mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
36 lines
508 B
GLSL
36 lines
508 B
GLSL
uniform float U0;
|
|
uniform float U1;
|
|
uniform float U2;
|
|
attribute vec2 A0;
|
|
|
|
void F0(in int l0, out int l1);
|
|
|
|
void F0(in int l0, out int l1) {
|
|
l1 = l0;
|
|
return;
|
|
}
|
|
|
|
void main(void) {
|
|
int l0 = 0;
|
|
int l2 = 0;
|
|
l0 = 0;
|
|
for (int l1 = 0; l1 < 10; l1++) {
|
|
int l2 = 0;
|
|
int l3 = 0;
|
|
F0(l1, l2);
|
|
l3 = l2;
|
|
l0 = (l0) + (l3);
|
|
for (int l4 = 0; l4 < 10; l4++) {
|
|
int l5 = 0;
|
|
int l6 = 0;
|
|
F0(l4, l5);
|
|
l6 = l5;
|
|
l0 = (l0) + (l6);
|
|
}
|
|
}
|
|
l2 = 0;
|
|
l0 = (l0) + (l2);
|
|
gl_Position = vec4(l0);
|
|
return;
|
|
}
|