ebiten/internal/shader/testdata/issue1245.expected.fs
Hajime Hoshi f6c3e0579f shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
2020-08-13 00:01:16 +09:00

9 lines
163 B
GLSL

void main(void) {
vec4 l0 = vec4(0);
for (float l1 = 0.0; l1 < 4.0; l1++) {
(l0).x = ((l0).x) + ((l1) * (1.0000000000e-02));
}
gl_FragColor = l0;
return;
}