ebiten/internal/buffered/image.go
2020-05-30 03:36:28 +09:00

342 lines
8.4 KiB
Go

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package buffered
import (
"fmt"
"image"
"image/color"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/mipmap"
"github.com/hajimehoshi/ebiten/internal/shaderir"
)
type Image struct {
img *mipmap.Mipmap
width int
height int
hasFill bool
fillColor color.RGBA
pixels []byte
needsToResolvePixels bool
}
func BeginFrame() error {
if err := mipmap.BeginFrame(); err != nil {
return err
}
return flushDelayedCommands()
}
func EndFrame() error {
return mipmap.EndFrame()
}
func NewImage(width, height int, volatile bool) *Image {
i := &Image{}
i.initialize(width, height, volatile)
return i
}
func (i *Image) initialize(width, height int, volatile bool) {
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
delayedCommands = append(delayedCommands, func() error {
i.initialize(width, height, volatile)
return nil
})
return
}
i.img = mipmap.New(width, height, volatile)
i.width = width
i.height = height
}
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{}
i.initializeAsScreenFramebuffer(width, height)
return i
}
func (i *Image) initializeAsScreenFramebuffer(width, height int) {
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
delayedCommands = append(delayedCommands, func() error {
i.initializeAsScreenFramebuffer(width, height)
return nil
})
return
}
i.img = mipmap.NewScreenFramebufferMipmap(width, height)
i.width = width
i.height = height
}
func (i *Image) invalidatePendingPixels() {
i.pixels = nil
i.needsToResolvePixels = false
i.hasFill = false
}
func (i *Image) resolvePendingPixels(keepPendingPixels bool) {
if i.needsToResolvePixels && i.hasFill {
panic("buffered: needsToResolvePixels and hasFill must not be true at the same time")
}
if i.needsToResolvePixels {
i.img.ReplacePixels(i.pixels)
if !keepPendingPixels {
i.pixels = nil
}
i.needsToResolvePixels = false
}
i.resolvePendingFill()
}
func (i *Image) resolvePendingFill() {
if !i.hasFill {
return
}
i.img.Fill(i.fillColor)
i.hasFill = false
}
func (i *Image) MarkDisposed() {
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
delayedCommands = append(delayedCommands, func() error {
i.MarkDisposed()
return nil
})
return
}
i.invalidatePendingPixels()
i.img.MarkDisposed()
}
func (i *Image) At(x, y int) (r, g, b, a byte, err error) {
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
panic("buffered: the command queue is not available yet at At")
}
if x < 0 || y < 0 || x >= i.width || y >= i.height {
return 0, 0, 0, 0, nil
}
// If there are pixels or pending fillling that needs to be resolved, use this rather than resolving.
// Resolving them needs to access GPU and is expensive (#1137).
if i.hasFill {
return i.fillColor.R, i.fillColor.G, i.fillColor.B, i.fillColor.A, nil
}
if i.pixels == nil {
pix, err := i.img.Pixels(0, 0, i.width, i.height)
if err != nil {
return 0, 0, 0, 0, err
}
i.pixels = pix
}
idx := i.width*y + x
return i.pixels[4*idx], i.pixels[4*idx+1], i.pixels[4*idx+2], i.pixels[4*idx+3], nil
}
func (i *Image) Dump(name string, blackbg bool) error {
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
panic("buffered: the command queue is not available yet at Dump")
}
return i.img.Dump(name, blackbg)
}
func (i *Image) Fill(clr color.RGBA) {
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
delayedCommands = append(delayedCommands, func() error {
i.Fill(clr)
return nil
})
return
}
// Defer filling the image so that successive fillings will be merged into one (#1134).
i.invalidatePendingPixels()
i.fillColor = clr
i.hasFill = true
}
func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) error {
if l := 4 * width * height; len(pix) != l {
panic(fmt.Sprintf("buffered: len(pix) was %d but must be %d", len(pix), l))
}
// This is an optimization to avoid mutex for the case when ReplacePixels is called very often (e.g., Set).
// If i.pixels is not nil, delayed commands have already been flushed.
// needsToDelayCommands should be false, but we don't check it because this is out of the mutex lock.
// (#1137)
if i.pixels != nil {
// If the region is the whole image, don't use this optimization, or more memory is consumed by
// keeping pixels.
if !(x == 0 && y == 0 && width == i.width && height == i.height) {
i.replacePendingPixels(pix, x, y, width, height)
return nil
}
}
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
copied := make([]byte, len(pix))
copy(copied, pix)
delayedCommands = append(delayedCommands, func() error {
i.ReplacePixels(copied, x, y, width, height)
return nil
})
return nil
}
i.resolvePendingFill()
if x == 0 && y == 0 && width == i.width && height == i.height {
i.invalidatePendingPixels()
i.img.ReplacePixels(pix)
return nil
}
// TODO: Can we use (*restorable.Image).ReplacePixels?
if i.pixels == nil {
pix, err := i.img.Pixels(0, 0, i.width, i.height)
if err != nil {
return err
}
i.pixels = pix
}
i.replacePendingPixels(pix, x, y, width, height)
return nil
}
func (i *Image) replacePendingPixels(pix []byte, x, y, width, height int) {
for j := 0; j < height; j++ {
copy(i.pixels[4*((j+y)*i.width+x):], pix[4*j*width:4*(j+1)*width])
}
i.needsToResolvePixels = true
}
func (i *Image) DrawImage(src *Image, bounds image.Rectangle, a, b, c, d, tx, ty float32, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter) {
if i == src {
panic("buffered: Image.DrawImage: src must be different from the receiver")
}
g := mipmap.GeoM{
A: a,
B: b,
C: c,
D: d,
Tx: tx,
Ty: ty,
}
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
delayedCommands = append(delayedCommands, func() error {
i.drawImage(src, bounds, g, colorm, mode, filter)
return nil
})
return
}
i.drawImage(src, bounds, g, colorm, mode, filter)
}
func (i *Image) drawImage(src *Image, bounds image.Rectangle, g mipmap.GeoM, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter) {
src.resolvePendingPixels(true)
i.resolvePendingPixels(false)
i.img.DrawImage(src.img, bounds, g, colorm, mode, filter)
}
// DrawTriangles draws the src image with the given vertices.
//
// Copying vertices and indices is the caller's responsibility.
func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) {
if i == src {
panic("buffered: Image.DrawTriangles: src must be different from the receiver")
}
delayedCommandsM.Lock()
defer delayedCommandsM.Unlock()
if needsToDelayCommands {
delayedCommands = append(delayedCommands, func() error {
// Arguments are not copied. Copying is the caller's responsibility.
i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, shader, uniforms)
return nil
})
return
}
src.resolvePendingPixels(true)
i.resolvePendingPixels(false)
var s *mipmap.Shader
if shader != nil {
s = shader.shader
}
us := make([]interface{}, len(uniforms))
for k, v := range uniforms {
switch v := v.(type) {
case *Image:
i.resolvePendingPixels(true)
us[k] = v.img
default:
us[k] = v
}
}
i.img.DrawTriangles(src.img, vertices, indices, colorm, mode, filter, address, s, us)
}
type Shader struct {
shader *mipmap.Shader
}
func NewShader(program *shaderir.Program) *Shader {
return &Shader{
shader: mipmap.NewShader(program),
}
}
func (s *Shader) MarkDisposed() {
s.shader.MarkDisposed()
s.shader = nil
}