ebiten/internal/shader/testdata/func_multiple.expected.vs
2020-07-28 00:04:03 +09:00

10 lines
223 B
GLSL

void F0(in vec4 l0, out float l1, out float l2, out float l3, out float l4);
void F0(in vec4 l0, out float l1, out float l2, out float l3, out float l4) {
l1 = (l0).x;
l2 = (l0).y;
l3 = (l0).z;
l4 = (l0).w;
return;
}