mirror of
https://github.com/hajimehoshi/ebiten.git
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42056c2d61
Fill now fills the whole texture.
563 lines
16 KiB
Go
563 lines
16 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable
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import (
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"fmt"
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"image/color"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphicscommand"
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)
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type Pixels struct {
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baseColor color.RGBA
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rectToPixels *rectToPixels
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}
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// Apply applies the Pixels state to the given image especially for restoring.
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func (p *Pixels) Apply(img *graphicscommand.Image) {
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// Pixels doesn't clear the image. This is a caller's responsibility.
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if p.baseColor != (color.RGBA{}) {
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fillImage(img, p.baseColor)
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}
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if p.rectToPixels == nil {
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return
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}
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p.rectToPixels.apply(img)
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}
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func (p *Pixels) AddOrReplace(pix []byte, x, y, width, height int) {
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if p.rectToPixels == nil {
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p.rectToPixels = &rectToPixels{}
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}
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p.rectToPixels.addOrReplace(pix, x, y, width, height)
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}
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func (p *Pixels) Remove(x, y, width, height int) {
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// Note that we don't care whether the region is actually removed or not here. There is an actual case that
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// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
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if p.rectToPixels == nil {
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return
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}
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p.rectToPixels.remove(x, y, width, height)
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}
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func (p *Pixels) At(i, j int) (byte, byte, byte, byte) {
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if p.rectToPixels != nil {
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if r, g, b, a, ok := p.rectToPixels.at(i, j); ok {
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return r, g, b, a
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}
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}
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return p.baseColor.R, p.baseColor.G, p.baseColor.B, p.baseColor.A
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}
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// drawTrianglesHistoryItem is an item for history of draw-image commands.
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type drawTrianglesHistoryItem struct {
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image *Image
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vertices []float32
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indices []uint16
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colorm *affine.ColorM
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mode driver.CompositeMode
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filter driver.Filter
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address driver.Address
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}
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
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image *graphicscommand.Image
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width int
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height int
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basePixels Pixels
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// drawTrianglesHistory is a set of draw-image commands.
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// TODO: This should be merged with the similar command queue in package graphics (#433).
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drawTrianglesHistory []*drawTrianglesHistoryItem
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
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stale bool
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// volatile indicates whether the image is cleared whenever a frame starts.
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volatile bool
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// screen indicates whether the image is used as an actual screen.
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screen bool
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// priority indicates whether the image is restored in high priority when context-lost happens.
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priority bool
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}
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var emptyImage *Image
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func init() {
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// Use a big-enough image as an rendering source. By enlarging with x128, this can reach to 16384.
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// See #907 for details.
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const w, h = 128, 128
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emptyImage = &Image{
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image: graphicscommand.NewImage(w, h),
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width: w,
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height: h,
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priority: true,
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}
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pix := make([]byte, 4*w*h)
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for i := range pix {
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pix[i] = 0xff
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}
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// As emptyImage is the source at clearImage, initialize this with ReplacePixels, not clearImage.
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// This operation is also important when restoring emptyImage.
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emptyImage.ReplacePixels(pix, 0, 0, w, h)
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theImages.add(emptyImage)
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}
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// NewImage creates an empty image with the given size.
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//
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// volatile indicates whether the image is volatile. Regular non-volatile images need to record drawing history or
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// read its pixels from GPU if necessary so that all the images can be restored automatically from the context lost.
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// However, such recording the drawing history or reading pixels from GPU are expensive operations. Volatile images
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// can skip such oprations, but the image content is cleared every frame instead.
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//
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// The returned image is cleared.
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//
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// Note that Dispose is not called automatically.
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func NewImage(width, height int, volatile bool) *Image {
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i := &Image{
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image: graphicscommand.NewImage(width, height),
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width: width,
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height: height,
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volatile: volatile,
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}
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fillImage(i.image, color.RGBA{})
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theImages.add(i)
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return i
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}
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// Extend extends the image by the given size.
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// Extend creates a new image with the given size and copies the pixels of the given source image.
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// Extend disposes itself after its call.
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//
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// If the given size (width and height) is smaller than the source image, ExtendImage panics.
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//
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// The image must be ReplacePixels-only image. Extend panics when Fill or DrawTriangles are applied on the image.
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//
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// Extend panics when the image is stale.
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func (i *Image) Extend(width, height int) *Image {
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if i.width > width || i.height > height {
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panic(fmt.Sprintf("restorable: the original size (%d, %d) cannot be extended to (%d, %d)", i.width, i.height, width, height))
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}
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if i.stale {
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panic("restorable: Extend at a stale image is forbidden")
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}
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if len(i.drawTrianglesHistory) > 0 {
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panic("restorable: Extend after DrawTriangles is forbidden")
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}
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newImg := NewImage(width, height, i.volatile)
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i.basePixels.Apply(newImg.image)
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if i.basePixels.baseColor != (color.RGBA{}) {
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panic("restorable: baseColor must be empty at Extend")
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}
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newImg.basePixels = i.basePixels
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i.Dispose()
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return newImg
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}
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// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
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//
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// The returned image is cleared.
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//
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// Note that Dispose is not called automatically.
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewScreenFramebufferImage(width, height),
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width: width,
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height: height,
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screen: true,
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}
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fillImage(i.image, color.RGBA{})
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theImages.add(i)
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return i
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}
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// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
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func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
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return []float32{
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dx0, dy0, sx0, sy0, sx0, sy0, sx1, sy1, cr, cg, cb, ca,
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dx1, dy0, sx1, sy0, sx0, sy0, sx1, sy1, cr, cg, cb, ca,
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dx0, dy1, sx0, sy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca,
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dx1, dy1, sx1, sy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca,
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}
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}
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// Fill fills the specified part of the image with a solid color.
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func (i *Image) Fill(clr color.RGBA) {
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i.basePixels = Pixels{
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baseColor: clr,
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}
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i.drawTrianglesHistory = nil
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i.stale = false
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// Do not call i.DrawTriangles as emptyImage is special (#928).
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// baseColor is updated instead.
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fillImage(i.image, i.basePixels.baseColor)
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}
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func fillImage(i *graphicscommand.Image, clr color.RGBA) {
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if i == emptyImage.image {
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panic("restorable: fillImage cannot be called on emptyImage")
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}
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var rf, gf, bf, af float32
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if clr.A > 0 {
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rf = float32(clr.R) / float32(clr.A)
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gf = float32(clr.G) / float32(clr.A)
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bf = float32(clr.B) / float32(clr.A)
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af = float32(clr.A) / 0xff
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}
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// TODO: Use the previous composite mode if possible.
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compositemode := driver.CompositeModeSourceOver
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switch {
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case af == 0.0:
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compositemode = driver.CompositeModeClear
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case af < 1.0:
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compositemode = driver.CompositeModeCopy
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}
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// TODO: Integrate with clearColor
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dw, dh := i.InternalSize()
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sw, sh := emptyImage.image.InternalSize()
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vs := quadVertices(0, 0, float32(dw), float32(dh), 0, 0, float32(sw), float32(sh), rf, gf, bf, af)
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is := graphics.QuadIndices()
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i.DrawTriangles(emptyImage.image, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressClampToZero)
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}
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// BasePixelsForTesting returns the image's basePixels for testing.
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func (i *Image) BasePixelsForTesting() *Pixels {
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return &i.basePixels
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}
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// makeStale makes the image stale.
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func (i *Image) makeStale() {
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i.basePixels = Pixels{}
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i.drawTrianglesHistory = nil
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i.stale = true
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// Don't have to call makeStale recursively here.
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// Restoring is done after topological sorting is done.
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// If an image depends on another stale image, this means that
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// the former image can be restored from the latest state of the latter image.
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}
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// ClearPixels clears the specified region by ReplacePixels.
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func (i *Image) ClearPixels(x, y, width, height int) {
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i.ReplacePixels(nil, x, y, width, height)
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}
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// ReplacePixels replaces the image pixels with the given pixels slice.
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//
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// ReplacePixels for a part is forbidden if the image is rendered with DrawTriangles or Fill.
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func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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if width <= 0 || height <= 0 {
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panic("restorable: width/height must be positive")
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}
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w, h := i.width, i.height
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if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
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panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
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}
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// TODO: Avoid making other images stale if possible. (#514)
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// For this purpuse, images should remember which part of that is used for DrawTriangles.
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theImages.makeStaleIfDependingOn(i)
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// TODO: Avoid copying if possible (#983)
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var copiedPixels []byte
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if pixels != nil {
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copiedPixels = make([]byte, len(pixels))
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copy(copiedPixels, pixels)
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}
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if pixels != nil {
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i.image.ReplacePixels(copiedPixels, x, y, width, height)
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} else {
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// TODO: When pixels == nil, we don't have to care the pixel state there. In such cases, the image
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// accepts only ReplacePixels and not Fill or DrawTriangles.
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// TODO: Separate Image struct into two: images for only-ReplacePixels, and the others.
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i.image.ReplacePixels(make([]byte, 4*width*height), x, y, width, height)
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}
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if x == 0 && y == 0 && width == w && height == h {
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if pixels != nil {
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i.basePixels.AddOrReplace(copiedPixels, 0, 0, w, h)
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} else {
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i.basePixels.Remove(0, 0, w, h)
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}
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i.drawTrianglesHistory = nil
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i.stale = false
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return
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}
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// It looked like ReplacePixels on a part of image deletes other region that are rendered by DrawTriangles
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// (#593, #758).
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if len(i.drawTrianglesHistory) > 0 {
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panic("restorable: ReplacePixels for a part after DrawTriangles is forbidden")
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}
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if i.stale {
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// TODO: panic here?
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return
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}
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if pixels != nil {
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i.basePixels.AddOrReplace(copiedPixels, x, y, width, height)
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} else {
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i.basePixels.Remove(x, y, width, height)
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}
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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//
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// 0: Destination X in pixels
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// 1: Destination Y in pixels
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// 2: Source X in pixels (not texels!)
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// 3: Source Y in pixels
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// 4: Bounds of the source min X in pixels
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// 5: Bounds of the source min Y in pixels
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// 6: Bounds of the source max X in pixels
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// 7: Bounds of the source max Y in pixels
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// 8: Color R [0.0-1.0]
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// 9: Color G
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// 10: Color B
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// 11: Color Y
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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if i.priority {
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panic("restorable: DrawTriangles cannot be called on a priority image")
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}
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if len(vertices) == 0 {
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return
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}
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theImages.makeStaleIfDependingOn(i)
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if img.stale || img.volatile || i.screen || !needsRestoring() || i.volatile {
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i.makeStale()
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} else {
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i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address)
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}
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i.image.DrawTriangles(img.image, vertices, indices, colorm, mode, filter, address)
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}
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// appendDrawTrianglesHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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if i.stale || i.volatile || i.screen {
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return
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}
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// TODO: Would it be possible to merge draw image history items?
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const maxDrawTrianglesHistoryNum = 1024
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if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
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i.makeStale()
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return
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}
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// All images must be resolved and not stale each after frame.
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// So we don't have to care if image is stale or not here.
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vs := make([]float32, len(vertices))
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copy(vs, vertices)
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is := make([]uint16, len(indices))
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copy(is, indices)
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item := &drawTrianglesHistoryItem{
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image: image,
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vertices: vs,
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indices: is,
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colorm: colorm,
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mode: mode,
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filter: filter,
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address: address,
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}
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i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
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}
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func (i *Image) readPixelsFromGPUIfNeeded() {
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if len(i.drawTrianglesHistory) > 0 || i.stale {
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graphicscommand.FlushCommands()
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i.readPixelsFromGPU()
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i.drawTrianglesHistory = nil
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i.stale = false
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}
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}
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// At returns a color value at (x, y).
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//
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// Note that this must not be called until context is available.
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func (i *Image) At(x, y int) (byte, byte, byte, byte) {
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if x < 0 || y < 0 || i.width <= x || i.height <= y {
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return 0, 0, 0, 0
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}
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i.readPixelsFromGPUIfNeeded()
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return i.basePixels.At(x, y)
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}
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// makeStaleIfDependingOn makes the image stale if the image depends on target.
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func (i *Image) makeStaleIfDependingOn(target *Image) {
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if i.stale {
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return
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}
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if i.dependsOn(target) {
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i.makeStale()
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}
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}
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
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func (i *Image) readPixelsFromGPU() {
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i.basePixels = Pixels{}
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i.basePixels.AddOrReplace(i.image.Pixels(), 0, 0, i.width, i.height)
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i.drawTrianglesHistory = nil
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i.stale = false
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}
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// resolveStale resolves the image's 'stale' state.
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func (i *Image) resolveStale() {
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if !needsRestoring() {
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return
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}
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if i.volatile {
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return
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}
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if i.screen {
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return
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}
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if !i.stale {
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return
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}
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i.readPixelsFromGPU()
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}
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// dependsOn returns a boolean value indicating whether the image depends on target.
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func (i *Image) dependsOn(target *Image) bool {
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for _, c := range i.drawTrianglesHistory {
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if c.image == target {
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return true
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}
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}
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return false
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}
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// dependingImages returns all images that is depended by the image.
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func (i *Image) dependingImages() map[*Image]struct{} {
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r := map[*Image]struct{}{}
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for _, c := range i.drawTrianglesHistory {
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r[c.image] = struct{}{}
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}
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return r
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}
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// hasDependency returns a boolean value indicating whether the image depends on another image.
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func (i *Image) hasDependency() bool {
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if i.stale {
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return false
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}
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return len(i.drawTrianglesHistory) > 0
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}
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// Restore restores *graphicscommand.Image from the pixels using its state.
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func (i *Image) restore() {
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w, h := i.width, i.height
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// Do not dispose the image here. The image should be already disposed.
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if i.screen {
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// The screen image should also be recreated because framebuffer might
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// be changed.
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i.image = graphicscommand.NewScreenFramebufferImage(w, h)
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i.basePixels = Pixels{}
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i.drawTrianglesHistory = nil
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i.stale = false
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return
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}
|
|
if i.volatile {
|
|
i.image = graphicscommand.NewImage(w, h)
|
|
fillImage(i.image, color.RGBA{})
|
|
return
|
|
}
|
|
if i.stale {
|
|
panic("restorable: pixels must not be stale when restoring")
|
|
}
|
|
|
|
gimg := graphicscommand.NewImage(w, h)
|
|
// Clear the image explicitly.
|
|
if i != emptyImage {
|
|
// As fillImage uses emptyImage, fillImage cannot be called on emptyImage.
|
|
// It is OK to skip this since emptyImage has its entire pixel information.
|
|
fillImage(gimg, color.RGBA{})
|
|
}
|
|
i.basePixels.Apply(gimg)
|
|
|
|
for _, c := range i.drawTrianglesHistory {
|
|
if c.image.hasDependency() {
|
|
panic("restorable: all dependencies must be already resolved but not")
|
|
}
|
|
gimg.DrawTriangles(c.image.image, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address)
|
|
}
|
|
|
|
if len(i.drawTrianglesHistory) > 0 {
|
|
i.basePixels = Pixels{}
|
|
i.basePixels.AddOrReplace(gimg.Pixels(), 0, 0, w, h)
|
|
}
|
|
|
|
i.image = gimg
|
|
i.drawTrianglesHistory = nil
|
|
i.stale = false
|
|
}
|
|
|
|
// Dispose disposes the image.
|
|
//
|
|
// After disposing, calling the function of the image causes unexpected results.
|
|
func (i *Image) Dispose() {
|
|
theImages.remove(i)
|
|
i.image.Dispose()
|
|
i.image = nil
|
|
i.basePixels = Pixels{}
|
|
i.drawTrianglesHistory = nil
|
|
i.stale = false
|
|
}
|
|
|
|
// isInvalidated returns a boolean value indicating whether the image is invalidated.
|
|
//
|
|
// If an image is invalidated, GL context is lost and all the images should be restored asap.
|
|
func (i *Image) isInvalidated() bool {
|
|
// FlushCommands is required because c.offscreen.impl might not have an actual texture.
|
|
graphicscommand.FlushCommands()
|
|
return i.image.IsInvalidated()
|
|
}
|
|
|
|
func (i *Image) Dump(path string) error {
|
|
return i.image.Dump(path)
|
|
}
|