Ebitengine - A dead simple 2D game engine for Go
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.github internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well 2024-01-27 18:06:53 +09:00
audio internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
cmd/ebitenmobile cmd/ebitenmobile: update comments 2024-01-28 16:06:02 +09:00
colorm ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
ebitenutil
examples ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
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vector vector: typo (segument -> segment) (#2860) 2023-12-12 23:38:43 +09:00
.gitignore all: add go.work and go.work.sum to .gitignore 2023-12-17 17:33:01 +09:00
blend.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
CODE_OF_CONDUCT.md
colorm.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
colorscale.go
compositemode.go
CONTRIBUTING.md all: fix typos (#2859) 2023-12-08 13:35:52 +09:00
cursor.go
doc.go ebiten: update documentations for the single thread mode 2023-11-05 00:19:35 +09:00
export_test.go
gameforui.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
gamepad.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
generate.go
genkeys.go all: drop the support of gomobile-build 2024-01-08 00:43:26 +09:00
geom_test.go
geom.go
go.mod all: update hideconsole 2024-01-29 01:07:25 +09:00
go.sum all: update hideconsole 2024-01-29 01:07:25 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image_test.go internal/buffered: move tests to internal/beforemaintest 2024-01-16 13:07:10 +09:00
image.go ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
imagedumper.go ebiten: bug fix: wrong screenshot file names 2023-11-16 22:58:38 +09:00
imagetobytes_test.go
imagetobytes.go
input.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
keys.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
LICENSE
monitor.go
mousebuttons.go
README.md
run_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
run.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
shader_test.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
shader.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
vibrate.go
window.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.