mirror of
https://github.com/hajimehoshi/ebiten.git
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f6c3e0579f
Adopted the same precision of (*math/big.Float).String().
29 lines
490 B
GLSL
29 lines
490 B
GLSL
void F0(out vec4 l0);
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void F1(out vec4 l0);
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void F0(out vec4 l0) {
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int l1 = 0;
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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l1 = 2;
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l2 = 2.5000000000e+00;
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l3 = 2.5000000000e+00;
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l4 = 2.5000000000e+00;
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l0 = vec4(l1, l2, l3, l4);
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return;
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}
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void F1(out vec4 l0) {
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int l1 = 0;
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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l1 = 2;
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l2 = 2.5000000000e+00;
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l3 = 2.5000000000e+00;
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l4 = 2.5000000000e+00;
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l0 = vec4(l1, l2, l3, l4);
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return;
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}
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