mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
219 lines
7.0 KiB
Go
219 lines
7.0 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build example
|
|
// +build example
|
|
|
|
package main
|
|
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
"sort"
|
|
"strconv"
|
|
"strings"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
)
|
|
|
|
type Game struct {
|
|
gamepadIDsBuf []ebiten.GamepadID
|
|
gamepadIDs map[ebiten.GamepadID]struct{}
|
|
axes map[ebiten.GamepadID][]string
|
|
pressedButtons map[ebiten.GamepadID][]string
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
if g.gamepadIDs == nil {
|
|
g.gamepadIDs = map[ebiten.GamepadID]struct{}{}
|
|
}
|
|
|
|
// Log the gamepad connection events.
|
|
g.gamepadIDsBuf = inpututil.AppendJustConnectedGamepadIDs(g.gamepadIDsBuf[:0])
|
|
for _, id := range g.gamepadIDsBuf {
|
|
log.Printf("gamepad connected: id: %d, SDL ID: %s", id, ebiten.GamepadSDLID(id))
|
|
g.gamepadIDs[id] = struct{}{}
|
|
}
|
|
for id := range g.gamepadIDs {
|
|
if inpututil.IsGamepadJustDisconnected(id) {
|
|
log.Printf("gamepad disconnected: id: %d", id)
|
|
delete(g.gamepadIDs, id)
|
|
}
|
|
}
|
|
|
|
g.axes = map[ebiten.GamepadID][]string{}
|
|
g.pressedButtons = map[ebiten.GamepadID][]string{}
|
|
for id := range g.gamepadIDs {
|
|
maxAxis := ebiten.GamepadAxisCount(id)
|
|
for a := 0; a < maxAxis; a++ {
|
|
v := ebiten.GamepadAxisValue(id, a)
|
|
g.axes[id] = append(g.axes[id], fmt.Sprintf("%d:%+0.2f", a, v))
|
|
}
|
|
|
|
maxButton := ebiten.GamepadButton(ebiten.GamepadButtonCount(id))
|
|
for b := ebiten.GamepadButton(id); b < maxButton; b++ {
|
|
if ebiten.IsGamepadButtonPressed(id, b) {
|
|
g.pressedButtons[id] = append(g.pressedButtons[id], strconv.Itoa(int(b)))
|
|
}
|
|
|
|
// Log button events.
|
|
if inpututil.IsGamepadButtonJustPressed(id, b) {
|
|
log.Printf("button pressed: id: %d, button: %d", id, b)
|
|
}
|
|
if inpututil.IsGamepadButtonJustReleased(id, b) {
|
|
log.Printf("button released: id: %d, button: %d", id, b)
|
|
}
|
|
}
|
|
|
|
if ebiten.IsStandardGamepadLayoutAvailable(id) {
|
|
for b := ebiten.StandardGamepadButton(0); b <= ebiten.StandardGamepadButtonMax; b++ {
|
|
// Log button events.
|
|
if inpututil.IsStandardGamepadButtonJustPressed(id, b) {
|
|
var strong float64
|
|
var weak float64
|
|
switch b {
|
|
case ebiten.StandardGamepadButtonLeftTop,
|
|
ebiten.StandardGamepadButtonLeftLeft,
|
|
ebiten.StandardGamepadButtonLeftRight,
|
|
ebiten.StandardGamepadButtonLeftBottom:
|
|
weak = 0.5
|
|
case ebiten.StandardGamepadButtonRightTop,
|
|
ebiten.StandardGamepadButtonRightLeft,
|
|
ebiten.StandardGamepadButtonRightRight,
|
|
ebiten.StandardGamepadButtonRightBottom:
|
|
strong = 0.5
|
|
}
|
|
if strong > 0 || weak > 0 {
|
|
op := &ebiten.VibrateGamepadOptions{
|
|
Duration: 200 * time.Millisecond,
|
|
StrongMagnitude: strong,
|
|
WeakMagnitude: weak,
|
|
}
|
|
ebiten.VibrateGamepad(id, op)
|
|
}
|
|
log.Printf("standard button pressed: id: %d, button: %d", id, b)
|
|
}
|
|
if inpututil.IsStandardGamepadButtonJustReleased(id, b) {
|
|
log.Printf("standard button released: id: %d, button: %d", id, b)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
var standardButtonToString = map[ebiten.StandardGamepadButton]string{
|
|
ebiten.StandardGamepadButtonRightBottom: "RB",
|
|
ebiten.StandardGamepadButtonRightRight: "RR",
|
|
ebiten.StandardGamepadButtonRightLeft: "RL",
|
|
ebiten.StandardGamepadButtonRightTop: "RT",
|
|
ebiten.StandardGamepadButtonFrontTopLeft: "FTL",
|
|
ebiten.StandardGamepadButtonFrontTopRight: "FTR",
|
|
ebiten.StandardGamepadButtonFrontBottomLeft: "FBL",
|
|
ebiten.StandardGamepadButtonFrontBottomRight: "FBR",
|
|
ebiten.StandardGamepadButtonCenterLeft: "CL",
|
|
ebiten.StandardGamepadButtonCenterRight: "CR",
|
|
ebiten.StandardGamepadButtonLeftStick: "LS",
|
|
ebiten.StandardGamepadButtonRightStick: "RS",
|
|
ebiten.StandardGamepadButtonLeftBottom: "LB",
|
|
ebiten.StandardGamepadButtonLeftRight: "LR",
|
|
ebiten.StandardGamepadButtonLeftLeft: "LL",
|
|
ebiten.StandardGamepadButtonLeftTop: "LT",
|
|
ebiten.StandardGamepadButtonCenterCenter: "CC",
|
|
}
|
|
|
|
func standardMap(id ebiten.GamepadID) string {
|
|
m := ` [FBL ] [FBR ]
|
|
[FTL ] [FTR ]
|
|
|
|
[LT ] [CC ] [RT ]
|
|
[LL ][LR ] [CL ][CR ] [RL ][RR ]
|
|
[LB ] [RB ]
|
|
[LS ] [RS ]
|
|
`
|
|
|
|
for b, str := range standardButtonToString {
|
|
placeholder := "[" + str + strings.Repeat(" ", 4-len(str)) + "]"
|
|
v := ebiten.StandardGamepadButtonValue(id, b)
|
|
switch {
|
|
case !ebiten.IsStandardGamepadButtonAvailable(id, b):
|
|
m = strings.Replace(m, placeholder, " -- ", 1)
|
|
case ebiten.IsStandardGamepadButtonPressed(id, b):
|
|
m = strings.Replace(m, placeholder, fmt.Sprintf("[%0.2f]", v), 1)
|
|
default:
|
|
m = strings.Replace(m, placeholder, fmt.Sprintf(" %0.2f ", v), 1)
|
|
}
|
|
}
|
|
|
|
// TODO: Use ebiten.IsStandardGamepadAxisAvailable
|
|
m += fmt.Sprintf(" Left Stick: X: %+0.2f, Y: %+0.2f\n Right Stick: X: %+0.2f, Y: %+0.2f",
|
|
ebiten.StandardGamepadAxisValue(id, ebiten.StandardGamepadAxisLeftStickHorizontal),
|
|
ebiten.StandardGamepadAxisValue(id, ebiten.StandardGamepadAxisLeftStickVertical),
|
|
ebiten.StandardGamepadAxisValue(id, ebiten.StandardGamepadAxisRightStickHorizontal),
|
|
ebiten.StandardGamepadAxisValue(id, ebiten.StandardGamepadAxisRightStickVertical))
|
|
return m
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
// Draw the current gamepad status.
|
|
str := ""
|
|
if len(g.gamepadIDs) > 0 {
|
|
ids := make([]ebiten.GamepadID, 0, len(g.gamepadIDs))
|
|
for id := range g.gamepadIDs {
|
|
ids = append(ids, id)
|
|
}
|
|
sort.Slice(ids, func(a, b int) bool {
|
|
return ids[a] < ids[b]
|
|
})
|
|
for _, id := range ids {
|
|
var standard string
|
|
if ebiten.IsStandardGamepadLayoutAvailable(id) {
|
|
standard = " (Standard Layout)"
|
|
}
|
|
str += fmt.Sprintf("Gamepad (ID: %d, SDL ID: %s)%s:\n", id, ebiten.GamepadSDLID(id), standard)
|
|
str += fmt.Sprintf(" Name: %s\n", ebiten.GamepadName(id))
|
|
str += fmt.Sprintf(" Axes: %s\n", strings.Join(g.axes[id], ", "))
|
|
str += fmt.Sprintf(" Buttons: %s\n", strings.Join(g.pressedButtons[id], ", "))
|
|
if ebiten.IsStandardGamepadLayoutAvailable(id) {
|
|
str += "\n"
|
|
str += standardMap(id) + "\n"
|
|
}
|
|
str += "\n"
|
|
}
|
|
} else {
|
|
str = "Please connect your gamepad."
|
|
}
|
|
ebitenutil.DebugPrint(screen, str)
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Gamepad (Ebitengine Demo)")
|
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|