ebiten/internal/driver
Hajime Hoshi f23dadb8ae
Add internal/gamepaddb (#1805)
This is basically a revert of 93a156a718.
This implements parsing the SDL gamepad mappings by Ebiten instead
of GLFW, so that Ebiten can handle parsing errors completely.

Closes #1802
2021-09-11 22:46:05 +09:00
..
compositemode.go ebiten: Add CompositeModeMultiply (#1251) 2020-07-18 21:37:17 +09:00
cursor.go internal/uidriver/glfw: Native macOS implementation for setting cursor shape (#1624) 2021-05-02 14:50:50 +09:00
event.go Fix misspellings 2019-10-12 01:10:53 +09:00
filter.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
gamepadbutton.go internal/driver: Bug fix: Compile error for browsers 2021-07-21 17:20:09 +09:00
graphics.go internal/affine: Rename UnsafeElements -> Elements as this is no longer unsafe 2021-09-04 18:08:27 +09:00
input.go Add internal/gamepaddb (#1805) 2021-09-11 22:46:05 +09:00
keys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
modifier.go event: Add Modifier 2019-09-03 01:12:50 +09:00
mousebutton.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
ui.go driver: Refactoring: Rename functions 2021-08-05 01:29:45 +09:00