ebiten/internal/graphicsdriver/opengl/gl
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00
..
const.go internal/graphicsdriver/opengl: refactoring: move consts to gl 2023-04-22 21:20:34 +09:00
debug.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
default_cgo.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
default_js.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
default_purego.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
gen.go
gomobile.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
interface.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
LICENSE
procaddr_darwin.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
procaddr_nintendosdk.go
procaddr_others.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
procaddr_windows.go
procaddr.go
README.md

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.