ebiten/example/game/input/input.go
2013-12-03 00:15:01 +09:00

101 lines
2.0 KiB
Go

package input
import (
"fmt"
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"github.com/hajimehoshi/go-ebiten/ui"
"image"
"os"
)
type Input struct {
textTextureId graphics.TextureId
inputStateUpdatedCh chan ui.InputStateUpdatedEvent
x int
y int
}
func New() *Input {
return &Input{
inputStateUpdatedCh: make(chan ui.InputStateUpdatedEvent),
x: -1,
y: -1,
}
}
func (game *Input) OnInputStateUpdated(e ui.InputStateUpdatedEvent) {
go func() {
e := e
game.inputStateUpdatedCh <- e
}()
}
func (game *Input) InitTextures(tf graphics.TextureFactory) {
file, err := os.Open("images/text.png")
if err != nil {
panic(err)
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
panic(err)
}
if game.textTextureId, err = tf.CreateTextureFromImage(img); err != nil {
panic(err)
}
}
func (game *Input) Update() {
events:
for {
select {
case e := <-game.inputStateUpdatedCh:
game.x, game.y = e.X, e.Y
default:
break events
}
}
}
func (game *Input) Draw(g graphics.Canvas) {
g.Fill(128, 128, 255)
str := fmt.Sprintf(`Input State:
X: %d
Y: %d`, game.x, game.y)
game.drawText(g, str, 5, 5)
}
func (game *Input) drawText(g graphics.Canvas, text string, x, y int) {
const letterWidth = 6
const letterHeight = 16
parts := []graphics.TexturePart{}
textX := 0
textY := 0
for _, c := range text {
if c == '\n' {
textX = 0
textY += letterHeight
continue
}
code := int(c)
x := (code % 32) * letterWidth
y := (code / 32) * letterHeight
source := graphics.Rect{x, y, letterWidth, letterHeight}
parts = append(parts, graphics.TexturePart{
LocationX: textX,
LocationY: textY,
Source: source,
})
textX += letterWidth
}
geometryMatrix := matrix.IdentityGeometry()
geometryMatrix.Translate(float64(x), float64(y))
colorMatrix := matrix.IdentityColor()
g.DrawTextureParts(game.textTextureId, parts,
geometryMatrix, colorMatrix)
}