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Also add a note that this is not how games should implement a blur if avoidable. Krita's blur and the original blur: https://rm.cloudns.org/img/uploaded/29c0418f25bf56b802f746d2f269e215.png The original image and the new blur (Krita's): https://rm.cloudns.org/img/uploaded/bd04828baf6c01fcf7301a6672a4c406.png Note how Ebiten's blur has almost no vertical component. Note how after the change it looks basically like Krita's. |
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main.go |