mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
152 lines
3.4 KiB
Go
152 lines
3.4 KiB
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build example jsgo
|
|
|
|
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"image"
|
|
_ "image/jpeg"
|
|
"log"
|
|
|
|
"github.com/hajimehoshi/ebiten"
|
|
"github.com/hajimehoshi/ebiten/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/examples/resources/images"
|
|
"github.com/hajimehoshi/ebiten/inpututil"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
)
|
|
|
|
var gophersImage *ebiten.Image
|
|
|
|
func init() {
|
|
// Decode image from a byte slice instead of a file so that
|
|
// this example works in any working directory.
|
|
// If you want to use a file, there are some options:
|
|
// 1) Use os.Open and pass the file to the image decoder.
|
|
// This is a very regular way, but doesn't work on browsers.
|
|
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
|
|
// This works even on browsers.
|
|
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
|
|
// This also works on browsers.
|
|
img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
|
|
}
|
|
|
|
var shaderSrcs = [][]byte{
|
|
default_go,
|
|
image_go,
|
|
}
|
|
|
|
type Game struct {
|
|
shaders map[int]*ebiten.Shader
|
|
idx int
|
|
time int
|
|
}
|
|
|
|
func (g *Game) Update(screen *ebiten.Image) error {
|
|
g.time++
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
|
|
g.idx++
|
|
g.idx %= len(shaderSrcs)
|
|
}
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
|
|
g.idx += len(shaderSrcs) - 1
|
|
g.idx %= len(shaderSrcs)
|
|
}
|
|
|
|
if g.shaders == nil {
|
|
g.shaders = map[int]*ebiten.Shader{}
|
|
}
|
|
if _, ok := g.shaders[g.idx]; !ok {
|
|
s, err := ebiten.NewShader([]byte(shaderSrcs[g.idx]), 1)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
g.shaders[g.idx] = s
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
s, ok := g.shaders[g.idx]
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
w, h := screen.Size()
|
|
vs := []ebiten.Vertex{
|
|
{
|
|
DstX: 0,
|
|
DstY: 0,
|
|
SrcX: 0,
|
|
SrcY: 0,
|
|
},
|
|
{
|
|
DstX: float32(w),
|
|
DstY: 0,
|
|
SrcX: float32(w),
|
|
SrcY: 0,
|
|
},
|
|
{
|
|
DstX: 0,
|
|
DstY: float32(h),
|
|
SrcX: 0,
|
|
SrcY: float32(h),
|
|
},
|
|
{
|
|
DstX: float32(w),
|
|
DstY: float32(h),
|
|
SrcX: float32(w),
|
|
SrcY: float32(h),
|
|
},
|
|
}
|
|
is := []uint16{0, 1, 2, 1, 2, 3}
|
|
|
|
cx, cy := ebiten.CursorPosition()
|
|
|
|
op := &ebiten.DrawTrianglesWithShaderOptions{}
|
|
op.Uniforms = []interface{}{
|
|
float32(g.time) / 60, // Time
|
|
[]float32{float32(cx), float32(cy)}, // Cursor
|
|
}
|
|
if g.idx != 0 {
|
|
op.Images = append(op.Images, gophersImage)
|
|
}
|
|
screen.DrawTrianglesWithShader(vs, is, s, op)
|
|
|
|
msg := "Press Up/Down to switch the shader."
|
|
ebitenutil.DebugPrint(screen, msg)
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Shader (Ebiten Demo)")
|
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|