ebiten/internal/restorable/image.go
Hajime Hoshi f3cdb0537b graphics: Move the vertices backend to ebiten package
Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00

569 lines
14 KiB
Go

// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
"errors"
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/graphicscommand"
)
type Pixels struct {
pixels []byte
length int
// color is used only when pixels == nil
color color.RGBA
}
func (p *Pixels) ensurePixels() {
if p.pixels != nil {
return
}
p.pixels = make([]byte, p.length)
if p.color.A == 0 {
return
}
for i := 0; i < p.length/4; i++ {
p.pixels[4*i] = p.color.R
p.pixels[4*i+1] = p.color.G
p.pixels[4*i+2] = p.color.B
p.pixels[4*i+3] = p.color.A
}
}
func (p *Pixels) CopyFrom(pix []byte, from int) {
p.ensurePixels()
copy(p.pixels[from:from+len(pix)], pix)
}
func (p *Pixels) At(i int) byte {
if i < 0 || p.length <= i {
panic(fmt.Sprintf("restorable: index out of range: %d for length: %d", i, p.length))
}
if p.pixels == nil {
switch i % 4 {
case 0:
return p.color.R
case 1:
return p.color.G
case 2:
return p.color.B
case 3:
return p.color.A
}
}
return p.pixels[i]
}
func (p *Pixels) Slice() []byte {
p.ensurePixels()
return p.pixels
}
// drawTrianglesHistoryItem is an item for history of draw-image commands.
type drawTrianglesHistoryItem struct {
image *Image
vertices []float32
indices []uint16
colorm *affine.ColorM
mode graphics.CompositeMode
filter graphics.Filter
address graphics.Address
}
// Image represents an image that can be restored when GL context is lost.
type Image struct {
image *graphicscommand.Image
basePixels *Pixels
// drawTrianglesHistory is a set of draw-image commands.
// TODO: This should be merged with the similar command queue in package graphics (#433).
drawTrianglesHistory []*drawTrianglesHistoryItem
// stale indicates whether the image needs to be synced with GPU as soon as possible.
stale bool
// volatile indicates whether the image is cleared whenever a frame starts.
volatile bool
// screen indicates whether the image is used as an actual screen.
screen bool
w2 int
h2 int
// priority indicates whether the image is restored in high priority when context-lost happens.
priority bool
}
var emptyImage *Image
func init() {
const w, h = 16, 16
emptyImage = &Image{
image: graphicscommand.NewImage(w, h),
priority: true,
}
pix := make([]byte, 4*w*h)
for i := range pix {
pix[i] = 0xff
}
emptyImage.ReplacePixels(pix, 0, 0, w, h)
theImages.add(emptyImage)
}
// NewImage creates an empty image with the given size.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewImage(width, height int) *Image {
i := &Image{
image: graphicscommand.NewImage(width, height),
}
i.clearForInitialization()
theImages.add(i)
return i
}
func (i *Image) MakeVolatile() {
i.volatile = true
}
// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{
image: graphicscommand.NewScreenFramebufferImage(width, height),
screen: true,
}
i.clearForInitialization()
theImages.add(i)
return i
}
func (i *Image) Fill(r, g, b, a uint8) {
theImages.makeStaleIfDependingOn(i)
i.fill(r, g, b, a)
}
// clearForInitialization clears the underlying image for initialization.
func (i *Image) clearForInitialization() {
// As this is for initialization, drawing history doesn't have to be adjusted.
i.fill(0, 0, 0, 0)
}
func (i *Image) fill(r, g, b, a uint8) {
if i.priority {
panic("restorable: clear cannot be called on a priority image")
}
rf := float32(0)
gf := float32(0)
bf := float32(0)
af := float32(0)
if a > 0 {
rf = float32(r) / float32(a)
gf = float32(g) / float32(a)
bf = float32(b) / float32(a)
af = float32(a) / 0xff
}
// There are not 'drawTrianglesHistoryItem's for this image and emptyImage.
// As emptyImage is a priority image, this is restored before other regular images are restored.
dw, dh := i.internalSize()
sw, sh := emptyImage.Size()
vs := make([]float32, 4*graphics.VertexFloatNum)
graphics.PutQuadVertices(vs, i, 0, 0, sw, sh,
float32(dw)/float32(sw), 0, 0, float32(dh)/float32(sh), 0, 0,
rf, gf, bf, af)
is := graphics.QuadIndices()
c := graphics.CompositeModeCopy
if a == 0 {
c = graphics.CompositeModeClear
}
i.image.DrawTriangles(emptyImage.image, vs, is, nil, c, graphics.FilterNearest, graphics.AddressClampToZero)
w, h := i.Size()
i.basePixels = &Pixels{
color: color.RGBA{r, g, b, a},
length: 4 * w * h,
}
i.drawTrianglesHistory = nil
i.stale = false
}
func (i *Image) IsVolatile() bool {
return i.volatile
}
// BasePixelsForTesting returns the image's basePixels for testing.
func (i *Image) BasePixelsForTesting() *Pixels {
return i.basePixels
}
// Size returns the image's size.
func (i *Image) Size() (int, int) {
return i.image.Size()
}
// internalSize returns the size of the internal texture.
func (i *Image) internalSize() (int, int) {
if i.w2 == 0 || i.h2 == 0 {
w, h := i.image.Size()
i.w2 = graphics.InternalImageSize(w)
i.h2 = graphics.InternalImageSize(h)
}
return i.w2, i.h2
}
func (i *Image) PutVertex(vs []float32, dx, dy, sx, sy float32, bx0, by0, bx1, by1 float32, cr, cg, cb, ca float32) {
const texelAdjustmentFactor = 512.0
// Specifying a range explicitly here is redundant but this helps optimization
// to eliminate boundary checks.
//
// VertexFloatNum is better than 12 in terms of code maintenanceability, but in GopherJS, optimization
// might not work.
vs = vs[0:12]
w, h := i.internalSize()
vs[0] = dx
vs[1] = dy
vs[2] = sx / float32(w)
vs[3] = sy / float32(h)
vs[4] = bx0 / float32(w)
vs[5] = by0 / float32(h)
vs[6] = bx1/float32(w) - 1.0/float32(w)/texelAdjustmentFactor
vs[7] = by1/float32(h) - 1.0/float32(h)/texelAdjustmentFactor
vs[8] = cr
vs[9] = cg
vs[10] = cb
vs[11] = ca
}
// makeStale makes the image stale.
func (i *Image) makeStale() {
i.basePixels = nil
i.drawTrianglesHistory = nil
i.stale = true
// Don't have to call makeStale recursively here.
// Restoring is done after topological sorting is done.
// If an image depends on another stale image, this means that
// the former image can be restored from the latest state of the latter image.
}
func (i *Image) CopyPixels(src *Image) {
// TODO: Avoid making other images stale if possible. (#514)
// For this purpuse, images should remember which part of that is used for DrawTriangles.
theImages.makeStaleIfDependingOn(i)
i.image.CopyPixels(src.image)
// As pixels should not be obtained here, making the image stale is inevitable.
i.makeStale()
}
// ReplacePixels replaces the image pixels with the given pixels slice.
//
// If pixels is nil, ReplacePixels clears the specified reagion.
func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
w, h := i.image.Size()
if width <= 0 || height <= 0 {
panic("restorable: width/height must be positive")
}
if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
}
// TODO: Avoid making other images stale if possible. (#514)
// For this purpuse, images should remember which part of that is used for DrawTriangles.
theImages.makeStaleIfDependingOn(i)
if pixels == nil {
pixels = make([]byte, 4*width*height)
}
i.image.ReplacePixels(pixels, x, y, width, height)
if !needsRestoring() {
i.makeStale()
return
}
if x == 0 && y == 0 && width == w && height == h {
if pixels != nil {
if i.basePixels == nil {
i.basePixels = &Pixels{
length: 4 * w * h,
}
}
i.basePixels.CopyFrom(pixels, 0)
} else {
// If basePixels is nil, the restored pixels are cleared.
// See restore() implementation.
i.basePixels = nil
}
i.drawTrianglesHistory = nil
i.stale = false
return
}
if len(i.drawTrianglesHistory) > 0 {
panic("restorable: ReplacePixels for a part after DrawTriangles is forbidden")
}
if i.stale {
return
}
idx := 4 * (y*w + x)
if pixels != nil {
if i.basePixels == nil {
i.basePixels = &Pixels{
length: 4 * w * h,
}
}
for j := 0; j < height; j++ {
i.basePixels.CopyFrom(pixels[4*j*width:4*(j+1)*width], idx)
idx += 4 * w
}
} else if i.basePixels != nil {
zeros := make([]byte, 4*width)
for j := 0; j < height; j++ {
i.basePixels.CopyFrom(zeros, idx)
idx += 4 * w
}
}
}
// DrawTriangles draws a given image img to the image.
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
if i.priority {
panic("restorable: DrawTriangles cannot be called on a priority image")
}
if len(vertices) == 0 {
return
}
theImages.makeStaleIfDependingOn(i)
if img.stale || img.volatile || i.screen || !needsRestoring() || i.volatile {
i.makeStale()
} else {
i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address)
}
i.image.DrawTriangles(img.image, vertices, indices, colorm, mode, filter, address)
}
// appendDrawTrianglesHistory appends a draw-image history item to the image.
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
if i.stale || i.volatile || i.screen {
return
}
// TODO: Would it be possible to merge draw image history items?
const maxDrawTrianglesHistoryNum = 1024
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
i.makeStale()
return
}
// All images must be resolved and not stale each after frame.
// So we don't have to care if image is stale or not here.
item := &drawTrianglesHistoryItem{
image: image,
vertices: vertices,
indices: indices,
colorm: colorm,
mode: mode,
filter: filter,
address: address,
}
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
}
func (i *Image) readPixelsFromGPUIfNeeded() {
if i.basePixels == nil || len(i.drawTrianglesHistory) > 0 || i.stale {
graphicscommand.FlushCommands()
i.readPixelsFromGPU()
i.drawTrianglesHistory = nil
i.stale = false
}
}
// At returns a color value at (x, y).
//
// Note that this must not be called until context is available.
func (i *Image) At(x, y int) (byte, byte, byte, byte) {
w, h := i.image.Size()
if x < 0 || y < 0 || w <= x || h <= y {
return 0, 0, 0, 0
}
i.readPixelsFromGPUIfNeeded()
// Even after readPixelsFromGPU, basePixels might be nil when OpenGL error happens.
if i.basePixels == nil {
return 0, 0, 0, 0
}
idx := 4*x + 4*y*w
return i.basePixels.At(idx), i.basePixels.At(idx + 1), i.basePixels.At(idx + 2), i.basePixels.At(idx + 3)
}
// makeStaleIfDependingOn makes the image stale if the image depends on target.
func (i *Image) makeStaleIfDependingOn(target *Image) {
if i.stale {
return
}
if i.dependsOn(target) {
i.makeStale()
}
}
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
func (i *Image) readPixelsFromGPU() {
pix := i.image.Pixels()
i.basePixels = &Pixels{
pixels: pix,
length: len(pix),
}
i.drawTrianglesHistory = nil
i.stale = false
}
// resolveStale resolves the image's 'stale' state.
func (i *Image) resolveStale() {
if !needsRestoring() {
return
}
if i.volatile {
return
}
if i.screen {
return
}
if !i.stale {
return
}
i.readPixelsFromGPU()
}
// dependsOn returns a boolean value indicating whether the image depends on target.
func (i *Image) dependsOn(target *Image) bool {
for _, c := range i.drawTrianglesHistory {
if c.image == target {
return true
}
}
return false
}
// dependingImages returns all images that is depended by the image.
func (i *Image) dependingImages() map[*Image]struct{} {
r := map[*Image]struct{}{}
for _, c := range i.drawTrianglesHistory {
r[c.image] = struct{}{}
}
return r
}
// hasDependency returns a boolean value indicating whether the image depends on another image.
func (i *Image) hasDependency() bool {
if i.stale {
return false
}
return len(i.drawTrianglesHistory) > 0
}
// Restore restores *graphicscommand.Image from the pixels using its state.
func (i *Image) restore() error {
w, h := i.image.Size()
if i.screen {
// The screen image should also be recreated because framebuffer might
// be changed.
i.image = graphicscommand.NewScreenFramebufferImage(w, h)
i.basePixels = nil
i.drawTrianglesHistory = nil
i.stale = false
return nil
}
if i.volatile {
i.image = graphicscommand.NewImage(w, h)
i.clearForInitialization()
return nil
}
if i.stale {
// TODO: panic here?
return errors.New("restorable: pixels must not be stale when restoring")
}
gimg := graphicscommand.NewImage(w, h)
if i.basePixels != nil {
gimg.ReplacePixels(i.basePixels.Slice(), 0, 0, w, h)
} else {
// Clear the image explicitly.
pix := make([]uint8, w*h*4)
gimg.ReplacePixels(pix, 0, 0, w, h)
}
for _, c := range i.drawTrianglesHistory {
if c.image.hasDependency() {
panic("restorable: all dependencies must be already resolved but not")
}
gimg.DrawTriangles(c.image.image, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address)
}
i.image = gimg
pix := gimg.Pixels()
i.basePixels = &Pixels{
pixels: pix,
length: len(pix),
}
i.drawTrianglesHistory = nil
i.stale = false
return nil
}
// Dispose disposes the image.
//
// After disposing, calling the function of the image causes unexpected results.
func (i *Image) Dispose() {
theImages.remove(i)
i.image.Dispose()
i.image = nil
i.basePixels = nil
i.drawTrianglesHistory = nil
i.stale = false
}
// isInvalidated returns a boolean value indicating whether the image is invalidated.
//
// If an image is invalidated, GL context is lost and all the images should be restored asap.
func (i *Image) isInvalidated() bool {
// FlushCommands is required because c.offscreen.impl might not have an actual texture.
graphicscommand.FlushCommands()
return i.image.IsInvalidated()
}