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affine
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
atlas
internal/atlas: bug fix: wrong logic to create a new mask with edges
2022-05-08 23:06:10 +09:00
buffered
ebiten: compile shaders at NewShader
2022-04-04 02:52:57 +09:00
cbackend
internal/cbackend: bug fix: compile error again
2022-02-06 19:07:17 +09:00
clock
internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS
2022-04-14 00:57:47 +09:00
debug
graphicscommand: Dump internal image info on the debug mode
2021-08-05 01:16:42 +09:00
devicescale
internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
2022-04-03 19:32:01 +09:00
gamepad
internal/gamepad, internal/ui: type-cast returning values from Win32APIs just in case
2022-05-11 00:48:44 +09:00
gamepaddb
internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
2022-04-19 23:36:02 +09:00
glfw
internal/glfw: use a pure Go implementation of GLFW
2022-05-20 22:10:00 +09:00
glfwwin
internal/glfw: use a pure Go implementation of GLFW
2022-05-20 22:10:00 +09:00
graphics
internal/graphics: refactoring
2022-04-05 11:12:25 +09:00
graphicscommand
ebiten: compile shaders at NewShader
2022-04-04 02:52:57 +09:00
graphicsdriver
internal/graphicsdriver/metal: update the minimum version of macOS
2022-05-18 00:09:04 +09:00
hooks
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
jsutil
internal/jsutil: Optimization: Avoid using empty interface{} conversions
2021-10-30 18:53:21 +09:00
mipmap
ebiten: compile shaders at NewShader
2022-04-04 02:52:57 +09:00
packing
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
png
internal/png: clean up files before generating
2022-04-06 11:48:46 +09:00
processtest
internal/processtest/testdata: add a test case for #2089
2022-05-08 23:45:21 +09:00
restorable
ebiten: compile shaders at NewShader
2022-04-04 02:52:57 +09:00
shader
internal/shader: implement strict type checks when calling a function
2022-04-09 00:32:27 +09:00
shaderir
internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
2022-03-27 01:49:52 +09:00
testing
ebiten: compile shaders at NewShader
2022-04-04 02:52:57 +09:00
thread
internal/thread: bug fix: do not close 'terminate' channel
2022-01-05 17:21:53 +09:00
ui
internal/glfw: use a pure Go implementation of GLFW
2022-05-20 22:10:00 +09:00
vibrate
internal/ui: separate 'vibrate' part to internal/vibrate
2022-02-08 14:48:55 +09:00