ebiten/graphics.go

120 lines
3.2 KiB
Go

/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package ebiten
import (
"github.com/hajimehoshi/ebiten/internal/opengl"
"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
)
// A Rect represents a rectangle.
type Rect struct {
X int
Y int
Width int
Height int
}
// A TexturePart represents a part of a texture.
type TexturePart struct {
LocationX int
LocationY int
Source Rect
}
// A Drawer is the interface that draws itself.
type Drawer interface {
Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error
}
// DrawWhole draws the whole texture.
func DrawWhole(drawer Drawer, width, height int, geo GeometryMatrix, color ColorMatrix) error {
parts := []TexturePart{
{0, 0, Rect{0, 0, width, height}},
}
return drawer.Draw(parts, geo, color)
}
// A GraphicsContext is the interface that means a context of rendering.
type GraphicsContext interface {
Clear() error
Fill(r, g, b uint8) error
Texture(texture *Texture) Drawer
RenderTarget(id *RenderTarget) Drawer
// TODO: ScreenRenderTarget() Drawer
PushRenderTarget(id *RenderTarget)
PopRenderTarget()
}
// Filter represents the type of filter to be used when a texture or a render
// target is maginified or minified.
type Filter int
// Filters
const (
FilterNearest Filter = iota
FilterLinear
)
// Texture represents a texture.
type Texture struct {
glTexture *opengl.Texture
}
// Size returns the size of the texture.
func (t *Texture) Size() (width int, height int) {
return t.glTexture.Width(), t.glTexture.Height()
}
// RenderTarget represents a render target.
// A render target is essentially same as a texture, but it is assumed that the
// all alpha values of a render target is maximum.
type RenderTarget struct {
glRenderTarget *opengl.RenderTarget
texture *Texture
}
// Size returns the size of the render target.
func (r *RenderTarget) Size() (width int, height int) {
return r.glRenderTarget.Width(), r.glRenderTarget.Height()
}
func u(x int, width int) float32 {
return float32(x) / float32(opengl.AdjustSizeForTexture(width))
}
func v(y int, height int) float32 {
return float32(y) / float32(opengl.AdjustSizeForTexture(height))
}
func textureQuads(parts []TexturePart, width, height int) []shader.TextureQuad {
quads := make([]shader.TextureQuad, 0, len(parts))
for _, part := range parts {
x1 := float32(part.LocationX)
x2 := float32(part.LocationX + part.Source.Width)
y1 := float32(part.LocationY)
y2 := float32(part.LocationY + part.Source.Height)
u1 := u(part.Source.X, width)
u2 := u(part.Source.X+part.Source.Width, width)
v1 := v(part.Source.Y, height)
v2 := v(part.Source.Y+part.Source.Height, height)
quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
quads = append(quads, quad)
}
return quads
}