ebiten/internal/uidriver/glfw
Hajime Hoshi f23dadb8ae
Add internal/gamepaddb (#1805)
This is basically a revert of 93a156a718.
This implements parsing the SDL gamepad mappings by Ebiten instead
of GLFW, so that Ebiten can handle parsing errors completely.

Closes #1802
2021-09-11 22:46:05 +09:00
..
graphics_darwin.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
graphics_opengl.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_notwindows.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_windows.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
input.go Add internal/gamepaddb (#1805) 2021-09-11 22:46:05 +09:00
keys.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
run_notsinglethread.go internal/uidriver/glfw: Bug fix: do not execute loop function if init failed (#1689) 2021-06-29 23:51:25 +09:00
run_singlethread.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
ui_darwin.go internal/ui: Reduce calls of glfw.GetMonitors 2021-09-09 11:14:08 +09:00
ui_unix.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
ui_windows.go internal/ui: Reduce calls of glfw.GetMonitors 2021-09-09 11:14:08 +09:00
ui.go Add internal/gamepaddb (#1805) 2021-09-11 22:46:05 +09:00
window.go ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled 2021-06-14 02:29:11 +09:00