ebiten/internal/shader/testdata/func_body.expected.vs
2020-07-28 00:04:03 +09:00

7 lines
107 B
GLSL

void F0(in vec2 l0, out vec4 l1);
void F0(in vec2 l0, out vec4 l1) {
l1 = vec4(l0, 0.0, 1.0);
return;
}