ebiten/internal/shader/testdata/if_init.expected.vs
2020-07-28 00:04:03 +09:00

17 lines
227 B
GLSL

void F0(in vec2 l0, out vec2 l1);
void F0(in vec2 l0, out vec2 l1) {
vec2 l2 = vec2(0);
l2 = vec2(0.0);
{
vec2 l3 = vec2(0);
l3 = vec2(1.0);
if (((l3).x) == (1.0)) {
l1 = l3;
return;
}
}
l1 = l2;
return;
}