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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
f2209a0b51
Note that this applies only to the builtin shaders - interface for Kage stays unchanged for compatibility. Minor compatibility delta: when interpolating alpha values, previous code has created nonsense values, such as, when interpolating from fully-transparent-black (0,0,0,0) to opaque-white (1,1,1,1), something like half-transparent-grey (0.25,0.25,0.25,0.5) where half-transparent-white (0.5,0.5,0.5,0.5) is used by the new code. I assume this is a strict improvement, however this may warrant some testing. Possible later improvement could be moving the premultiplication from fragment shader to CPU. Did not do this as it makes the code rather inconsistent of Kage vs built-in shader usage. Updates #1772 |
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.builds | ||
.github | ||
audio | ||
cmd/ebitenmobile | ||
docs | ||
ebitenutil | ||
examples | ||
inpututil | ||
internal | ||
misc | ||
mobile | ||
text | ||
vector | ||
.gitattributes | ||
.gitignore | ||
AUTHORS | ||
CODE_OF_CONDUCT.md | ||
colorm_test.go | ||
colorm.go | ||
CONTRIBUTING.md | ||
cursor.go | ||
debug_ebitendebug.go | ||
debug_notebitendebug.go | ||
doc.go | ||
export_test.go | ||
gameforui.go | ||
gamepad.go | ||
generate.go | ||
genevents.go | ||
genkeys.go | ||
geom_test.go | ||
geom.go | ||
go.mod | ||
go.sum | ||
graphics.go | ||
image_test.go | ||
image.go | ||
imagedumper_desktop.go | ||
imagedumper_notdesktop.go | ||
imagetobytes_test.go | ||
imagetobytes.go | ||
input.go | ||
keys.go | ||
LICENSE | ||
mousebuttons.go | ||
README.md | ||
run_mobile.go | ||
run.go | ||
shader_test.go | ||
shader.go | ||
vibrate.go | ||
window.go |
Ebiten (v2)
A dead simple 2D game library for Go
Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
Platforms
Note: External (bluetooth) keyboards are not available on iOS yet.
For installation on desktops, see the installation instruction.
Features
- 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
Packages
Community
- Discord
#ebiten
channel in Gophers Slack- GitHub Discussion
r/ebiten
in Reddit
License
Ebiten is licensed under Apache license version 2.0. See LICENSE file.
The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.