Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi f282a57a69 Revert "examples/shader: Merge generate.go and main.go"
This reverts commit fec9cae66a.

Reason: go generate failed without the build tag
2020-08-10 21:52:18 +09:00
.builds Add build manifests for various Linux distributions (#1257) 2020-07-27 12:20:44 +09:00
.github Add FUNDING.yml 2019-12-07 19:00:46 +09:00
audio docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Enable to specify a local gomobile 2020-07-25 03:11:40 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebitenutil: Cache ColorM and reuse them at DrawRect 2020-06-29 22:35:28 +09:00
examples Revert "examples/shader: Merge generate.go and main.go" 2020-08-10 21:52:18 +09:00
inpututil inpututil: use slices for maps where keys are small contiguous integers (#1169) 2020-05-25 03:20:21 +09:00
internal shader: Bug fix: Wrong local variable index in a block in the fragment entry point 2020-08-10 02:29:49 +09:00
mobile Fix typo in docs for mobile.SetGame (#1226) 2020-07-01 03:25:40 +09:00
text text: Improve comments 2020-07-30 00:54:57 +09:00
vector vector: Add comments 2020-03-17 00:17:25 +09:00
.gitattributes Add .gitattributes for GitHub Linguist 2020-01-30 21:06:50 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
.travis.yml Update Go version to 1.14.3 for testing 2020-05-19 02:22:21 +09:00
AUTHORS Add Muang to AUTHORS 2020-08-08 03:13:31 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Add more tests for (*ColorM).Invert 2020-07-04 01:58:37 +09:00
CONTRIBUTING.md docs: Update the links 2020-01-20 01:18:05 +09:00
cursormode.go ui: Rename files 2019-12-14 12:35:35 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go ebiten: Deprecate Run 2020-06-22 03:45:19 +09:00
export_test.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go driver: Bug fix: (Key).String might cause infinite loop 2020-04-22 00:32:35 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go ebiten: Rename det to det2x2 2020-07-03 12:48:28 +09:00
go.mod Update Oto to v0.6.3 2020-08-10 15:37:13 +09:00
go.sum Update Oto to v0.6.3 2020-08-10 15:37:13 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go ebiten: Add CompositeModeMultiply (#1251) 2020-07-18 21:37:17 +09:00
image_test.go ebiten: Rename a test case 2020-07-28 14:04:05 +09:00
image.go ebiten: Correct a typo (#1282) 2020-08-08 03:12:18 +09:00
imagedumper_desktop.go Swap the order of the dependencies 'buffered and 'mipmap' 2020-07-26 12:15:23 +09:00
imagedumper_notdesktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imageparts.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
imagetobytes_test.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go Refactoring: Add init.go 2020-02-11 11:14:19 +09:00
input.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md Add a badge for pkg.go.dev 2020-07-19 18:59:11 +09:00
run.go ebiten: Deprecate Run 2020-06-22 03:45:19 +09:00
shader.go shader: Use arrays at uniform variables 2020-08-01 17:22:10 +09:00
uicontext.go ebiten: Ensure that Update is called at least once before Draw in the first frame 2020-05-15 04:04:29 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Remove MonoGame support 2020-05-08 19:32:28 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go ui: Forbid RestoreWindow when the window is not maximized nor minimized 2020-03-31 02:48:22 +09:00

Ebiten

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.