mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
86 lines
2.4 KiB
Go
86 lines
2.4 KiB
Go
/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ebitenutil
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/internal/assets"
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"image/color"
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)
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type debugPrintState struct {
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textTexture ebiten.TextureID
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debugPrintRenderTarget ebiten.RenderTargetID
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y int
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}
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var defaultDebugPrintState = new(debugPrintState)
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func DebugPrint(ga ebiten.GameContext, gr ebiten.GraphicsContext, str string) {
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defaultDebugPrintState.DebugPrint(ga, gr, str)
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}
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func (d *debugPrintState) drawText(gr ebiten.GraphicsContext, str string, x, y int) {
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parts := []ebiten.TexturePart{}
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locationX, locationY := 0, 0
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for _, c := range str {
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if c == '\n' {
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locationX = 0
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locationY += assets.TextImageCharHeight
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continue
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}
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code := int(c)
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const xCharNum = assets.TextImageWidth / assets.TextImageCharWidth
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srcX := (code % xCharNum) * assets.TextImageCharWidth
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srcY := (code / xCharNum) * assets.TextImageCharHeight
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parts = append(parts, ebiten.TexturePart{
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LocationX: locationX,
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LocationY: locationY,
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Source: ebiten.Rect{srcX, srcY, assets.TextImageCharWidth, assets.TextImageCharHeight},
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})
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locationX += assets.TextImageCharWidth
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}
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geo := ebiten.GeometryMatrixI()
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geo.Translate(float64(x)+1, float64(y))
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clr := ebiten.ColorMatrixI()
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// TODO: Is this color OK?
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clr.Scale(color.RGBA{0x80, 0x80, 0x80, 0xff})
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gr.Texture(d.textTexture).Draw(parts, geo, clr)
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}
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func (d *debugPrintState) DebugPrint(ga ebiten.GameContext, gr ebiten.GraphicsContext, str string) {
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if d.textTexture.IsNil() {
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img, err := assets.TextImage()
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if err != nil {
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panic(err)
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}
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d.textTexture, err = ga.NewTextureID(img, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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if d.debugPrintRenderTarget.IsNil() {
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width, height := 256, 256
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var err error
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d.debugPrintRenderTarget, err = ga.NewRenderTargetID(width, height, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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d.drawText(gr, str, 0, d.y)
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}
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