ebiten/internal/graphicsdriver/opengl/gl/package_windows.go

551 lines
19 KiB
Go

// SPDX-License-Identifier: MIT
package gl
import (
"errors"
"math"
"syscall"
"unsafe"
)
var (
gpAttachShader uintptr
gpBindAttribLocation uintptr
gpBindBuffer uintptr
gpBindFramebufferEXT uintptr
gpBindTexture uintptr
gpBlendFunc uintptr
gpBufferData uintptr
gpBufferSubData uintptr
gpCheckFramebufferStatusEXT uintptr
gpCompileShader uintptr
gpCreateProgram uintptr
gpCreateShader uintptr
gpDeleteBuffers uintptr
gpDeleteFramebuffersEXT uintptr
gpDeleteProgram uintptr
gpDeleteShader uintptr
gpDeleteTextures uintptr
gpDisableVertexAttribArray uintptr
gpDrawElements uintptr
gpEnable uintptr
gpEnableVertexAttribArray uintptr
gpFlush uintptr
gpFramebufferTexture2DEXT uintptr
gpGenBuffers uintptr
gpGenFramebuffersEXT uintptr
gpGenTextures uintptr
gpGetDoublei_v uintptr
gpGetDoublei_vEXT uintptr
gpGetError uintptr
gpGetFloati_v uintptr
gpGetFloati_vEXT uintptr
gpGetIntegeri_v uintptr
gpGetIntegerui64i_vNV uintptr
gpGetIntegerv uintptr
gpGetPointeri_vEXT uintptr
gpGetProgramiv uintptr
gpGetShaderInfoLog uintptr
gpGetShaderiv uintptr
gpGetTransformFeedbacki64_v uintptr
gpGetTransformFeedbacki_v uintptr
gpGetUniformLocation uintptr
gpGetUnsignedBytei_vEXT uintptr
gpGetVertexArrayIntegeri_vEXT uintptr
gpGetVertexArrayPointeri_vEXT uintptr
gpIsFramebufferEXT uintptr
gpIsProgram uintptr
gpIsTexture uintptr
gpLinkProgram uintptr
gpMapBuffer uintptr
gpPixelStorei uintptr
gpReadPixels uintptr
gpShaderSource uintptr
gpTexImage2D uintptr
gpTexParameteri uintptr
gpTexSubImage2D uintptr
gpUniform1f uintptr
gpUniform1i uintptr
gpUniform2fv uintptr
gpUniform4fv uintptr
gpUniformMatrix4fv uintptr
gpUnmapBuffer uintptr
gpUseProgram uintptr
gpVertexAttribPointer uintptr
gpViewport uintptr
)
func boolToUintptr(b bool) uintptr {
if b {
return 1
}
return 0
}
func AttachShader(program uint32, shader uint32) {
syscall.Syscall(gpAttachShader, 2, uintptr(program), uintptr(shader), 0)
}
func BindAttribLocation(program uint32, index uint32, name *uint8) {
syscall.Syscall(gpBindAttribLocation, 3, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(name)))
}
func BindBuffer(target uint32, buffer uint32) {
syscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)
}
func BindFramebufferEXT(target uint32, framebuffer uint32) {
syscall.Syscall(gpBindFramebufferEXT, 2, uintptr(target), uintptr(framebuffer), 0)
}
func BindTexture(target uint32, texture uint32) {
syscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)
}
func BlendFunc(sfactor uint32, dfactor uint32) {
syscall.Syscall(gpBlendFunc, 2, uintptr(sfactor), uintptr(dfactor), 0)
}
func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
syscall.Syscall6(gpBufferData, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(usage), 0, 0)
}
func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
syscall.Syscall6(gpBufferSubData, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0)
}
func CheckFramebufferStatusEXT(target uint32) uint32 {
ret, _, _ := syscall.Syscall(gpCheckFramebufferStatusEXT, 1, uintptr(target), 0, 0)
return (uint32)(ret)
}
func CompileShader(shader uint32) {
syscall.Syscall(gpCompileShader, 1, uintptr(shader), 0, 0)
}
func CreateProgram() uint32 {
ret, _, _ := syscall.Syscall(gpCreateProgram, 0, 0, 0, 0)
return (uint32)(ret)
}
func CreateShader(xtype uint32) uint32 {
ret, _, _ := syscall.Syscall(gpCreateShader, 1, uintptr(xtype), 0, 0)
return (uint32)(ret)
}
func DeleteBuffers(n int32, buffers *uint32) {
syscall.Syscall(gpDeleteBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0)
}
func DeleteFramebuffersEXT(n int32, framebuffers *uint32) {
syscall.Syscall(gpDeleteFramebuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0)
}
func DeleteProgram(program uint32) {
syscall.Syscall(gpDeleteProgram, 1, uintptr(program), 0, 0)
}
func DeleteShader(shader uint32) {
syscall.Syscall(gpDeleteShader, 1, uintptr(shader), 0, 0)
}
func DeleteTextures(n int32, textures *uint32) {
syscall.Syscall(gpDeleteTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0)
}
func DisableVertexAttribArray(index uint32) {
syscall.Syscall(gpDisableVertexAttribArray, 1, uintptr(index), 0, 0)
}
func DrawElements(mode uint32, count int32, xtype uint32, indices uintptr) {
syscall.Syscall6(gpDrawElements, 4, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), 0, 0)
}
func Enable(cap uint32) {
syscall.Syscall(gpEnable, 1, uintptr(cap), 0, 0)
}
func EnableVertexAttribArray(index uint32) {
syscall.Syscall(gpEnableVertexAttribArray, 1, uintptr(index), 0, 0)
}
func Flush() {
syscall.Syscall(gpFlush, 0, 0, 0, 0)
}
func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
syscall.Syscall6(gpFramebufferTexture2DEXT, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0)
}
func GenBuffers(n int32, buffers *uint32) {
syscall.Syscall(gpGenBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0)
}
func GenFramebuffersEXT(n int32, framebuffers *uint32) {
syscall.Syscall(gpGenFramebuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0)
}
func GenTextures(n int32, textures *uint32) {
syscall.Syscall(gpGenTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0)
}
func GetDoublei_v(target uint32, index uint32, data *float64) {
syscall.Syscall(gpGetDoublei_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data)))
}
func GetDoublei_vEXT(pname uint32, index uint32, params *float64) {
syscall.Syscall(gpGetDoublei_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params)))
}
func GetError() uint32 {
ret, _, _ := syscall.Syscall(gpGetError, 0, 0, 0, 0)
return (uint32)(ret)
}
func GetFloati_v(target uint32, index uint32, data *float32) {
syscall.Syscall(gpGetFloati_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data)))
}
func GetFloati_vEXT(pname uint32, index uint32, params *float32) {
syscall.Syscall(gpGetFloati_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params)))
}
func GetIntegeri_v(target uint32, index uint32, data *int32) {
syscall.Syscall(gpGetIntegeri_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data)))
}
func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) {
syscall.Syscall(gpGetIntegerui64i_vNV, 3, uintptr(value), uintptr(index), uintptr(unsafe.Pointer(result)))
}
func GetIntegerv(pname uint32, data *int32) {
syscall.Syscall(gpGetIntegerv, 2, uintptr(pname), uintptr(unsafe.Pointer(data)), 0)
}
func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) {
syscall.Syscall(gpGetPointeri_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params)))
}
func GetProgramiv(program uint32, pname uint32, params *int32) {
syscall.Syscall(gpGetProgramiv, 3, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
syscall.Syscall6(gpGetShaderInfoLog, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0)
}
func GetShaderiv(shader uint32, pname uint32, params *int32) {
syscall.Syscall(gpGetShaderiv, 3, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) {
syscall.Syscall6(gpGetTransformFeedbacki64_v, 4, uintptr(xfb), uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(param)), 0, 0)
}
func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) {
syscall.Syscall6(gpGetTransformFeedbacki_v, 4, uintptr(xfb), uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(param)), 0, 0)
}
func GetUniformLocation(program uint32, name *uint8) int32 {
ret, _, _ := syscall.Syscall(gpGetUniformLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0)
return (int32)(ret)
}
func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) {
syscall.Syscall(gpGetUnsignedBytei_vEXT, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data)))
}
func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) {
syscall.Syscall6(gpGetVertexArrayIntegeri_vEXT, 4, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)), 0, 0)
}
func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) {
syscall.Syscall6(gpGetVertexArrayPointeri_vEXT, 4, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)), 0, 0)
}
func IsFramebufferEXT(framebuffer uint32) bool {
ret, _, _ := syscall.Syscall(gpIsFramebufferEXT, 1, uintptr(framebuffer), 0, 0)
return ret != 0
}
func IsProgram(program uint32) bool {
ret, _, _ := syscall.Syscall(gpIsProgram, 1, uintptr(program), 0, 0)
return ret != 0
}
func IsTexture(texture uint32) bool {
ret, _, _ := syscall.Syscall(gpIsTexture, 1, uintptr(texture), 0, 0)
return ret != 0
}
func MapBuffer(target uint32, access uint32) uintptr {
ret, _, _ := syscall.Syscall(gpMapBuffer, 2, uintptr(target), uintptr(access), 0)
return ret
}
func LinkProgram(program uint32) {
syscall.Syscall(gpLinkProgram, 1, uintptr(program), 0, 0)
}
func PixelStorei(pname uint32, param int32) {
syscall.Syscall(gpPixelStorei, 2, uintptr(pname), uintptr(param), 0)
}
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
syscall.Syscall9(gpReadPixels, 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)
}
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
syscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0)
}
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
syscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))
}
func TexParameteri(target uint32, pname uint32, param int32) {
syscall.Syscall(gpTexParameteri, 3, uintptr(target), uintptr(pname), uintptr(param))
}
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
syscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))
}
func Uniform1f(location int32, v0 float32) {
syscall.Syscall(gpUniform1f, 2, uintptr(location), uintptr(math.Float32bits(v0)), 0)
}
func Uniform1i(location int32, v0 int32) {
syscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)
}
func Uniform2fv(location int32, count int32, value *float32) {
syscall.Syscall(gpUniform2fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
func Uniform4fv(location int32, count int32, value *float32) {
syscall.Syscall(gpUniform4fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
syscall.Syscall6(gpUniformMatrix4fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0)
}
func UnmapBuffer(target uint32) bool {
ret, _, _ := syscall.Syscall(gpUnmapBuffer, 1, uintptr(target), 0, 0)
return ret != 0
}
func UseProgram(program uint32) {
syscall.Syscall(gpUseProgram, 1, uintptr(program), 0, 0)
}
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer uintptr) {
syscall.Syscall6(gpVertexAttribPointer, 6, uintptr(index), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(stride), uintptr(pointer))
}
func Viewport(x int32, y int32, width int32, height int32) {
syscall.Syscall6(gpViewport, 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
}
// InitWithProcAddrFunc intializes the package using the specified OpenGL
// function pointer loading function. For more cases Init should be used
func InitWithProcAddrFunc(getProcAddr func(name string) uintptr) error {
gpAttachShader = getProcAddr("glAttachShader")
if gpAttachShader == 0 {
return errors.New("glAttachShader")
}
gpBindAttribLocation = getProcAddr("glBindAttribLocation")
if gpBindAttribLocation == 0 {
return errors.New("glBindAttribLocation")
}
gpBindBuffer = getProcAddr("glBindBuffer")
if gpBindBuffer == 0 {
return errors.New("glBindBuffer")
}
gpBindFramebufferEXT = getProcAddr("glBindFramebufferEXT")
gpBindTexture = getProcAddr("glBindTexture")
if gpBindTexture == 0 {
return errors.New("glBindTexture")
}
gpBlendFunc = getProcAddr("glBlendFunc")
if gpBlendFunc == 0 {
return errors.New("glBlendFunc")
}
gpBufferData = getProcAddr("glBufferData")
if gpBufferData == 0 {
return errors.New("glBufferData")
}
gpBufferSubData = getProcAddr("glBufferSubData")
if gpBufferSubData == 0 {
return errors.New("glBufferSubData")
}
gpCheckFramebufferStatusEXT = getProcAddr("glCheckFramebufferStatusEXT")
gpCompileShader = getProcAddr("glCompileShader")
if gpCompileShader == 0 {
return errors.New("glCompileShader")
}
gpCreateProgram = getProcAddr("glCreateProgram")
if gpCreateProgram == 0 {
return errors.New("glCreateProgram")
}
gpCreateShader = getProcAddr("glCreateShader")
if gpCreateShader == 0 {
return errors.New("glCreateShader")
}
gpDeleteBuffers = getProcAddr("glDeleteBuffers")
if gpDeleteBuffers == 0 {
return errors.New("glDeleteBuffers")
}
gpDeleteFramebuffersEXT = getProcAddr("glDeleteFramebuffersEXT")
gpDeleteProgram = getProcAddr("glDeleteProgram")
if gpDeleteProgram == 0 {
return errors.New("glDeleteProgram")
}
gpDeleteShader = getProcAddr("glDeleteShader")
if gpDeleteShader == 0 {
return errors.New("glDeleteShader")
}
gpDeleteTextures = getProcAddr("glDeleteTextures")
if gpDeleteTextures == 0 {
return errors.New("glDeleteTextures")
}
gpDisableVertexAttribArray = getProcAddr("glDisableVertexAttribArray")
if gpDisableVertexAttribArray == 0 {
return errors.New("glDisableVertexAttribArray")
}
gpDrawElements = getProcAddr("glDrawElements")
if gpDrawElements == 0 {
return errors.New("glDrawElements")
}
gpEnable = getProcAddr("glEnable")
if gpEnable == 0 {
return errors.New("glEnable")
}
gpEnableVertexAttribArray = getProcAddr("glEnableVertexAttribArray")
if gpEnableVertexAttribArray == 0 {
return errors.New("glEnableVertexAttribArray")
}
gpFlush = getProcAddr("glFlush")
if gpFlush == 0 {
return errors.New("glFlush")
}
gpFramebufferTexture2DEXT = getProcAddr("glFramebufferTexture2DEXT")
gpGenBuffers = getProcAddr("glGenBuffers")
if gpGenBuffers == 0 {
return errors.New("glGenBuffers")
}
gpGenFramebuffersEXT = getProcAddr("glGenFramebuffersEXT")
gpGenTextures = getProcAddr("glGenTextures")
if gpGenTextures == 0 {
return errors.New("glGenTextures")
}
gpGetDoublei_v = getProcAddr("glGetDoublei_v")
gpGetDoublei_vEXT = getProcAddr("glGetDoublei_vEXT")
gpGetError = getProcAddr("glGetError")
if gpGetError == 0 {
return errors.New("glGetError")
}
gpGetFloati_v = getProcAddr("glGetFloati_v")
gpGetFloati_vEXT = getProcAddr("glGetFloati_vEXT")
gpGetIntegeri_v = getProcAddr("glGetIntegeri_v")
gpGetIntegerui64i_vNV = getProcAddr("glGetIntegerui64i_vNV")
gpGetIntegerv = getProcAddr("glGetIntegerv")
if gpGetIntegerv == 0 {
return errors.New("glGetIntegerv")
}
gpGetPointeri_vEXT = getProcAddr("glGetPointeri_vEXT")
gpGetProgramiv = getProcAddr("glGetProgramiv")
if gpGetProgramiv == 0 {
return errors.New("glGetProgramiv")
}
gpGetShaderInfoLog = getProcAddr("glGetShaderInfoLog")
if gpGetShaderInfoLog == 0 {
return errors.New("glGetShaderInfoLog")
}
gpGetShaderiv = getProcAddr("glGetShaderiv")
if gpGetShaderiv == 0 {
return errors.New("glGetShaderiv")
}
gpGetTransformFeedbacki64_v = getProcAddr("glGetTransformFeedbacki64_v")
gpGetTransformFeedbacki_v = getProcAddr("glGetTransformFeedbacki_v")
gpGetUniformLocation = getProcAddr("glGetUniformLocation")
if gpGetUniformLocation == 0 {
return errors.New("glGetUniformLocation")
}
gpGetUnsignedBytei_vEXT = getProcAddr("glGetUnsignedBytei_vEXT")
gpGetVertexArrayIntegeri_vEXT = getProcAddr("glGetVertexArrayIntegeri_vEXT")
gpGetVertexArrayPointeri_vEXT = getProcAddr("glGetVertexArrayPointeri_vEXT")
gpIsFramebufferEXT = getProcAddr("glIsFramebufferEXT")
gpIsProgram = getProcAddr("glIsProgram")
if gpIsProgram == 0 {
return errors.New("glIsProgram")
}
gpIsTexture = getProcAddr("glIsTexture")
if gpIsTexture == 0 {
return errors.New("glIsTexture")
}
gpMapBuffer = getProcAddr("glMapBuffer")
if gpMapBuffer == 0 {
return errors.New("glMapBuffer")
}
gpLinkProgram = getProcAddr("glLinkProgram")
if gpLinkProgram == 0 {
return errors.New("glLinkProgram")
}
gpPixelStorei = getProcAddr("glPixelStorei")
if gpPixelStorei == 0 {
return errors.New("glPixelStorei")
}
gpReadPixels = getProcAddr("glReadPixels")
if gpReadPixels == 0 {
return errors.New("glReadPixels")
}
gpShaderSource = getProcAddr("glShaderSource")
if gpShaderSource == 0 {
return errors.New("glShaderSource")
}
gpTexImage2D = getProcAddr("glTexImage2D")
if gpTexImage2D == 0 {
return errors.New("glTexImage2D")
}
gpTexParameteri = getProcAddr("glTexParameteri")
if gpTexParameteri == 0 {
return errors.New("glTexParameteri")
}
gpTexSubImage2D = getProcAddr("glTexSubImage2D")
if gpTexSubImage2D == 0 {
return errors.New("glTexSubImage2D")
}
gpUniform1f = getProcAddr("glUniform1f")
if gpUniform1f == 0 {
return errors.New("glUniform1f")
}
gpUniform1i = getProcAddr("glUniform1i")
if gpUniform1i == 0 {
return errors.New("glUniform1i")
}
gpUniform2fv = getProcAddr("glUniform2fv")
if gpUniform2fv == 0 {
return errors.New("glUniform2fv")
}
gpUniform4fv = getProcAddr("glUniform4fv")
if gpUniform4fv == 0 {
return errors.New("glUniform4fv")
}
gpUniformMatrix4fv = getProcAddr("glUniformMatrix4fv")
if gpUniformMatrix4fv == 0 {
return errors.New("glUniformMatrix4fv")
}
gpUnmapBuffer = getProcAddr("glUnmapBuffer")
if gpUnmapBuffer == 0 {
return errors.New("glUnmapBuffer")
}
gpUseProgram = getProcAddr("glUseProgram")
if gpUseProgram == 0 {
return errors.New("glUseProgram")
}
gpVertexAttribPointer = getProcAddr("glVertexAttribPointer")
if gpVertexAttribPointer == 0 {
return errors.New("glVertexAttribPointer")
}
gpViewport = getProcAddr("glViewport")
if gpViewport == 0 {
return errors.New("glViewport")
}
return nil
}