ebiten/examples/sinewave/main.go
2024-07-22 23:29:48 +09:00

125 lines
2.9 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"fmt"
"log"
"math"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
const (
screenWidth = 640
screenHeight = 480
sampleRate = 48000
frequency = 440
)
// stream is an infinite stream of 440 Hz sine wave.
type stream struct {
position int64
remaining []byte
}
// Read is io.Reader's Read.
//
// Read fills the data with sine wave samples.
func (s *stream) Read(buf []byte) (int, error) {
if len(s.remaining) > 0 {
n := copy(buf, s.remaining)
s.remaining = s.remaining[n:]
return n, nil
}
var origBuf []byte
if len(buf)%8 > 0 {
origBuf = buf
buf = make([]byte, len(origBuf)+8-len(origBuf)%8)
}
const length = int64(sampleRate / frequency)
p := s.position / 8
for i := 0; i < len(buf)/8; i++ {
v := math.Float32bits(float32(math.Sin(2 * math.Pi * float64(p) / float64(length))))
buf[8*i] = byte(v)
buf[8*i+1] = byte(v >> 8)
buf[8*i+2] = byte(v >> 16)
buf[8*i+3] = byte(v >> 24)
buf[8*i+4] = byte(v)
buf[8*i+5] = byte(v >> 8)
buf[8*i+6] = byte(v >> 16)
buf[8*i+7] = byte(v >> 24)
p++
}
s.position += int64(len(buf))
s.position %= length * 8
if origBuf != nil {
n := copy(origBuf, buf)
s.remaining = buf[n:]
return n, nil
}
return len(buf), nil
}
// Close is io.Closer's Close.
func (s *stream) Close() error {
return nil
}
type Game struct {
audioContext *audio.Context
player *audio.Player
}
func (g *Game) Update() error {
if g.audioContext == nil {
g.audioContext = audio.NewContext(sampleRate)
}
if g.player == nil {
// Pass the (infinite) stream to NewPlayer.
// After calling Play, the stream never ends as long as the player object lives.
var err error
g.player, err = g.audioContext.NewPlayerF32(&stream{})
if err != nil {
return err
}
g.player.Play()
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
msg := fmt.Sprintf("TPS: %0.2f\nThis is an example using infinite audio stream.", ebiten.ActualTPS())
ebitenutil.DebugPrint(screen, msg)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Sine Wave (Ebitengine Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}