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63 lines
808 B
GLSL
63 lines
808 B
GLSL
void F0(out vec2 l0);
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void F1(out vec2 l0);
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void F2(out float l0);
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void F3(out int l0);
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void F4(in float l0);
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void F5(in int l0);
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void F6(void);
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void F0(out vec2 l0) {
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float l1 = float(0);
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int l2 = 0;
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float l3 = float(0);
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int l4 = 0;
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float l5 = float(0);
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float l6 = float(0);
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F2(l1);
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F3(l2);
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l3 = (l1) * (l2);
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F3(l4);
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F2(l5);
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l6 = (l4) * (l5);
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l0 = vec2(l3, l6);
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return;
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}
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void F1(out vec2 l0) {
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float l1 = float(0);
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int l2 = 0;
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float l3 = float(0);
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int l4 = 0;
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float l5 = float(0);
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float l6 = float(0);
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F2(l1);
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F3(l2);
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l3 = (l1) * (l2);
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F3(l4);
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F2(l5);
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l6 = (l4) * (l5);
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l0 = vec2(l3, l6);
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return;
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}
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void F2(out float l0) {
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l0 = 1.0;
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return;
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}
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void F3(out int l0) {
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l0 = 1;
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return;
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}
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void F4(in float l0) {
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}
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void F5(in int l0) {
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}
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void F6(void) {
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F4(1.0);
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F5(1);
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}
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