ebiten/internal/shader/testdata/const3.expected.vs

23 lines
274 B
GLSL

void F0(void);
void F0(void) {
int l0 = 0;
int l1 = 0;
float l2 = float(0);
int l3 = 0;
int l4 = 0;
int l5 = 0;
float l6 = float(0);
float l7 = float(0);
bool l8 = false;
l0 = 1;
l1 = 1;
l2 = 1.0;
l3 = 1;
l5 = 1;
l4 = l5;
l7 = 1.0;
l6 = l7;
l8 = false;
}