mirror of
https://github.com/hajimehoshi/ebiten.git
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c404b448aa
Closes #805
956 lines
25 KiB
Go
956 lines
25 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package atlas
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import (
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"fmt"
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"image"
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"math"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/debug"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/packing"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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var (
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minSourceSize = 0
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minDestinationSize = 0
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maxSize = 0
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)
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
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func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
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return []float32{
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dx0, dy0, sx0, sy0, cr, cg, cb, ca,
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dx1, dy0, sx1, sy0, cr, cg, cb, ca,
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dx0, dy1, sx0, sy1, cr, cg, cb, ca,
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dx1, dy1, sx1, sy1, cr, cg, cb, ca,
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}
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}
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// baseCountToPutOnSourceBackend represents the base time duration when the image can be put onto an atlas.
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// Actual time duration is increased in an exponential way for each usage as a rendering target.
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const baseCountToPutOnSourceBackend = 10
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func putImagesOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
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// The counter usedAsDestinationCount is updated at most once per frame (#2676).
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imagesUsedAsDestination.forEach(func(i *Image) {
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// This counter is not updated when the backend is created in this frame.
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if !i.backendCreatedInThisFrame && i.usedAsDestinationCount < math.MaxInt {
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i.usedAsDestinationCount++
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}
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i.backendCreatedInThisFrame = false
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})
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imagesUsedAsDestination.clear()
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imagesToPutOnSourceBackend.forEach(func(i *Image) {
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if i.usedAsSourceCount < math.MaxInt {
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i.usedAsSourceCount++
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}
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if int64(i.usedAsSourceCount) >= int64(baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31)))) {
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i.putOnSourceBackend(graphicsDriver)
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i.usedAsSourceCount = 0
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}
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})
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imagesToPutOnSourceBackend.clear()
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}
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type backend struct {
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// image is an atlas on which there might be multiple images.
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image *graphicscommand.Image
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width int
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height int
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// page is an atlas map. Each part is called a node.
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// If page is nil, the backend's image is isolated and not on an atlas.
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page *packing.Page
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// source reports whether this backend is mainly used a rendering source, but this is not 100%.
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// If a non-source (destination) image is used as a source many times,
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// the image's backend might be turned into a source backend to optimize draw calls.
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source bool
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// sourceInThisFrame reports whether this backend is used as a source in this frame.
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// sourceInThisFrame is reset every frame.
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sourceInThisFrame bool
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}
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func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
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if b.page == nil {
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return nil, false
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}
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n := b.page.Alloc(width, height)
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if n == nil {
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// The page can't be extended anymore. Return as failure.
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return nil, false
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}
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b.extendIfNeeded(b.page.Size())
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return n, true
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}
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// extendIfNeeded extends the image by the given size if necessary.
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// extendIfNeeded creates a new image with the given size and copies the pixels of the given source image.
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// extendIfNeeded disposes an old image after its call when a new image is created.
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func (b *backend) extendIfNeeded(width, height int) {
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if b.width >= width && b.height >= height {
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return
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}
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// Assume that the screen image is never extended.
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newImg := newClearedImage(width, height, false)
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// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
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// information.
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srcs := [graphics.ShaderImageCount]*graphicscommand.Image{b.image}
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sw, sh := b.image.InternalSize()
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vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, sw, sh)
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newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillAll)
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b.image.Dispose()
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b.image = newImg
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b.width = width
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b.height = height
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}
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// newClearedImage creates an emtpy image with the given size.
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//
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// Note that Dispose is not called automatically.
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func newClearedImage(width, height int, screen bool) *graphicscommand.Image {
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i := graphicscommand.NewImage(width, height, screen)
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// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
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// devices.
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iw, ih := i.InternalSize()
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clearImage(i, image.Rect(0, 0, iw, ih))
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return i
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}
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func clearImage(i *graphicscommand.Image, region image.Rectangle) {
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vs := quadVertices(float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
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is := graphics.QuadIndices()
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i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillAll)
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}
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func (b *backend) clearPixels(region image.Rectangle) {
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if region.Dx() <= 0 || region.Dy() <= 0 {
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panic("atlas: width/height must be positive")
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}
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clearImage(b.image, region.Intersect(image.Rect(0, 0, b.width, b.height)))
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}
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func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
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if region.Dx() <= 0 || region.Dy() <= 0 {
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panic("atlas: width/height must be positive")
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}
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if !region.In(image.Rect(0, 0, b.width, b.height)) {
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panic(fmt.Sprintf("atlas: out of range %v", region))
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}
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b.image.WritePixels(pixels, region)
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}
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var (
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// backendsM is a mutex for critical sections of the backend and packing.Node objects.
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backendsM sync.Mutex
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// inFrame indicates whether the current state is in between BeginFrame and EndFrame or not.
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// If inFrame is false, function calls on an image should be deferred until the next BeginFrame.
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inFrame bool
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initOnce sync.Once
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// theBackends is a set of atlases.
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theBackends []*backend
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imagesToPutOnSourceBackend smallImageSet
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imagesUsedAsDestination smallImageSet
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graphicsDriverInitialized bool
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)
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type ImageType int
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const (
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ImageTypeRegular ImageType = iota
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ImageTypeScreen
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ImageTypeVolatile
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ImageTypeUnmanaged
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)
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// Image is a rectangle pixel set that might be on an atlas.
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type Image struct {
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width int
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height int
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imageType ImageType
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backend *backend
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backendCreatedInThisFrame bool
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node *packing.Node
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// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
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// DrawTriangles.
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// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
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// a graphicscommand.Image on an atlas by ensureIsolatedFromSource.
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//
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// usedAsSourceCount is increased if the image is used as a rendering source, or set to 0 if the image is
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// modified.
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//
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// WritePixels doesn't affect this value since WritePixels can be done on images on an atlas.
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usedAsSourceCount int
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// usedAsDestinationCount represents how many times an image is used as a rendering destination at DrawTriangles.
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// usedAsDestinationCount affects the calculation when to put the image onto a texture atlas again.
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//
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// usedAsDestinationCount is never reset.
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usedAsDestinationCount int
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}
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// moveTo moves its content to the given image dst.
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// After moveTo is called, the image i is no longer available.
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//
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// moveTo is similar to C++'s move semantics.
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func (i *Image) moveTo(dst *Image) {
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dst.deallocate()
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*dst = *i
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// i is no longer available but the finalizer must not be called
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// since i and dst share the same backend and the same node.
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runtime.SetFinalizer(i, nil)
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}
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func (i *Image) isOnAtlas() bool {
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return i.node != nil
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}
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func (i *Image) isOnSourceBackend() bool {
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if i.backend == nil {
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return false
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}
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return i.backend.source
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}
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func (i *Image) resetUsedAsSourceCount() {
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i.usedAsSourceCount = 0
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imagesToPutOnSourceBackend.remove(i)
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}
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func (i *Image) paddingSize() int {
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if i.imageType == ImageTypeRegular {
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return 1
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}
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return 0
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}
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func (i *Image) ensureIsolatedFromSource(backends []*backend) {
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i.resetUsedAsSourceCount()
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// imagesUsedAsDestination affects the counter usedAsDestination.
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// The larger this counter is, the harder it is for the image to be transferred to the source backend.
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imagesUsedAsDestination.add(i)
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if i.backend == nil {
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// `sourceInThisFrame` of `backends` should be true, so `backends` should be in `bs`.
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var bs []*backend
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for _, b := range theBackends {
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if b.sourceInThisFrame {
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bs = append(bs, b)
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}
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}
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i.allocate(bs, false)
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i.backendCreatedInThisFrame = true
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return
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}
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if !i.isOnAtlas() {
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return
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}
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// Check if i has the same backend as the given backends.
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var needsIsolation bool
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for _, b := range backends {
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if i.backend == b {
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needsIsolation = true
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break
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}
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}
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if !needsIsolation {
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return
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}
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newI := NewImage(i.width, i.height, i.imageType)
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// Call allocate explicitly in order to have an isolated backend from the specified backends.
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// `sourceInThisFrame` of `backends` should be true, so `backends` should be in `bs`.
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bs := []*backend{i.backend}
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for _, b := range theBackends {
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if b.sourceInThisFrame {
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bs = append(bs, b)
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}
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}
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newI.allocate(bs, false)
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w, h := float32(i.width), float32(i.height)
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vs := make([]float32, 4*graphics.VertexFloatCount)
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graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, i.width, i.height)
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newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillAll)
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newI.moveTo(i)
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}
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func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
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if i.backend == nil {
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i.allocate(nil, true)
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return
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}
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if i.isOnSourceBackend() {
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return
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}
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if !i.canBePutOnAtlas() {
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panic("atlas: putOnSourceBackend cannot be called on a image that cannot be on an atlas")
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}
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if i.imageType != ImageTypeRegular {
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panic(fmt.Sprintf("atlas: the image type must be ImageTypeRegular but %d", i.imageType))
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}
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newI := NewImage(i.width, i.height, ImageTypeRegular)
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newI.allocate(nil, true)
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w, h := float32(i.width), float32(i.height)
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vs := make([]float32, 4*graphics.VertexFloatCount)
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graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, i.width, i.height)
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newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillAll)
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newI.moveTo(i)
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i.usedAsSourceCount = 0
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if !i.isOnSourceBackend() {
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panic("atlas: i must be on a source backend but not")
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}
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}
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func (i *Image) regionWithPadding() image.Rectangle {
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if i.backend == nil {
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panic("atlas: backend must not be nil: not allocated yet?")
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}
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if !i.isOnAtlas() {
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return image.Rect(0, 0, i.width+i.paddingSize(), i.height+i.paddingSize())
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}
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return i.node.Region()
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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//
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// 0: Destination X in pixels
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// 1: Destination Y in pixels
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// 2: Source X in pixels (the upper-left is (0, 0))
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// 3: Source Y in pixels
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// 4: Color R [0.0-1.0]
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
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backendsM.Lock()
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defer backendsM.Unlock()
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if !inFrame {
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vs := make([]float32, len(vertices))
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copy(vs, vertices)
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is := make([]uint32, len(indices))
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copy(is, indices)
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us := make([]uint32, len(uniforms))
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copy(us, uniforms)
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appendDeferred(func() {
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i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, fillRule)
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})
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return
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}
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i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
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}
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func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
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if len(vertices) == 0 {
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return
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}
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backends := make([]*backend, 0, len(srcs))
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for _, src := range srcs {
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if src == nil {
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continue
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}
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if src.backend == nil {
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// It is possible to spcify i.backend as a forbidden backend, but this might prevent a good allocation for a source image.
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// If the backend becomes the same as i's, i's backend will be changed at ensureIsolatedFromSource.
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src.allocate(nil, true)
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}
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backends = append(backends, src.backend)
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src.backend.sourceInThisFrame = true
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}
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i.ensureIsolatedFromSource(backends)
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for _, src := range srcs {
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// Compare i and source images after ensuring i is not on an atlas, or
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// i and a source image might share the same atlas even though i != src.
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if src != nil && i.backend.image == src.backend.image {
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panic("atlas: Image.DrawTriangles: source must be different from the receiver")
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}
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}
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r := i.regionWithPadding()
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// TODO: Check if dstRegion does not to violate the region.
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dstRegion = dstRegion.Add(r.Min)
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dx, dy := float32(r.Min.X), float32(r.Min.Y)
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var oxf, oyf float32
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if srcs[0] != nil {
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r := srcs[0].regionWithPadding()
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oxf, oyf = float32(r.Min.X), float32(r.Min.Y)
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n := len(vertices)
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for i := 0; i < n; i += graphics.VertexFloatCount {
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vertices[i] += dx
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vertices[i+1] += dy
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vertices[i+2] += oxf
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vertices[i+3] += oyf
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}
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if shader.ir.Unit == shaderir.Texels {
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sw, sh := srcs[0].backend.image.InternalSize()
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swf, shf := float32(sw), float32(sh)
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for i := 0; i < n; i += graphics.VertexFloatCount {
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vertices[i+2] /= swf
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vertices[i+3] /= shf
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}
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}
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} else {
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n := len(vertices)
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for i := 0; i < n; i += graphics.VertexFloatCount {
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vertices[i] += dx
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vertices[i+1] += dy
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}
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}
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for i, src := range srcs {
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if src == nil {
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continue
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}
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// A source region can be deliberately empty when this is not needed in order to avoid unexpected
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// performance issue (#1293).
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if srcRegions[i].Empty() {
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continue
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}
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r := src.regionWithPadding()
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srcRegions[i] = srcRegions[i].Add(r.Min)
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}
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var imgs [graphics.ShaderImageCount]*graphicscommand.Image
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for i, src := range srcs {
|
|
if src == nil {
|
|
continue
|
|
}
|
|
imgs[i] = src.backend.image
|
|
}
|
|
|
|
i.backend.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
|
|
|
|
for _, src := range srcs {
|
|
if src == nil {
|
|
continue
|
|
}
|
|
if !src.isOnSourceBackend() && src.canBePutOnAtlas() {
|
|
// src might already registered, but assigning it again is not harmful.
|
|
imagesToPutOnSourceBackend.add(src)
|
|
}
|
|
}
|
|
}
|
|
|
|
// WritePixels replaces the pixels on the image.
|
|
func (i *Image) WritePixels(pix []byte, region image.Rectangle) {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
if !inFrame {
|
|
copied := make([]byte, len(pix))
|
|
copy(copied, pix)
|
|
|
|
appendDeferred(func() {
|
|
i.writePixels(copied, region)
|
|
})
|
|
return
|
|
}
|
|
|
|
i.writePixels(pix, region)
|
|
}
|
|
|
|
func (i *Image) writePixels(pix []byte, region image.Rectangle) {
|
|
if l := 4 * region.Dx() * region.Dy(); len(pix) != l {
|
|
panic(fmt.Sprintf("atlas: len(p) must be %d but %d", l, len(pix)))
|
|
}
|
|
|
|
i.resetUsedAsSourceCount()
|
|
|
|
if i.backend == nil {
|
|
if pix == nil {
|
|
return
|
|
}
|
|
// Allocate as a source as this image will likely be used as a source.
|
|
i.allocate(nil, true)
|
|
}
|
|
|
|
r := i.regionWithPadding()
|
|
|
|
if !region.Eq(image.Rect(0, 0, i.width, i.height)) || i.paddingSize() == 0 {
|
|
region = region.Add(r.Min)
|
|
|
|
if pix == nil {
|
|
i.backend.clearPixels(region)
|
|
return
|
|
}
|
|
|
|
// Copy pixels in the case when pix is modified before the graphics command is executed.
|
|
pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) {
|
|
copy(bs, pix)
|
|
})
|
|
i.backend.writePixels(pix2, region)
|
|
return
|
|
}
|
|
|
|
// TODO: These loops assume that paddingSize is 1.
|
|
// TODO: Is clearing edges explicitly really needed?
|
|
const paddingSize = 1
|
|
if paddingSize != i.paddingSize() {
|
|
panic(fmt.Sprintf("atlas: writePixels assumes the padding is always 1 but the actual padding was %d", i.paddingSize()))
|
|
}
|
|
|
|
pixb := graphics.NewManagedBytes(4*r.Dx()*r.Dy(), func(bs []byte) {
|
|
// Clear the edges. bs might not be zero-cleared.
|
|
rowPixels := 4 * r.Dx()
|
|
for i := 0; i < rowPixels; i++ {
|
|
bs[rowPixels*(r.Dy()-1)+i] = 0
|
|
}
|
|
for j := 1; j < r.Dy(); j++ {
|
|
bs[rowPixels*j-4] = 0
|
|
bs[rowPixels*j-3] = 0
|
|
bs[rowPixels*j-2] = 0
|
|
bs[rowPixels*j-1] = 0
|
|
}
|
|
|
|
// Copy the content.
|
|
for j := 0; j < region.Dy(); j++ {
|
|
copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
|
|
}
|
|
})
|
|
i.backend.writePixels(pixb, r)
|
|
}
|
|
|
|
// ReadPixels reads pixels on the given region to the given slice pixels.
|
|
//
|
|
// ReadPixels blocks until BeginFrame is called if necessary in order to ensure this is called in a frame (between BeginFrame and EndFrame).
|
|
// Be careful not to cause a deadlock by blocking a BeginFrame call by this ReadPixels call.
|
|
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
|
var err error
|
|
theFuncsInFrame.runFuncInFrame(func() {
|
|
err = i.readPixels(graphicsDriver, pixels, region)
|
|
})
|
|
return err
|
|
}
|
|
|
|
func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
if !inFrame {
|
|
panic("atlas: inFrame must be true in readPixels")
|
|
}
|
|
|
|
// In the tests, BeginFrame might not be called often and then images might not be disposed (#2292).
|
|
// To prevent memory leaks, flush the deferred functions here.
|
|
flushDeferred()
|
|
|
|
if i.backend == nil || i.backend.image == nil {
|
|
for i := range pixels {
|
|
pixels[i] = 0
|
|
}
|
|
return nil
|
|
}
|
|
|
|
if err := i.backend.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
|
|
{
|
|
Pixels: pixels,
|
|
Region: region.Add(i.regionWithPadding().Min),
|
|
},
|
|
}); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Deallocate deallocates the internal state.
|
|
// Even after this call, the image is still available as a new cleared image.
|
|
func (i *Image) Deallocate() {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
if !inFrame {
|
|
appendDeferred(func() {
|
|
i.deallocate()
|
|
runtime.SetFinalizer(i, nil)
|
|
})
|
|
return
|
|
}
|
|
|
|
i.deallocate()
|
|
runtime.SetFinalizer(i, nil)
|
|
}
|
|
|
|
func (i *Image) deallocate() {
|
|
defer func() {
|
|
i.backend = nil
|
|
i.node = nil
|
|
}()
|
|
|
|
i.resetUsedAsSourceCount()
|
|
i.usedAsDestinationCount = 0
|
|
imagesUsedAsDestination.remove(i)
|
|
|
|
if i.backend == nil {
|
|
// Not allocated yet.
|
|
return
|
|
}
|
|
|
|
if !i.isOnAtlas() {
|
|
i.backend.image.Dispose()
|
|
i.backend.image = nil
|
|
return
|
|
}
|
|
|
|
i.backend.page.Free(i.node)
|
|
if !i.backend.page.IsEmpty() {
|
|
// As this part can be reused, this should be cleared explicitly.
|
|
r := i.regionWithPadding()
|
|
i.backend.clearPixels(r)
|
|
return
|
|
}
|
|
|
|
i.backend.image.Dispose()
|
|
i.backend.image = nil
|
|
|
|
for idx, sh := range theBackends {
|
|
if sh == i.backend {
|
|
copy(theBackends[idx:], theBackends[idx+1:])
|
|
theBackends[len(theBackends)-1] = nil
|
|
theBackends = theBackends[:len(theBackends)-1]
|
|
return
|
|
}
|
|
}
|
|
|
|
panic("atlas: backend not found at an image being deallocated")
|
|
}
|
|
|
|
func NewImage(width, height int, imageType ImageType) *Image {
|
|
// Actual allocation is done lazily, and the lock is not needed.
|
|
return &Image{
|
|
width: width,
|
|
height: height,
|
|
imageType: imageType,
|
|
}
|
|
}
|
|
|
|
func (i *Image) canBePutOnAtlas() bool {
|
|
if minSourceSize == 0 || minDestinationSize == 0 || maxSize == 0 {
|
|
panic("atlas: min*Size or maxSize must be initialized")
|
|
}
|
|
if i.imageType != ImageTypeRegular {
|
|
return false
|
|
}
|
|
return i.width+i.paddingSize() <= maxSize && i.height+i.paddingSize() <= maxSize
|
|
}
|
|
|
|
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
|
if !graphicsDriverInitialized {
|
|
panic("atlas: graphics driver must be ready at allocate but not")
|
|
}
|
|
|
|
if i.backend != nil {
|
|
panic("atlas: the image is already allocated")
|
|
}
|
|
|
|
runtime.SetFinalizer(i, func(image *Image) {
|
|
// A function from finalizer must not be blocked, but disposing operation can be blocked.
|
|
// Defer this operation until it becomes safe. (#913)
|
|
appendDeferred(func() {
|
|
image.deallocate()
|
|
runtime.SetFinalizer(i, nil)
|
|
})
|
|
})
|
|
|
|
if i.imageType == ImageTypeScreen {
|
|
if asSource {
|
|
panic("atlas: a screen image cannot be created as a source")
|
|
}
|
|
// A screen image doesn't have a padding.
|
|
i.backend = &backend{
|
|
image: newClearedImage(i.width, i.height, true),
|
|
width: i.width,
|
|
height: i.height,
|
|
}
|
|
theBackends = append(theBackends, i.backend)
|
|
return
|
|
}
|
|
|
|
wp := i.width + i.paddingSize()
|
|
hp := i.height + i.paddingSize()
|
|
|
|
if !i.canBePutOnAtlas() {
|
|
if wp > maxSize || hp > maxSize {
|
|
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
|
|
}
|
|
|
|
i.backend = &backend{
|
|
image: newClearedImage(wp, hp, false),
|
|
width: wp,
|
|
height: hp,
|
|
source: asSource && i.imageType == ImageTypeRegular,
|
|
}
|
|
theBackends = append(theBackends, i.backend)
|
|
return
|
|
}
|
|
|
|
// Check if an existing backend is available.
|
|
loop:
|
|
for _, b := range theBackends {
|
|
if b.source != asSource {
|
|
continue
|
|
}
|
|
for _, bb := range forbiddenBackends {
|
|
if b == bb {
|
|
continue loop
|
|
}
|
|
}
|
|
|
|
if n, ok := b.tryAlloc(wp, hp); ok {
|
|
i.backend = b
|
|
i.node = n
|
|
return
|
|
}
|
|
}
|
|
|
|
var width, height int
|
|
if asSource {
|
|
width, height = minSourceSize, minSourceSize
|
|
} else {
|
|
width, height = minDestinationSize, minDestinationSize
|
|
}
|
|
for wp > width {
|
|
if width == maxSize {
|
|
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
|
|
}
|
|
width *= 2
|
|
}
|
|
for hp > height {
|
|
if height == maxSize {
|
|
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
|
|
}
|
|
height *= 2
|
|
}
|
|
|
|
b := &backend{
|
|
image: newClearedImage(width, height, false),
|
|
width: width,
|
|
height: height,
|
|
page: packing.NewPage(width, height, maxSize),
|
|
source: asSource,
|
|
}
|
|
theBackends = append(theBackends, b)
|
|
|
|
n := b.page.Alloc(wp, hp)
|
|
if n == nil {
|
|
panic("atlas: Alloc result must not be nil at allocate")
|
|
}
|
|
i.backend = b
|
|
i.node = n
|
|
}
|
|
|
|
func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool) (string, error) {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
if !inFrame {
|
|
panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame")
|
|
}
|
|
|
|
return i.backend.image.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
|
|
}
|
|
|
|
func EndFrame() error {
|
|
// endFrame must be called outside of backendsM.
|
|
theFuncsInFrame.endFrame()
|
|
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
defer func() {
|
|
inFrame = false
|
|
}()
|
|
|
|
if !inFrame {
|
|
panic("atlas: inFrame must be true in EndFrame")
|
|
}
|
|
|
|
for _, b := range theBackends {
|
|
b.sourceInThisFrame = false
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
|
|
func() {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
if inFrame {
|
|
panic("atlas: inFrame must be false in SwapBuffer")
|
|
}
|
|
}()
|
|
|
|
if debug.IsDebug {
|
|
debug.Logf("Internal image sizes:\n")
|
|
imgs := make([]*graphicscommand.Image, 0, len(theBackends))
|
|
for _, backend := range theBackends {
|
|
if backend.image == nil {
|
|
continue
|
|
}
|
|
imgs = append(imgs, backend.image)
|
|
}
|
|
graphicscommand.LogImagesInfo(imgs)
|
|
}
|
|
if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func floorPowerOf2(x int) int {
|
|
if x <= 0 {
|
|
return 0
|
|
}
|
|
p2 := 1
|
|
for p2*2 <= x {
|
|
p2 *= 2
|
|
}
|
|
return p2
|
|
}
|
|
|
|
func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
|
// beginFrame must be called outside of backendsM.
|
|
defer theFuncsInFrame.beginFrame()
|
|
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
if inFrame {
|
|
panic("atlas: inFrame must be false in BeginFrame")
|
|
}
|
|
|
|
inFrame = true
|
|
|
|
var err error
|
|
initOnce.Do(func() {
|
|
err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
|
|
if err != nil {
|
|
return
|
|
}
|
|
if len(theBackends) != 0 {
|
|
panic("atlas: all the images must be not on an atlas before the game starts")
|
|
}
|
|
|
|
// min*Size and maxSize can already be set for testings.
|
|
if minSourceSize == 0 {
|
|
minSourceSize = 1024
|
|
}
|
|
if minDestinationSize == 0 {
|
|
minDestinationSize = 16
|
|
}
|
|
if maxSize == 0 {
|
|
maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver))
|
|
}
|
|
|
|
graphicsDriverInitialized = true
|
|
})
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
flushDeferred()
|
|
putImagesOnSourceBackend(graphicsDriver)
|
|
|
|
return nil
|
|
}
|
|
|
|
func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
if !inFrame {
|
|
panic("atlas: DumpImages must be called in between BeginFrame and EndFrame")
|
|
}
|
|
|
|
images := make([]*graphicscommand.Image, 0, len(theBackends))
|
|
for _, backend := range theBackends {
|
|
if backend.image == nil {
|
|
continue
|
|
}
|
|
images = append(images, backend.image)
|
|
}
|
|
return graphicscommand.DumpImages(images, graphicsDriver, dir)
|
|
}
|