio and OpenSL (#1656, #1660).
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static Stream &GetInstance();
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const char *Play(int sample_rate, int channel_num, int bit_depth_in_bytes);
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const char *Pause();
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const char *Resume();
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const char *Close();
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const char *AppendBuffer(float *buf, size_t len);
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oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboe_stream,
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void *audio_data,
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int32_t num_frames) override;
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private:
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Stream();
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void Loop(int num_frames);
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int sample_rate_ = 0;
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int channel_num_ = 0;
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int bit_depth_in_bytes_ = 0;
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std::shared_ptr<oboe::AudioStream> stream_;
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// All the member variables other than the thread must be initialized before
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// the thread.
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std::vector<float> buf_;
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std::mutex mutex_;
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std::condition_variable cond_;
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std::unique_ptr<std::thread> thread_;
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};
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Stream &Stream::GetInstance() {
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static Stream *stream = new Stream();
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return *stream;
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}
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const char *Stream::Play(int sample_rate, int channel_num,
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int bit_depth_in_bytes) {
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sample_rate_ = sample_rate;
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channel_num_ = channel_num;
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bit_depth_in_bytes_ = bit_depth_in_bytes;
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// TODO: Enable bit_depth_in_bytes_ == 1
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if (bit_depth_in_bytes_ != 2) {
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return "bit_depth_in_bytes_ must be 2 but not";
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}
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if (!stream_) {
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oboe::AudioStreamBuilder builder;
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oboe::Result result =
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builder.setDirection(oboe::Direction::Output)
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->setPerformanceMode(oboe::PerformanceMode::LowLatency)
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->setSharingMode(oboe::SharingMode::Shared)
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->setFormat(oboe::AudioFormat::Float)
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->setChannelCount(channel_num_)
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->setSampleRate(sample_rate_)
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->setDataCallback(this)
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->openStream(stream_);
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if (result != oboe::Result::OK) {
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return oboe::convertToText(result);
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}
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}
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if (stream_->getSharingMode() != oboe::SharingMode::Shared) {
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return "oboe::SharingMode::Shared is not available";
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}
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int num_frames = stream_->getBufferSizeInFrames();
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thread_ =
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std::make_unique<std::thread>([this, num_frames]() { Loop(num_frames); });
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// What if the buffer size is not enough?
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if (oboe::Result result = stream_->start(); result != oboe::Result::OK) {
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return oboe::convertToText(result);
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}
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return nullptr;
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}
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const char *Stream::Pause() {
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if (!stream_) {
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return nullptr;
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}
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if (oboe::Result result = stream_->pause(); result != oboe::Result::OK) {
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return oboe::convertToText(result);
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}
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return nullptr;
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}
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const char *Stream::Resume() {
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if (!stream_) {
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return "Play is not called yet at Resume";
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}
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if (oboe::Result result = stream_->start(); result != oboe::Result::OK) {
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return oboe::convertToText(result);
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}
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return nullptr;
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}
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const char *Stream::Close() {
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// Nobody calls this so far.
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if (!stream_) {
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return nullptr;
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}
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if (oboe::Result result = stream_->stop(); result != oboe::Result::OK) {
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return oboe::convertToText(result);
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}
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if (oboe::Result result = stream_->close(); result != oboe::Result::OK) {
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return oboe::convertToText(result);
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}
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stream_.reset();
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return nullptr;
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}
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oboe::DataCallbackResult Stream::onAudioReady(oboe::AudioStream *oboe_stream,
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void *audio_data,
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int32_t num_frames) {
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size_t num = num_frames * channel_num_;
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// TODO: Do not use a lock in onAudioReady.
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// https://google.github.io/oboe/reference/classoboe_1_1_audio_stream_data_callback.html#ad8a3a9f609df5fd3a5d885cbe1b2204d
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{
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std::unique_lock<std::mutex> lock{mutex_};
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cond_.wait(lock, [this, num] { return buf_.size() >= num; });
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std::copy(buf_.begin(), buf_.begin() + num,
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reinterpret_cast<float *>(audio_data));
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buf_.erase(buf_.begin(), buf_.begin() + num);
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cond_.notify_one();
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}
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return oboe::DataCallbackResult::Continue;
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}
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Stream::Stream() = default;
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void Stream::Loop(int num_frames) {
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std::vector<float> tmp(num_frames * channel_num_ * 3);
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for (;;) {
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{
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std::unique_lock<std::mutex> lock{mutex_};
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cond_.wait(lock, [this, &tmp] { return buf_.size() < tmp.size(); });
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}
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ebiten_oboe_read(&tmp[0], tmp.size());
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{
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std::lock_guard<std::mutex> lock{mutex_};
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buf_.insert(buf_.end(), tmp.begin(), tmp.end());
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cond_.notify_one();
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}
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}
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}
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} // namespace
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extern "C" {
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const char *ebiten_oboe_Play(int sample_rate, int channel_num,
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int bit_depth_in_bytes) {
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return Stream::GetInstance().Play(sample_rate, channel_num,
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bit_depth_in_bytes);
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}
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const char *ebiten_oboe_Suspend() { return Stream::GetInstance().Pause(); }
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const char *ebiten_oboe_Resume() { return Stream::GetInstance().Resume(); }
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} // extern "C"
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