mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-24 09:52:03 +01:00
70acb9c1f6
Renamed image0TextureSize to imageSrcTextureSize, and removed the other texture-size functions. As texture-coordinates are always in image0's texture texels, calculations with texels are always done with image0's texture texels. Then, other texture-size functions are useless. To avoid confusion, let's remove the functions and leave the necessary funciton.
42 lines
1.1 KiB
Go
42 lines
1.1 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build ignore
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package main
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var Time float
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var Cursor vec2
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var ScreenSize vec2
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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dir := normalize(position.xy - Cursor)
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clr := image2TextureAt(texCoord)
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samples := [10]float{
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-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,
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}
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// TODO: Add len(samples)
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sum := clr
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for i := 0; i < 10; i++ {
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pos := texCoord + dir*samples[i]/imageSrcTextureSize()
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sum += image2TextureBoundsAt(pos)
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}
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sum /= 10 + 1
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dist := distance(position.xy, Cursor)
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t := clamp(dist/256, 0, 1)
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return mix(clr, sum, t)
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}
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