mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
f40798b586
Let's keep 'graphics' package as a package for utility functions or testable functions as much as possible.
563 lines
14 KiB
Go
563 lines
14 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable
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import (
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"errors"
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"fmt"
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"image/color"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphicscommand"
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)
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type Pixels struct {
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pixels []byte
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length int
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// color is used only when pixels == nil
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color color.RGBA
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}
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func (p *Pixels) ensurePixels() {
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if p.pixels != nil {
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return
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}
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p.pixels = make([]byte, p.length)
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if p.color.A == 0 {
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return
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}
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for i := 0; i < p.length/4; i++ {
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p.pixels[4*i] = p.color.R
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p.pixels[4*i+1] = p.color.G
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p.pixels[4*i+2] = p.color.B
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p.pixels[4*i+3] = p.color.A
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}
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}
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func (p *Pixels) CopyFrom(pix []byte, from int) {
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p.ensurePixels()
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copy(p.pixels[from:from+len(pix)], pix)
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}
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func (p *Pixels) At(i int) byte {
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if i < 0 || p.length <= i {
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panic(fmt.Sprintf("restorable: index out of range: %d for length: %d", i, p.length))
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}
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if p.pixels == nil {
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switch i % 4 {
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case 0:
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return p.color.R
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case 1:
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return p.color.G
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case 2:
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return p.color.B
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case 3:
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return p.color.A
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}
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}
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return p.pixels[i]
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}
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func (p *Pixels) Slice() []byte {
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p.ensurePixels()
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return p.pixels
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}
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// drawTrianglesHistoryItem is an item for history of draw-image commands.
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type drawTrianglesHistoryItem struct {
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image *Image
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vertices []float32
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indices []uint16
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colorm *affine.ColorM
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mode driver.CompositeMode
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filter driver.Filter
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address driver.Address
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}
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
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image *graphicscommand.Image
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basePixels *Pixels
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// drawTrianglesHistory is a set of draw-image commands.
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// TODO: This should be merged with the similar command queue in package graphics (#433).
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drawTrianglesHistory []*drawTrianglesHistoryItem
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
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stale bool
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// volatile indicates whether the image is cleared whenever a frame starts.
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volatile bool
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// screen indicates whether the image is used as an actual screen.
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screen bool
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// priority indicates whether the image is restored in high priority when context-lost happens.
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priority bool
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}
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var emptyImage *Image
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func init() {
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const w, h = 16, 16
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emptyImage = &Image{
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image: graphicscommand.NewImage(w, h),
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priority: true,
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}
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pix := make([]byte, 4*w*h)
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for i := range pix {
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pix[i] = 0xff
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}
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emptyImage.ReplacePixels(pix, 0, 0, w, h)
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theImages.add(emptyImage)
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}
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// NewImage creates an empty image with the given size.
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//
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// The returned image is cleared.
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//
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// Note that Dispose is not called automatically.
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func NewImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewImage(width, height),
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}
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i.clearForInitialization()
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theImages.add(i)
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return i
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}
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func (i *Image) MakeVolatile() {
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i.volatile = true
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}
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// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
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//
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// The returned image is cleared.
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//
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// Note that Dispose is not called automatically.
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewScreenFramebufferImage(width, height),
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screen: true,
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}
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i.clearForInitialization()
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theImages.add(i)
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return i
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}
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func (i *Image) Fill(r, g, b, a uint8) {
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theImages.makeStaleIfDependingOn(i)
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i.fill(r, g, b, a)
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}
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// clearForInitialization clears the underlying image for initialization.
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func (i *Image) clearForInitialization() {
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// As this is for initialization, drawing history doesn't have to be adjusted.
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i.fill(0, 0, 0, 0)
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}
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func (i *Image) fill(r, g, b, a uint8) {
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if i.priority {
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panic("restorable: clear cannot be called on a priority image")
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}
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rf := float32(0)
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gf := float32(0)
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bf := float32(0)
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af := float32(0)
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if a > 0 {
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rf = float32(r) / float32(a)
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gf = float32(g) / float32(a)
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bf = float32(b) / float32(a)
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af = float32(a) / 0xff
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}
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// There are not 'drawTrianglesHistoryItem's for this image and emptyImage.
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// As emptyImage is a priority image, this is restored before other regular images are restored.
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// The rendering target size needs to be its 'internal' size instead of the exposed size to avoid glitches on
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// mobile platforms (See the change 1e1f309a).
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dw, dh := i.internalSize()
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sw, sh := emptyImage.Size()
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vs := make([]float32, 4*graphics.VertexFloatNum)
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graphics.PutQuadVertices(vs, i, 0, 0, sw, sh,
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float32(dw)/float32(sw), 0, 0, float32(dh)/float32(sh), 0, 0,
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rf, gf, bf, af)
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is := graphics.QuadIndices()
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c := driver.CompositeModeCopy
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if a == 0 {
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c = driver.CompositeModeClear
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}
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i.image.DrawTriangles(emptyImage.image, vs, is, nil, c, driver.FilterNearest, driver.AddressClampToZero)
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w, h := i.Size()
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i.basePixels = &Pixels{
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color: color.RGBA{r, g, b, a},
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length: 4 * w * h,
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}
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i.drawTrianglesHistory = nil
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i.stale = false
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}
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func (i *Image) IsVolatile() bool {
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return i.volatile
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}
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// BasePixelsForTesting returns the image's basePixels for testing.
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func (i *Image) BasePixelsForTesting() *Pixels {
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return i.basePixels
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}
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// Size returns the image's size.
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func (i *Image) Size() (int, int) {
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return i.image.Size()
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}
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// internalSize returns the size of the internal texture.
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func (i *Image) internalSize() (int, int) {
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return i.image.InternalSize()
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}
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func (i *Image) PutVertex(vs []float32, dx, dy, sx, sy float32, bx0, by0, bx1, by1 float32, cr, cg, cb, ca float32) {
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// Specifying a range explicitly here is redundant but this helps optimization
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// to eliminate boundary checks.
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//
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// VertexFloatNum is better than 12 in terms of code maintenanceability, but in GopherJS, optimization
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// might not work.
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vs = vs[0:12]
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w, h := i.internalSize()
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vs[0] = dx
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vs[1] = dy
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vs[2] = sx / float32(w)
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vs[3] = sy / float32(h)
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vs[4] = bx0 / float32(w)
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vs[5] = by0 / float32(h)
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vs[6] = bx1 / float32(w)
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vs[7] = by1 / float32(h)
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vs[8] = cr
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vs[9] = cg
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vs[10] = cb
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vs[11] = ca
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}
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// makeStale makes the image stale.
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func (i *Image) makeStale() {
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i.basePixels = nil
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i.drawTrianglesHistory = nil
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i.stale = true
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// Don't have to call makeStale recursively here.
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// Restoring is done after topological sorting is done.
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// If an image depends on another stale image, this means that
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// the former image can be restored from the latest state of the latter image.
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}
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func (i *Image) CopyPixels(src *Image) {
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// TODO: Avoid making other images stale if possible. (#514)
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// For this purpuse, images should remember which part of that is used for DrawTriangles.
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theImages.makeStaleIfDependingOn(i)
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i.image.CopyPixels(src.image)
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// As pixels should not be obtained here, making the image stale is inevitable.
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i.makeStale()
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}
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// ReplacePixels replaces the image pixels with the given pixels slice.
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//
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// If pixels is nil, ReplacePixels clears the specified reagion.
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func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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w, h := i.image.Size()
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if width <= 0 || height <= 0 {
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panic("restorable: width/height must be positive")
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}
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if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
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panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
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}
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// TODO: Avoid making other images stale if possible. (#514)
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// For this purpuse, images should remember which part of that is used for DrawTriangles.
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theImages.makeStaleIfDependingOn(i)
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if pixels == nil {
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pixels = make([]byte, 4*width*height)
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}
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i.image.ReplacePixels(pixels, x, y, width, height)
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if !needsRestoring() {
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i.makeStale()
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return
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}
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if x == 0 && y == 0 && width == w && height == h {
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if pixels != nil {
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if i.basePixels == nil {
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i.basePixels = &Pixels{
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length: 4 * w * h,
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}
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}
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i.basePixels.CopyFrom(pixels, 0)
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} else {
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// If basePixels is nil, the restored pixels are cleared.
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// See restore() implementation.
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i.basePixels = nil
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}
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i.drawTrianglesHistory = nil
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i.stale = false
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return
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}
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if len(i.drawTrianglesHistory) > 0 {
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panic("restorable: ReplacePixels for a part after DrawTriangles is forbidden")
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}
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if i.stale {
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return
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}
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idx := 4 * (y*w + x)
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if pixels != nil {
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if i.basePixels == nil {
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i.basePixels = &Pixels{
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length: 4 * w * h,
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}
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}
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for j := 0; j < height; j++ {
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i.basePixels.CopyFrom(pixels[4*j*width:4*(j+1)*width], idx)
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idx += 4 * w
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}
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} else if i.basePixels != nil {
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zeros := make([]byte, 4*width)
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for j := 0; j < height; j++ {
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i.basePixels.CopyFrom(zeros, idx)
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idx += 4 * w
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}
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}
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}
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// DrawTriangles draws a given image img to the image.
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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if i.priority {
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panic("restorable: DrawTriangles cannot be called on a priority image")
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}
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if len(vertices) == 0 {
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return
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}
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theImages.makeStaleIfDependingOn(i)
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if img.stale || img.volatile || i.screen || !needsRestoring() || i.volatile {
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i.makeStale()
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} else {
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i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address)
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}
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i.image.DrawTriangles(img.image, vertices, indices, colorm, mode, filter, address)
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}
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// appendDrawTrianglesHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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if i.stale || i.volatile || i.screen {
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return
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}
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// TODO: Would it be possible to merge draw image history items?
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const maxDrawTrianglesHistoryNum = 1024
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if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
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i.makeStale()
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return
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}
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// All images must be resolved and not stale each after frame.
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// So we don't have to care if image is stale or not here.
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item := &drawTrianglesHistoryItem{
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image: image,
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vertices: vertices,
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indices: indices,
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colorm: colorm,
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mode: mode,
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filter: filter,
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address: address,
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}
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i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
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}
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func (i *Image) readPixelsFromGPUIfNeeded() {
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if i.basePixels == nil || len(i.drawTrianglesHistory) > 0 || i.stale {
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graphicscommand.FlushCommands()
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i.readPixelsFromGPU()
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i.drawTrianglesHistory = nil
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i.stale = false
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}
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}
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// At returns a color value at (x, y).
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//
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// Note that this must not be called until context is available.
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func (i *Image) At(x, y int) (byte, byte, byte, byte) {
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w, h := i.image.Size()
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if x < 0 || y < 0 || w <= x || h <= y {
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return 0, 0, 0, 0
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}
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i.readPixelsFromGPUIfNeeded()
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// Even after readPixelsFromGPU, basePixels might be nil when OpenGL error happens.
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if i.basePixels == nil {
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return 0, 0, 0, 0
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}
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idx := 4*x + 4*y*w
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return i.basePixels.At(idx), i.basePixels.At(idx + 1), i.basePixels.At(idx + 2), i.basePixels.At(idx + 3)
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}
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// makeStaleIfDependingOn makes the image stale if the image depends on target.
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func (i *Image) makeStaleIfDependingOn(target *Image) {
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if i.stale {
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return
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}
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if i.dependsOn(target) {
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i.makeStale()
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}
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}
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
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func (i *Image) readPixelsFromGPU() {
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pix := i.image.Pixels()
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i.basePixels = &Pixels{
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pixels: pix,
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length: len(pix),
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}
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i.drawTrianglesHistory = nil
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i.stale = false
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}
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// resolveStale resolves the image's 'stale' state.
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func (i *Image) resolveStale() {
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if !needsRestoring() {
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return
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}
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if i.volatile {
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return
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}
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if i.screen {
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return
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}
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if !i.stale {
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return
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}
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i.readPixelsFromGPU()
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}
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// dependsOn returns a boolean value indicating whether the image depends on target.
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func (i *Image) dependsOn(target *Image) bool {
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for _, c := range i.drawTrianglesHistory {
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if c.image == target {
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return true
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}
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}
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return false
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}
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// dependingImages returns all images that is depended by the image.
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func (i *Image) dependingImages() map[*Image]struct{} {
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r := map[*Image]struct{}{}
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for _, c := range i.drawTrianglesHistory {
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r[c.image] = struct{}{}
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}
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return r
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}
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// hasDependency returns a boolean value indicating whether the image depends on another image.
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func (i *Image) hasDependency() bool {
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if i.stale {
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return false
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}
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return len(i.drawTrianglesHistory) > 0
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}
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// Restore restores *graphicscommand.Image from the pixels using its state.
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func (i *Image) restore() error {
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w, h := i.image.Size()
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if i.screen {
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// The screen image should also be recreated because framebuffer might
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// be changed.
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i.image = graphicscommand.NewScreenFramebufferImage(w, h)
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i.basePixels = nil
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i.drawTrianglesHistory = nil
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i.stale = false
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return nil
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}
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if i.volatile {
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i.image = graphicscommand.NewImage(w, h)
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i.clearForInitialization()
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return nil
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}
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if i.stale {
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// TODO: panic here?
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return errors.New("restorable: pixels must not be stale when restoring")
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}
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gimg := graphicscommand.NewImage(w, h)
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if i.basePixels != nil {
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gimg.ReplacePixels(i.basePixels.Slice(), 0, 0, w, h)
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} else {
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// Clear the image explicitly.
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pix := make([]uint8, w*h*4)
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gimg.ReplacePixels(pix, 0, 0, w, h)
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}
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for _, c := range i.drawTrianglesHistory {
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if c.image.hasDependency() {
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panic("restorable: all dependencies must be already resolved but not")
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}
|
|
gimg.DrawTriangles(c.image.image, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address)
|
|
}
|
|
i.image = gimg
|
|
|
|
pix := gimg.Pixels()
|
|
i.basePixels = &Pixels{
|
|
pixels: pix,
|
|
length: len(pix),
|
|
}
|
|
i.drawTrianglesHistory = nil
|
|
i.stale = false
|
|
return nil
|
|
}
|
|
|
|
// Dispose disposes the image.
|
|
//
|
|
// After disposing, calling the function of the image causes unexpected results.
|
|
func (i *Image) Dispose() {
|
|
theImages.remove(i)
|
|
|
|
i.image.Dispose()
|
|
i.image = nil
|
|
i.basePixels = nil
|
|
i.drawTrianglesHistory = nil
|
|
i.stale = false
|
|
}
|
|
|
|
// isInvalidated returns a boolean value indicating whether the image is invalidated.
|
|
//
|
|
// If an image is invalidated, GL context is lost and all the images should be restored asap.
|
|
func (i *Image) isInvalidated() bool {
|
|
// FlushCommands is required because c.offscreen.impl might not have an actual texture.
|
|
graphicscommand.FlushCommands()
|
|
return i.image.IsInvalidated()
|
|
}
|