mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
143 lines
3.6 KiB
Go
143 lines
3.6 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphics
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import (
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"errors"
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"fmt"
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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type command interface {
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Exec(context *opengl.Context) error
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}
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type commandQueue struct {
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commands []command
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indexOffsetInBytes int
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}
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var theCommandQueue = &commandQueue{
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commands: []command{},
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}
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func (q *commandQueue) Enqueue(command command) {
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q.commands = append(q.commands, command)
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}
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func (q *commandQueue) Flush(context *opengl.Context) error {
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q.indexOffsetInBytes = 0
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vertices := []int16{}
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for _, c := range q.commands {
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switch c := c.(type) {
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case *drawImageCommand:
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vertices = append(vertices, c.vertices...)
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}
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}
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if 0 < len(vertices) {
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context.BufferSubData(context.ArrayBuffer, vertices)
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}
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// Let's use them to compare to len(quads) in the future.
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if MaxQuads < len(vertices)/16 {
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return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", MaxQuads))
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}
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for _, c := range q.commands {
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if err := c.Exec(context); err != nil {
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return err
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}
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}
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q.commands = []command{}
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return nil
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}
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type fillCommand struct {
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dst *Framebuffer
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color color.Color
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}
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func (c *fillCommand) Exec(context *opengl.Context) error {
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if err := c.dst.setAsViewport(context); err != nil {
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return err
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}
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cr, cg, cb, ca := c.color.RGBA()
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const max = math.MaxUint16
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r := float64(cr) / max
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g := float64(cg) / max
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b := float64(cb) / max
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a := float64(ca) / max
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return context.FillFramebuffer(r, g, b, a)
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}
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type drawImageCommand struct {
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dst *Framebuffer
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src *Texture
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vertices []int16
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geo Matrix
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color Matrix
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mode opengl.CompositeMode
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}
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func (c *drawImageCommand) Exec(context *opengl.Context) error {
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if err := c.dst.setAsViewport(context); err != nil {
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return err
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}
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context.BlendFunc(c.mode)
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n := len(c.vertices) / 16
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if n == 0 {
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return nil
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}
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p := programContext{
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state: &theOpenGLState,
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program: theOpenGLState.programTexture,
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context: context,
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projectionMatrix: glMatrix(c.dst.projectionMatrix()),
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texture: c.src.native,
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geoM: c.geo,
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colorM: c.color,
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}
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p.begin()
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defer p.end()
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// TODO: We should call glBindBuffer here?
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// The buffer is already bound at begin() but it is counterintuitive.
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context.DrawElements(context.Triangles, 6*n, theCommandQueue.indexOffsetInBytes)
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theCommandQueue.indexOffsetInBytes += 6 * n * 2
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return nil
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}
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type replacePixelsCommand struct {
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dst *Framebuffer
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texture *Texture
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pixels []uint8
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}
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func (c *replacePixelsCommand) Exec(context *opengl.Context) error {
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// Filling with non black or white color is required here for glTexSubImage2D.
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// Very mysterious but this actually works (Issue #186)
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if err := c.dst.setAsViewport(context); err != nil {
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return err
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}
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if err := context.FillFramebuffer(0, 0, 0.5, 1); err != nil {
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return err
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}
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context.BindTexture(c.texture.native)
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context.TexSubImage2D(c.pixels, c.texture.width, c.texture.height)
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return nil
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}
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