ebiten/internal/shader/testdata/var_multiple.expected.vs
2020-06-08 11:18:27 +09:00

9 lines
130 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
vec2 l2 = vec2(0.0);
vec2 l3 = vec2(0.0);
l2 = l0;
l3 = l0;
l1 = vec4(l2, l3);
return;
}